Cool - building a mutual campiagn with my players

Nyaricus

First Post
Well, tonight I was chillin with my two best friends and fellow D&D players. I told 'em it wasn't to continue our Tomb of Horrors campiagn (which us three have been going through with maybe another person from time to time) - in fact it is going to be something completely different.

We were going to create a world.

We got some basic ideas down, nothing spectacular since we only had maybe an hour and a half (I am planning on sleeping sometime to go to work at 7 am tomorrow morning) but we got some ideas cranked out.

It's going to be "Classical Fantasy" - so Tolkienesque. We also want some PC monster races in there too (which I am already okay with the concept, so long as SS progressions are used).

We want it to be set in a Middle Ages time - say 1400 CE in Earth terms. So standard D&D time, in essence.

Then I brought up the big bad one - magic. Low? High? Stanadrd? None? Wide? What do we want? This got us into a discussion. One of the guys loves his wizards. Wizards, undead and dragons. But especially wizards. So he wants magic in there still. My other friend is kinda indifferent. Me, I really like Elements of Magic and kept suggesting that, saying that it's so much better than the core system, and you can build whatever sort of spell you want - which makes it superior to the core system. This wins over friend #1, and interests number 2. Me, myself, I like Low magic camapign setting, but I really like the elegance of Elements of Magic. Then I remebered about seeing a wiki that combinds Iron Hereos with Elements. BINGO! I begin to persuade my players that this is a Good Idea (tm). And it worked. I explains that in Iron Hereos, you don't ahve any magic items - you ahve your brawn and your wits to keep you going. I explained they have Feat Masteries, and freind #2 was like *drool* Power Attack Mastery *drool*. I explained we could combine Iron Heroes and Elements of Magic into one system, adn this had friend number 1 drooling along the other guy. I explained Skill Groups, and they seemed intrigued. I explained that there are no alignments to metagame about, and they were excited. I explained that when you play Iron Heroes, you aren't playing Alternate D&D - you are playing Iron Heroes - and frankly, they seemed to fall in love with the concept.

And to have them excited, as a DM who likes to please, is very pleasing. And they are going to help develop a co-operative campaign setting to play in. And they are going to help make gods and goddeses, monsters, and learn not one but two new d20 systems all at once.

I am excited, to say the least :D

Just thought I'd share a cool experience with you folks. BTW, if anyone has the link to that IH/EoM wiki availiable, that'd be better than great :D Thanks guys for listening to that rave, but I am a very happy woldbuilder/DM right now :D I never thoguht they'd actually be excited to try a new system, and they ar trying out two! I'm all smiles :D
 

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Turanil said:
Thanks for the links :D

Turanil said:
Otherwise the idea looks interesting. What's the world you are creating? Do you really need to add gods? (I mean, in the sense of typical D&D gods).
We are not sure about the world itself yet. Basically I brought in some big meta-campaign topics and we made some preliminary decisions about it all. I will draw the map (I consider myself to have good mapping skills and am probably the best artist in the group, and have been drawing since I was 4) And as fior gods it will be all homebrew. This is going to be OUR world, and we'll be the core players and DMs in it.

I remember someone was talking about doing a similiar excercise before the crash. Each player was a main god, with the DM as the overgod, and they just started making crap up. It was pretty cool. Basically, I am going for something akin to that inthis excercise. It should be fun, adn I'll keep EN World updated.
 

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