I lost a character to this recently in a PbP arena:
Quickened Haste
-and-
Prismatic Wall
-and-
Bigby's Forceful Hand.
Put the wall behind them (relative to you) ... and use the Hand to bull-rush them THROUGH it. Sucks to be THEM, heh. The saddest part is ... it's a one-round instakill
Hypersmurf said:Out of curiosity - what would you rule the effect of someone with those two spells running getting hit with a longsword for 8 damage would be?
Pax said:Firebrand is a Sor/Wiz spell, 4th or 5th level (I don't recall ATM), in Magic of Faerun.
Damage cap is higher than fireball, at 15d6. And you get one 5-foot-radius burst PER LEVEL, however, getting creatures with more than one burst does nothing -- it's just a "MIRVed Fireball" effect (IOW, hit Bob with one burst or twenty, the damage will be the same -- 1d6 per level, capped at 15d6).
GREAT for clearing out large swaths of enemies ... or for filling large voluems of space with fire, hoping to get the invisible pixie who's been tormenting you ...
LokiDR said:
Sor/Wiz 5, medium range. One 5' burst/level where each burst does 1d6/level damage.
Overlaping bursts do not cause extra damage. If, however, you are fighting a very large creature, multiple busts can damage them without being overlaped. I would suggest DMs should house-rule this out.
p94, in firebrand:
Clarify firebrand so a creature can only be affected by one burst. Add to end of second paragraph, "... additional damage (a creature can only be affected by one burst)."
bret said:Requires cooperation, but something like Solid Fog + Blade Barrier could be fun.