Coolest part of your homebrew?

IMC I use Aasimars, Tieflings, and Planetouched liberally. They are collectively known as Serpahim: born of Divine blood, though this blood has been far diluted from the original Seraphim.

The ORIGINAL Seraphim story parallels that of a certain real-world montheistic religion. One Creator, called simply "The Emperor", created Seraphim in His image to perform His work -- experimentation with terraforming. Using the elements of Earth, Air, Fire, Water, Light, and Shadow, the Emperor performed all sorts of work with flora, fauna, and creating worlds upon which the flora and fauna would thrive. [Campaign Secret: The original Seraphim are essentially an alien race of angel-like humanoids with the tech level of your Start Trek: TNG and beyond.]

One project in particular caught the Emperor's attention, and He focussed all his energy and resources into creating a "perfect" world... a world where all creatures could communicate with one another, resources were infinite, and it was to be His ultimate achievement.

One particular Seraph grew jealous of the Emperor's power; known only as "Mastema", he believed that his people should conquer the various peoples of the Universe. He was charismatic, and beautiful, and a born leader. With his words, he was able to convince a large group of Seraphs to follow him in rebellion against their Emperor. In disgust, the Emperor cast Mastema and his followers off their homeworld, called "Heaven", and warned them never to return.

Mastema had a plan.

In secret, Mastema led his fallen angels to the very same planet that the Emperor had chosen as his pet project. There, he used his powers of Creation to warp and pervert a small selection of the Emperor's "creations". Mastema and his followers created all sorts of creatures [in short, the D&D races and various monsters] to subjugate and force into slavery. Mastema soon had his creatures collecting resources from the "perfect" world, and in time, he had collected enough resources to arm his followers to begin a war... a war that would change the Serpah way of life forever.

Armed with strange new weapons [Chaositech] and soldiers, Mastema launched a fleet of ships to wage war against Heaven.

The Emperor was not prepared for the seemingly random and sheer destructive power of Chaositech, and the war had been nearly lost.

It was then that the Emperor launched his emergency plan. Heaven was not a planet, but in fact, a massive machine [like Titan A.E.]... and this machine came equipped with a cloaking device. The planet faded from view and flew off, never to be seen again.

This plan of action stranded both Mastema's and the Emperor's loyal troops without a home world. They turned to the nearest planet, the Emperor's "perfect" world, and settled there.

The Emperor's loyal troops fought to free the slaves and right the mutations of Mastema, but the power fo Chaositech was immutable. And so, these god-like beings continued to protect the defenseless slaves, teaching them how to live and the skills necessary to eke out a life. These Serpahim went by namy names, and many were came to known by different names. [Here, I introduce the origin of all the "modern day" Gods -- specifically, the Greek/Roman, Norse, and Native American pantheons. In essence, all religions are the same because they reference the same group of beings, though the people of the world do not know this].

In time, the Seraphim, both Good and Evil, began to use their power of Creation by mating with the various creatures [like Outsiders can] of the world, attempting to infuse them with their Divine essence and somehow make them pure. Thus, the blood of the Seraphim was passed on to generation after generation of creatures, and with each generation, srange and amazing powers and abilities would result.

And thus, the D&D world is created.

Phew.
 

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My homebrew has a forest that is always in the state of "autumn". Usually called the Everautumn or Altum.

Mostly because its my favorite season and I love fall foliage and raking leafs is very zen. :cool:
 

The ice folk of our Conan Homebrew use ice-ships and travel over the north pole to Khitai, making a totally new trade route and strangeness in the Viking lands.

jh
 

klofft said:
This is a fun thread.

My game is big on cosmological issues and divine power. My gods do not gain their power from how many or how faithful their worshippers are; they're gods.

Furthermore, my giant church of Pelor, not so loosely based on the Catholic Church, is NOT an inquisitorial, judgmental, corrupt-from-within church, but rather is the single largest bastion of goodness in my world.

In fact, ALL the good churches are actually "good," and not self-righteous, hypocritical blowhards that have so often become the stereotype. Likewise, my "evil" churches are not misunderstood or "interesting." They're tyrannical and brutal.

I like my good good and my evil evil. But that's just me. :)

C

That's pretty sweet, right there. Sometimes it's important to get back to basics and remind people that there is no "A Little Naughty" alignment in D&D!
 

One of the things my players seem to think is very cool is my take on Halflings. Since Tolkien intended Hobbits as an ode to English country folk, I make my halflings into a parody of American rednecks. Just like in Tolkien, they eat too much pork fat, go around barefoot, and are suspicious of outsiders. They also make moonshine, steal from everybody, have sex with their relatives (the inbreeding is how they got so short), and tend to live in squalid shacks. The men wear mullets and big belt buckles, and tend to work as carnies (when they work at all). The women wear too much makeup, and try to hook up with males from taller races. (Hence Tallfellows and Stouts!)

Halfling religion revolves around charismatic preachers who hold revival meetings in large tents. These meetings feature singing and dancing, faith healing, speaking in tongues, snake handling, and testimonials about how attendees were saved from lives of sin and cheese eating. Above all the Gospel of Jerebus is preached, although no two preachers seem to agree what that Gospel exactly says.

Needless to say, you do not want to be caught trespassing into a Halfling Shire. Then you are likely to be trapped by the fat Halfling Sheriff, rambling on and on about a "failure to communicate", and how you will "respect his authori-tie". You'll probably end up on a chain gang. Attractive females may be brought to his ramshackle office. He doesn't bring them there "to eat his chicken", though!
 


You know what would really hit the spot? Some fey observer talking about the sharks, and how they're trailing ships or otherwise up to no good. From that perspective they'd sound more mythical, and rather than "Human barbarian + wereshark template" it would be "strange shark-men, what cursed them to prey on these waters?" That's my 2 cents anyway.
 

Clavis said:
One of the things my players seem to think is very cool is my take on Halflings. Since Tolkien intended Hobbits as an ode to English country folk, I make my halflings into a parody of American rednecks. Just like in Tolkien, they eat too much pork fat, go around barefoot, and are suspicious of outsiders. They also make moonshine, steal from everybody, have sex with their relatives (the inbreeding is how they got so short), and tend to live in squalid shacks. The men wear mullets and big belt buckles, and tend to work as carnies (when they work at all). The women wear too much makeup, and try to hook up with males from taller races. (Hence Tallfellows and Stouts!)

Halfling religion revolves around charismatic preachers who hold revival meetings in large tents. These meetings feature singing and dancing, faith healing, speaking in tongues, snake handling, and testimonials about how attendees were saved from lives of sin and cheese eating. Above all the Gospel of Jerebus is preached, although no two preachers seem to agree what that Gospel exactly says.

Needless to say, you do not want to be caught trespassing into a Halfling Shire. Then you are likely to be trapped by the fat Halfling Sheriff, rambling on and on about a "failure to communicate", and how you will "respect his authori-tie". You'll probably end up on a chain gang. Attractive females may be brought to his ramshackle office. He doesn't bring them there "to eat his chicken", though!

Oh my god! That's absolutely hilarious and awesome! Consider it yoinked.
 

Many dwarven cities in my world are abandoned. Moradin foresaw a time that dwarves would be needed, and ages ago took a dwarven kingdom into a secret realm on the plane of earth. There they waited until they would be brought back into the world, to repopulate and conquer.

The PCs carried around the quest maguffin (an iron key) for years without knowing what it was. They finally got found by a lower-level party who called on them at home. "Great lords," the NPCs said, "our divinations indicate that you possess an object that we have quested for over half the world. We seek a holy dwarven key of black iron."

"Oh, this?" said the PCs. "Here you go." And handed it over.

"Huh," said the NPCs. "That was easy. We sort of expected to be assigned a quest or something." And they planeshifted away to the dwarven realm.

Two months later in game time, 400,000 dwarves started pouring out of a gate in the PCs' home town. Invasion? Not really, just the dwarves returning -- but they had become mithral dwarves, with liquid mithral for blood. They had never seen moisture before in their life, had never urinated or drank liquid. They were horribly confused by thirstiness, and were shocked that they could no longer eat rocks. The PCs had to arrange food for 400,000, make sure they didn't dehydrate or attack locals, and then shepherded them into the underdark to retake their ancestral homelands from the ghouls.

Sure, some people hunt them for their blood... but with a tight clan structure, hunting one dwarf is like hunting all of them. The dwarves are flushing monsters up to the surface as they invade the underdark, causing work for other adventurers. And I have a handy army when I need one.

Fun!
 

Well ok here is what I came up with for my homebrewed campaign. Dragons can be any color any alignment and have any type of beath weapon. This happen as a result if gods meddleing around(though behaumt and tiamat still exisit). I have also created drakes which are flightless dragons with animal level intelligence. Drow are a surface dwelling race now with no extra magic though still black skined. Yea I made some changes. LOL
 

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