Cooperative Dungeon #1 is Done. (I mean it this Time)

To all the people that contributed, and to the development team:

CONGRATS !

I am very happy with the result. I can say I'm honored that you had faith in my "little experiment", and made it what it is.

To the development team in particular: I know this was bumpy at times, and I want to thank you for sticking around until the end. I assure you that CD2 will be easier to work with. I already put a lot of hours in it, and it is much more advanced than what you got when CD1 was passed on to you. I want to make sure everyone is having fun with this, and if there's extra work to do, I should be the one doing it.

Do not hesitate to contact me if you want to clear something up. I should be the one you come to when there's extra work or confusion. I feel a bit bad that Mark had to tackle much of the coordinating in CD1. I don't want to overburden him with CD2.

Shallown: I hope you received CD2. Can you give me an idea when you'll be sending it back to me ? And thanks for creating this thread !

Once again, my gratitude and congratulations to everyone !
 

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Creamsteak said:
Damnit. Kallandyrs speed is 60 feet, not 30. I am teh dumb. Other than that everything looks perfect.

Oh, god, I suck.

Since I did that submission (Kallandrys and the shrine) I went back to make sure that wasn't my error (A habit of mine I've picked up.) Well, it surely wasn't my fault because I *completely forgot* to stat out Kallandrys. :(

Well, thank you whoever covered for me. Mea culpa... the product turned out pretty damn fine.

Werner
 

There's been a few hundred downloads, so far. Glad to hear people are enjoying it and congrats to everyone who helped to make this a success! :)
 


Don't worry Eryndel. Since I did the rough editin I filled in all the missing stat blocks and tried to catch the unspecified DC's and such.

I hope Kal turned out the way you hoped.

Later

PS Mark like Trainz said. What's a few and if I may ask how does it compare to other on-line adventures to your knowledge. More or less downloads for the time frame would be enough info for me.
 
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few = three, But that number has now swelled to twenty-eight dozen. ;)

I'm not sure how that would compare to other 14th-level (or even high level) adventures, but I think that point would be moot, since this is free. I think it has had a terrific response, nonetheless. I'd imagine that as the weekend comes to a close that number will rise even more. It's probably a good idea to add that link to all CD-X threads to show people the progress we have made thus far and what we seek level of quality to reach and/or surpass.

Higher level adventures tend to be something that aren't often offered because they tend to be hard for a DM to integrate into an existing setting or capaign, for various, obvious reasons. I'd imagine this will see most use as a source for DMs to disect and use in pieces or parts or merely as inspiration.
 

Thanks for the info Mark.

The next adventures will be more or less around 6th level, so indeed, they might be more useful for GM's around.

We're going to have a blast with CD3. I went a bit wild with the map (but it's still under 15 rooms), and the theme (undead) will be fascinating to work with.

Mark, do you think I should post it now (CD3), or would you like me to hold on to it a little while ?
 

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