Cooperative Dungeon #1 is Done. (I mean it this Time)

Trainz said:
Thanks for the info Mark.

You're quite welcome. :)

Trainz said:
Mark, do you think I should post it now (CD3), or would you like me to hold on to it a little while ?

I think your instincts are correct. Posting it now will give contributors a chance to help one another with the loose ends and tighten things up before it goes to the editors. They can work over thier stat blocks, pick up the loose ends regarding missing information, and even make suggestions to one another regarding skill, feat, and spell choices.

tarchon made a point about wishing that contributors could be consulted during the editing process. While I do not think this is possible (because of the number of contributors among other reasons), an extended period of time for the thread to be "in play" and for contributors to hone their own contributions might aleviate that concern of his. What do you think?
 

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I think the words of a wiseman are written on a Creative Mountain's walls.


I will be posting CD3 within the next 24 hours. The parameters will be more precise and exacting than CD1 and CD2. This is to ensure that the post-production process takes as little time as possible.

Get ready guys, get those creative juices running !
 


I'm going to be running the adventure two times over online. Here is where the thread is. Two groups of 4 13th level Gestalt Characters.

I'll see if I can't be a hand on CD3. I'm not much of a writer or an editor though, I just play the game.
 

Mark said:
tarchon made a point about wishing that contributors could be consulted during the editing process. While I do not think this is possible (because of the number of contributors among other reasons), an extended period of time for the thread to be "in play" and for contributors to hone their own contributions might aleviate that concern of his. What do you think?
It may be less necessary for the later editions. Most of the new errors (grammatical, spelling, content, and rules related) introduced into my entries seem to have come in while it was being reformatted, but apparently the contributors are getting format specs now so they'll be doing most of that themselves.
Without having author review, I think it's very important for the editor/s to take it easy a bit. Editing is not an easy thing to do well, and someone who's not a professional editor should probably tread a little more lightly with the knowledge that it's extremely easy to fall into the trap of fixing things that aren't broken and even breaking things that were fixed. People write things the way they do for reasons, and someone who's slogging through dozens of room descriptions might not have quite the same close perspective as to why, for instance, a door might be locked in one particular room as the original author would.
 



DiFier said:
I noticed 3 or 4 I'll look throught again and let you know.

(i'm not sure if this is one or not but) in the intro when it is describing the 5 areas of the dungeon it says "After the Entry Hall and Guard Area (Rooms 1 & 2) . . . "

In the features section of the Hall of the sword it says ". . . the eyes of the demons will glow red, untill the person until the room is vacated."

also I noticed that the picture of Room 21, the Abyssal Privy, doesn't include the area that is the pit, it looks like an L shaped room. rather than a rectangular room with a pit in the corner.
 

DiFier said:
also I noticed that the picture of Room 21, the Abyssal Privy, doesn't include the area that is the pit, it looks like an L shaped room. rather than a rectangular room with a pit in the corner.
I went and checked it, and it doesn't look to bad to me. Those 4 dark squares can be easilly lightened though.

If you guys want it changed, e-mail me the map (maybe Mark has the original), and I will lighten those squares. Even someone with windows paint can fix those.
 
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