The Forsaken One
Explorer
Everyone ok with my idea for room 17? Especially the guys who did 20 and 16 with the connecting stories and stuff?
(the idea for the room was back on page 10).
(the idea for the room was back on page 10).
The Forsaken One said:Everyone ok with my idea for room 17? Especially the guys who did 20 and 16 with the connecting stories and stuff?
(the idea for the room was back on page 10).
The story sounds great. There's a lot of rooms with interesting background that the players otherwise may never even get to know, so it's nice to have some sort of "narrator" who can tell the players what's the story behind all of it.The Forsaken One said:Everyone ok with my idea for room 17? Especially the guys who did 20 and 16 with the connecting stories and stuff?
(the idea for the room was back on page 10).
Conaill said:I would also tone down the number of cursed items a bit. Maybe just the Robe of Powerlessness, plus one more. Any more than that, and they start to count as "loot": the players will assume they're *all* cursed items, carefully collect them, and either sell them or use them as a weapon against some future opponent. You've got more than 10,000 gp in cursed items here, and that seems a bit much as "treasure" for what would be a very easy encounter...
Conaill said:Of course, you still need to get rid of the Elhoriad creature and replace it by something else - preferably something from the SRD - maybe a Wight (or do we already have one of those?).
Conaill said:Ah, forgot about the Wight in #12. But I feel like we're falling back into the "undead of the week" theme we had with CD3. There's no reason we can't have more than one of each type of undead, and we definitely don't have to have *all* core undead types represented.