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Cooperative Dungeon IV: Update

Shallown said:
Doing Rooms in word would help a ton. I spend an inordinate amount of time dealing with format issues between the boards and word which is what we use to eidt in before the PDF. Thanks again everyone.
I do not recommend that. While your point is valid, it will make the cooperative room post brainstorming impossible.

Shallown, when it is ready to be compiled, I'll put it in Word and then send it to you.
 

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I just added door stats to mine (room 19). If anyone has other suggestions (or if I've missed a suggestion already posted), just let me know.
 


Phineas Crow said:
I'm debating whether to remove the mummy from rm#21 or not. I'd like to hear from the others, is the room/dungeon/module better with or without the mummy?
My only worry is that I don't think the players will understand what's going on. It'll probably seem like Chaos is just another guardian that they have to get through before they get to the mummy. Without a lot of handholding, I don't think anyone will get that they are *both* Toth Nekamek.

If there's an empty sarcophagus and a demon wearing some mummy wrappings (or even a demon in mummy wrappings inside the sarcophagus), the picture becomes much clearer.
 

Conaill said:
My only worry is that I don't think the players will understand what's going on. It'll probably seem like Chaos is just another guardian that they have to get through before they get to the mummy. Without a lot of handholding, I don't think anyone will get that they are *both* Toth Nekamek.

If there's an empty sarcophagus and a demon wearing some mummy wrappings (or even a demon in mummy wrappings inside the sarcophagus), the picture becomes much clearer.

It's easily done with a villain soliloquy, but it would probably have to be spelled out in the description for a lot of DMs. Also, make the demon's facial features resemble Toth's, which should be familiar from various murals by the time they get to the room. The mummy's sarcophagus should be in the likeness of Toth as well.
 

tarchon said:
It's easily done with a villain soliloquy... [snip]

I have thought of this, the trick is to not sound too campy.

A basic "Who dares defile my tomb" spoken by the demon on first contact with the PCs may hint at it.

Another idea I had was to have Chaos in middle of a long ritual designed to resurrect his body when the PCs crash in, resulting in the classic "Fools! Your insolent interruption has cost me my rebirth, you will pay dearly".


I don't think the PCs must have it spelled out that Chaos is in fact Toth, just a hint that they are connected in some way.
 

Phineas Crow said:
I don't think the PCs must have it spelled out that Chaos is in fact Toth, just a hint that they are connected in some way.

I think this may be enough if the PCs care to investigate the rooms.

BTW, in #21 "Each of the figures has its hands before it as if it was grasping a non-existence staff" should probably have "non-existent".
 

Cool Trainz. I'm not sure what the problem was on cd-3 but it was a pain.


Thanks Everyone for working out the little bumps I pointed out. Its the sort of thing I would fix on my own but prefer the original posters put their own fixes in.

I like the one two punch of the demon then mummy. More hints to what is actually going on can easily be added in.

Thanks all

Later
 

Shallown said:
Cool Trainz. I'm not sure what the problem was on cd-3 but it was a pain.
When cut-and-pasting from the boards, it is better to select room descriptions by sections: you don't copy the text box, but only the text inside. THEN you create a new text box in your word document into which you paste the selected text.

An even better trick is to paste the copied selection into a .txt (notepad) file, which destroys any html formatting that was dragged along the copying. You then re-select it from the notepad into your word document.

fnork de sporg said:
But its a tomb! Tombs are supposed to have undead. That's where undead are found. Generally.
That's the key word: Supposed. I like to hit PC's with the unexpected.

fnork de sporg said:
When are we going to do a multi-level cooperative megadungeon? ENworld's very own version of castle greyhawk or undermountain.
Cool idea, been suggested before, would be too much of an effort to edit without proper remuneration.

Beleive you me, what you guys do in the thread is but one-fourth of the overall effort put in the final product. You guys give a GREAT effort, I do not want to undermine your contributions.
 
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