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Cooperative Dungeon IV: Update


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I added a bit of descriptive flavor to room 7. I was thinking about this dungeon as I was watching something on the Discovery Channel about ancient Egypt and it dawned on me that I was missing the typical interior found in tombs and such, so I borrowed what I had just seen. :cool:
 

tarchon said:
Elephant said:
Rooms 4 and 6 have been converted to the word template.

http://www.enworld.org/forums/showthread.php?p=1560297#post1560297

"Three shocked Gnolls turn from their dice game and spite."? Spit? Make spiteful remarks? Spit spitefully? :)

I thought the contributor Word template plan had been abandoned?

Oops. Somewhere along the line I lost a few words. It was supposed to be "and glare at you with spite." It's fixed now.

I have not, however, added the fix to the word docs. WAS that plan abandoned, or should I re-upload the docs?
 


Forsaken One,

In your room's description, the critter is a special "black" skeleton.

Did you come up with that ? We have to make sure all in the adventure is OGL compliant.

Send me an email to: trainz [at] videotron [dot] ca
 

Trainz said:
Forsaken One,

In your room's description, the critter is a special "black" skeleton.

Did you come up with that ? We have to make sure all in the adventure is OGL compliant.

Send me an email to: trainz [at] videotron [dot] ca


Obviously Forsaken One has the definitive answer you want, but from looking at it I can say it is not a Black Skeleton from Necromancer Games. Neither is it a human rogue with the skeleton template. I suspect it is a homemade monster based on Forsaken One's post here: http://www.enworld.org/forums/showpost.php?p=1568647&postcount=202

From my inspection I also noted a few things. Ordinarily any core class levels are counted level for level as part of a creatures Challenge Rating. As a 5th level rogue that means a CR of 5, minimum, which is different from the listed CR of 4. However, the sheer weight of cursed items the creature is wearing is probably accurately reflecting the lower CR.

Speaking of sheer weight, or is that cursed items, a few bits of the stat block seem incorrect. The flat-footed AC is listed as 18 but ordinarily be 19 (+5 natural and +4 armor). However, one of the cursed items lowers AC by 5. Thus, the AC should be 14, touch 5, and flat-footed 14.

Also the attack bonus with the spiked chain should be +7 (BAB +5, Weapon Focus +1, Masterwork +1). Claw damage should be 1d4 -3.
 

Hmmm seems I screwed up a bit there. I'll go take a look :)

[EDIT: Yes, seems I changed a few - to + at the time so thanks for pointing that out, statblock errors suck guts in hell so... good for you noticing them. Bit sloppy on my part sorry for that. As for the rest I emailed Trainz and edited the block and some descriptive text that was ultra poorly written so it should be ok now :)[/edit]

Great project :D NexT! Maybe we can do an adventure instead of a dungeon..? Will take some more editing but should prove more of a challenge as well :)
 
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Don't worry I caught that small boo-boo. I'll add your corrections and such.

Stat blocks are one of the last things I will work on so no worries. I have several new monsters that are varient's of SRD things so that part will be double checked in any case.

Thanks for the quick replies. Makes working on the CD a lot easier. I hate to step on toes when editing. I prefer the contributor change things to suit their taste.

Later
 


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