I am currently playtesting CD4 in my campaign, and it looks like it is going to be one awesome adventure. The scope of the dungeon within a dungeon looks amazing. The players are having much fun with it.
The rooms are very inspired and fun to play. I am having such a blast. The details in the room descriptions really adds much texture to the environment, and smoothly sets the tone of the adventure.
One thing that we will fix in this adventure and that you guys will have to check for the next CD: when there is a possibility that combat in a room attracts reaction in other rooms, that will have to be stipulated in the room itself, not in the rooms wre the denizens might be alerted. The fight in room 2 was supposed to possibly attract the attention of critters from other rooms, but because it wasn't stipulated in room 2 per se, I missed that.
CD4 should be ready for the holidays.
CD5 will take a totally different approach. For one, I won't make use of Interactive Dungeon for the map, and instead of describing room 1 like I did so far, I will describe the final room. This way, I hope it will help setting the tone of the adventure.
Anyways, just wanted to tell you guys that you did a kick-arse job on this one, and it easilly surpases many published adventures I have seen. I am simply amazed.
