Conaill said:On the topic of homebrewn versus SRD creatures...
Chacal should - I would think - be the non-proprietary generic version of Anubis, the jackal-headed god that appears in the original tomb motif.ConnorSB said:Is Chackel supposed to be the god of Gnolls, a replacement for Yeno-whatever? Or is he supposed to be the god worshiped by Toth, the dead king? In my writeup of room nine, I pegged Chackel as the dark patron of Toth, but I can go back and change it.
Day or evening:As you enter the room, you are disgusted by how dingy everything is. Two rows of filthy, unmade beds line the walls to either side of you. Scattered about the room you see some some broken pottery, discarded bits of cloth, and even some human bones! Three shocked Gnolls turn from their dice game and glare at you with spite.
Peering into the darkened room, you can make out two rows of beds lining the walls to either side of you. Most of the beds seem to be occupied by slumbering forms. Looking more closely, you can tell that they are Gnolls. Even in the dim lighting, you can tell that this room has not been cleaned in quite some time.
thullgrim already did a write up for the gnollish divinity post 42tarchon said:Chacal should - I would think - be the non-proprietary generic version of Anubis, the jackal-headed god that appears in the original tomb motif.
The non-proprietary gnoll god would presumably be different. I could write one up if it's thought necessary, though my gnoll god would in no way resemble Youknowwho.
He wrote up a god who seems to be a jackal god in some parts and a hyena god in some parts, based apparently on the fairly common belief among people who live in North America, who've never seen either jackals or hyenas, that jackals and hyenas are the same thing. It is fantasy, OK, but I'm just saying that one might consider that it might make sense to take this one god that was conceived out of confusion between a small wild dog and a big, smelly matriarchal quasi-cat and divide it into two separate gods.Trainz said:thullgrim already did a write up for the gnollish divinity post 42

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.