• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Cooperative Dungeon IV: Update

Yeah Boss Man ;)

As far as a multi level huge dungeon it would have to be done as seperate levels with a unifying theme. I think it could be done just to do it would lose some portability to homebrews and such. Running/editing/publishing one 15-20 room dungeon is very time consuming believe it or not. So doing more than one at a time isn't viable. I would much prefer the smaller ones than spending the time to do one huge one.

What I would like to see some day is a Town/village versus a dungeon. Maybe a meduim sized town where not every buildingis detailed but all the ones of interest. I could see the contributors creating some cool NPC's and some sort of adventure/story line.

Later
 

log in or register to remove this ad

Shallown said:
Yeah Boss Man ;)

As far as a multi level huge dungeon it would have to be done as seperate levels with a unifying theme.
Well, I guess you could do what Rappan Athuk did and release each level of the dungeon as its own pdf product with notes as to where and how it might connect with the as yet unpublished next level.

And you could have different themes for different levels, like this level has goblin tribe living in it, then here's a haunted underground dwarf castle, and a forgotten crypt, and a submerged level, and this level opens in to the underdark, etc.

Eventually it would become really huge and sprawling. And impressive.
 

Trainz said:
I do not recommend that. While your point is valid, it will make the cooperative room post brainstorming impossible.

Shallown, when it is ready to be compiled, I'll put it in Word and then send it to you.

What I had in mind was the individual authors copying their own rooms into Word when they were all finished. Doing Word docs during the development on the board would be too cumbersome.
 


No ENworldatemylogin...

Nothing to see there.

Super secret behind the scenes stuff for editors eyes only ;)

Actually you just found out how boring we are and that I don't want to happen.


Now on to the other stuff. Any more editing from the contribitor's ?

Come on guys save me some work... pleeeaaasse. :)

Later
 

Oops... here's another request from me for an edit:

Ferret: In #20, I refer to a "Book of the Dead" that can be found in the library (#13). Could you please add that one in? Let's say it has a gem-encrusted cover (200 gp), to make sure they'll take it with them. The book has a passphrase to open the door to #20. (I could do without it if necessary, but having some more links between rooms is always nice...)
 

I'm in the process of rewriting room 21 and I just noticed that Thullgrim has yet to place the scarab key figurine in either room 2 or 3.

I'll give Thullgrim a few days to respond, otherwise I'll request someone else to take the key.
 

I should have room 7 changed by this weekend. I'm going to remove the animal companion, add the door stats, and add translation notes in the renamed Vespers of the Duat book to give a +2 bonus to Decypher Script, when working with Heiratic and Heiroglyphs.
 

I'm still rewriting room 21. I decided to get rid of the mummy and change Chaos's goal.

Here is the idea I'm currently working on:

Chaos was unable to raise his former body, due to too much time passing since king Toth Nekamek's death. His goal is now to start a cult centered on the worship of the dead king Toth. With enough worshipers, he believes he can increase his powers and eventually become a demon lord.

It was him who led the gnolls to the tomb and he will soon reveal himself to them, making them his first worshippers.
 

Phineas Crow said:
I'm still rewriting room 21. I decided to get rid of the mummy and change Chaos's goal.

Mm... the other one was good except for being a little too lethal - dunno if we should start making major changes at this late date.
 

Into the Woods

Remove ads

Top