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Cooperative Dungeon IV: Update

Thanks, it's appreciated! :) And I bet that goes double for the guys who have to edit this beast down to something publishable in the end. ;)
 

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Yeah same here, classes have picked up towards the end of the term and my wife and I are packing in prep for an intercontinental move. I think my room is finished, though it kind of stands out from the other rooms in the dungeon. I think I may have taken the warping nature of Chaos a little far, though with the aberrations hanging around I thought it would be fun. I could tone it down a little in the decription though, leave the trap but take out the ravaged floor and sarcophagi.
 

Thanks for trying to tidy things up everyone. Its not a huge hurry so get to it when you can. I just wanted to keep the thread active so no one would forget what needed to be done. Number 3 is in the hopper now so this one won't even be started for a little while as far as editing goes. I'll wait at least until next week until I do anymore on-line checks.

Thanks again

later
 

Anyone else interested in doing something with the secret tunnel between #14 and #15? If not, I have some ideas for the tunnel itself, but I could use a good hidden door (this is *the* hidden door, after all!)
 

Shallown said:
Room 13 - Ferret
Door stats needed (Stone hardness 8; HP 45)

What does the doppelganger know about this place and how has it survived this long?
Perhaps it wasn’t always a doppelganger but instead has transformed into one by the chaos taint. Just an idea.

The doppelganger only knows what the other golls would, I changed it a while back so that the doppelganger came in disguised as a gnoll.
 

Conaill said:
Oops... here's another request from me for an edit:

Ferret: In #20, I refer to a "Book of the Dead" that can be found in the library (#13). Could you please add that one in? Let's say it has a gem-encrusted cover (200 gp), to make sure they'll take it with them. The book has a passphrase to open the door to #20. (I could do without it if necessary, but having some more links between rooms is always nice...)

#13 Redone. how is it now?
 


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