Coping with a character death. Vaguely connected to prior thread about mean DMs.

This thread has a fair amount of lead-up, but it basically boils down to a question of how you handle the deaths of PCs in your game, both in regards to plot and roleplaying. If you care to, read on for my specific concerns.

Last night I killed off the first PC ever. Sure, there have been times before when players have left and their characters died soon thereafter, or occasionally a player sacrificed his character against a big baddie because he wanted to go down in a blaze of glory, and his character's personality demanded he fight to the end.

But last night was the first time I've ever killed off a PC in mid-plot. Basically, next session he was going to be able to finally confront the man who has been the target of his anger for the entire campaign. The NPC was responsible for murdering his family, and the party had found the lair of the bad guys. They knew that, in a few hours, the NPC in question would be arriving, and most of them were content to wait.

And Ted (you may recall him from my rant last week; I assure you, I've calmed down since then, and this PC death was not out of bitterness) was just planning to have his character scout out the location, so the rest of the party would be safe. But when he found the entrance to the villains' headquarters, nestled in a forested canyon, and saw the guards just standing idly there, his desire to take his revenge overcame his common sense. Hoping to start his revenge a little early, he wanted to take out some of the main baddie's henchmen first. He rushed in, expecting to meet little resistance.

The whole thing has actually been a trap the entire time, with the baddie knowing the PCs would come to him, so the guards were ready, and more were hiding in wait. He takes out the main guard first, but then realizes he's outnumbered. However, by this point he's in a barbarian rage and a frenzied berserker frenzy. I told Ted that if he wanted to flee, I wouldn't force him to roll to break out of the frenzy, but he just grinned and said that he'd only do that if the dice would let him. They didn't, and within a matter of a few rounds, he was cut down. Ted was content, though, because his character had finally learned the consequences for his rashness.

Last week, after our game, I was upset because his character had been killing with impunity, and I thought that Ted was just being a bit munchkin, not caring about the storyline. But I discovered that the whole time he wanted to have a tragic ending for the character, and kept pushing me to prove that his raging and revenge would not let him always win. In fact, because of last week, I had decided that anyone from the side of the bad guys would focus all their attention on him in any fight, since they knew he could not be negotiated with. Which is why he was killed this time, rather than simply knocked unconscious and taken captive or something.

Now, I've already pretty much decided how to handle this without having the plot thread dangle loose, but my main question involves not the plot, but the characters. How do you suggest I encourage players to react appropriately to the death of their comrade? How should the NPCs react? How do you handle deaths of PCs in your game?

Oh, and I don't have easy ressurections. The only ways to bring a person back from the dead are to either sacrifice something of your own out of love, or to use dark magic to bind the soul to the body and reanimate the corpse as something like a half-undead. The second way is one way that I'm considering having Ted's character come back. The villain, in true villain fashion, is willing to gloat over his captive, assuming the guy is little threat.

But it will be at least one session before the rest of the PCs might come across Ted's character again to find this out, so what do I do in the meanwhile? How do I handle the death?
 

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hmm... As a DM.. I have never had to worry about Character Deaths. My players have always JUST managed to avoid it.

But as a Player.. I have had a few.. some were bad calls.. others weren't.

As for how to encourage the players to roleplay their reactions to the barb's death...um..that's a hard call.

personally.. I try to get my players explain to me beforehand in what way they see their characters reacting. (I mean at the start of the game) and I ask for updates on their personallity dependant on any "life-changing" experiances they have had during play. And then.. during the session that they are playing in I award bonus XP if they play according to how their chars would have reacted.

Now. with regards to bringing the barb back.. what ever way you do it.. ask the player.. and see if he would be willing to play that "new" version of his char..

If you choose to do this.. I have an idea..maybe take away the ability to Rage (his link to his emotions has been lessened) and give him some other bonuses that are as balanced as you see fit....and give the char's sometime to realise his loss.. before you bring him back in.

Hope this is what you were after.
 

RangerWickett said:
How do you suggest I encourage players to react appropriately to the death of their comrade?
Ouch.

I don't think you meant this as it reads.

Because, of course, the PC's should react however the hell their players choose them to.

It depends how each PC felt about a raving, frenzing lunatic who just happened to be on their side.

They all should have seen this coming, and Ted knew that this was a distinct possibilitly every time he entered combat as a Frenzied Berserker.
 

But it will be at least one session before the rest of the PCs might come across Ted's character again to find this out, so what do I do in the meanwhile? How do I handle the death?

i guess i'm a little unclear on this...if Ted's PC was scouting the enemy camp, why will it take so long for the party to find out he's dead?

and something that may be important later...does Ted want his PC to come back from the dead? do you think he'd be upset if his character came back as an NPC?

it seems to me, after the afore mentioned rant, that maybe you and Ted should talk about what he'd like to see happen in the game (to his character). if Ted really thinks this is a fitting end, having the villain gloat over his captured PC may not be the best idea. and i'm not saying you should change your game to suit him, but that the two of you may have a better understanding of each other (what he expects from you as a DM, and what you expect from him as a player). its just taken me many years to really come to grips with the fact that everyone in the game should be having fun, especially the DM.

'cause if the DM ain't happy, ain't NOBODY happy! :D

as far as handling the death, i know in the game i'm in now, the party is wise enough (and the right levels) to speak with dead and ask if the character would want to be brought back. if your party tries this, the answers should (of course) come from you, so you'll need to talk with Ted about this, at the very least. and what kind of friends would they be if they didn't immediately go into revenge mode? and i'm not sure you should try to 'encourage' your PCs to react a certain way. if you trust them to roleplay their characters, everything should turn out fine.

how do i handle deaths? for some reason, in games i've run, its all or nothing. TPK or total player success, and i'm not sure why. the game i'm currently playing in, the DM doesn't like killing off PCs and usually provides a way to bring them back. it does have a cost, but not nearly as high as yours.

i wish i could give you some better (or at least more concise) advice :( good luck!
 


I'd sure like to hear some answers to this one. I spent 15 years of DMing without ever killing a PC (came close, mind you - no deus ex crap here!!). In the last year, I've had three PC deaths in two campaigns, but all were such that the party was willing to pay the price of resurrecting, both in coin and in RP consequences. Sooner or later I'll have someone die deep in the underdark tho...
 
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