FireLance
Legend
Mike Sullivan said:
I'd say it provides three advantages: Higher caster level (which means better existing spells), More spells per day in the levels you have, and (roughly every other level) higher level spells.
Fair enough, let's say we divide it as follows:
1. Higher caster level
2. More spell slots
3. Casts higher level spells
Note that (2) is useless without (3) since you can't cast the higher level spell unless you get higher level spell slots.
I personally believe (1) is very important so that your spells are effective at higher levels.
(2) can be achieved through the bonus spell approach, or your effective Int approach.
(3) could be achieved through +1 level spell slots or the spellcasting boost approach.
So, we have plenty of options for building spellcasting PrCs:
1. +1 caster level (no slots, just higher level casting)
2. +1 level spell slots
3. +1 spellcaster level (1 + 2)
4. Bonus spells
5. Level+(Stat) for bonus spells
6. Spellcasting boost
If you wanted to make a character who got a lot of really powerful low level spells, you could also say, "add Class level to effective Int for purposes of calculating save DC's."
This quite a powerful ability. It would increase spell DCs by 1/2 levels, the same rate at which a character's best save increases. Add to that the regular stat increases and stat-enhancing magic, and save DCs could go through the roof. It's not really part of the regular spellcasting progression, though.