what they should say is 103 ft.malraux said:So a 1000 cubic foot cube? Isn't that easier to say?
Or the cleric is more of a support cleric and the divine-frontline-basher role is now filled by the paladin.phil500 said:Clerics need to spend 4 feats to wear full plate and heavy shields.
that HAS to be a mistake.
Nope. 103 ft3 would be correct.heirodule said:what they should say is 103 ft.
malraux said:Nope. 103 ft3 would be correct.
phil500 said:Clerics need to spend 4 feats to wear full plate and heavy shields.
that HAS to be a mistake.
At least according to the photo that Plane Sailing refers to, the power says "if the target attacks, the target becomes visible." Though I seem to recall that there was another error on that page that hadn't been fixed at DDXP, but was changed since (namely an attack using wisdom rather than intelligence).silentounce said:Maybe it's supposed to say "if the target attacks, the target remains invisible." That would compare to 3.5 and earlier versions. The non-Greater Invisibility probably says that if the target attacks, then the spell effect ends.
Lacyon said:Or (10 ft)3. Spelled out, ten-foot cube.
It's in Keep on the Shadowfell too (the real one).silentounce said:And, as far as the minion errors, which version of the MM do you have, the online version, or the pre-release version? Because if it's in the online version, well, I'm not concerned.
Lacyon said:Or (10 ft)3. Spelled out, ten-foot cube.
Tarril Wolfeye said:Many Minions in the MM are wrong:
Cyclops Guard: Level 14, half level modifier on ability scores is +5
Abyssal Ghoul Myrmidon: level 23, abilities modifier +10
Hobgoblin Grunt: level 3, abilities +0
Hobgoblin Warrior: level 8, abilities +3
Grimlock Minion: level 14, abilities +5
Grimlock Follower: level 22, abilities +8
Human Rabble: level 2, abilities +0
Kruthik Hatchling: level 2, abilities +0
Orc Drudge: level 4, abilities +0
Orc Warrior: level 9, abilities +3
Troglodyte Warrior: level 12, abilities +5
Vampire Spawn Fleshripper: level 5, abilities +3
Yuan-ti Snaketongue Zealot: level 12, abilities +5
Zombie Rotter: level 3, abilities +0
Some of these (Human Rabble, Zombie Rotter, Kruthik Hatchling, Hobgoblin Grunt, Vampire Spawn) are also in KotS, Orcs are the same as excerpt - all including the errors.
I just hope their defenses are the right numbers.
Math Errors are worse now, because the math should work.
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Oh, so they mean that the shape is supposed to be ridged? So I couldn't mend a 20 foot pole with the mend spell?GorTeX said:still doesn't get it right, as that could be spread out in a different shaped area. Saying a 10 foot cube spells out that it is a cube with 10 feet per side--it's not specifically talking about the volume of that cube, but the shape of that cube.
In MM other minions have their level/2 bonus just right. Just look at the excerpt for Legion Devil.GorTeX said:I don't have the books, but it looks like there is some reduction going on in the minons..from KotS, I had assumed it was either level/3 or (level-3)/2.
malraux said:Oh, so they mean that the shape is supposed to be ridged? So I couldn't mend a 20 foot pole with the mend spell?
Tarril Wolfeye said:....
I just hope their defenses are the right numbers.
Math Errors are worse now, because the math should work.
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Plane Sailing said:So how is it that once again the cleric gets a better top end BOOM spell than the wizard eh? What about those role thingys!
Cheers
Greater Invis ends if the target attacks (to correct the above typo).Plane Sailing said:When we originally saw the photograph of some of the wizard powers, one of them was 'Greater Invisibility'.
Wizard utility 16
Daily, arcane, illusion
Standard action, ranged 20
Target you or one creature
Effect: The target is invisible until the end of your next turn, if the target attacks, the target becomes invisible.
Sustain Minor: If the target is within range, you can sustain the effect
One assumes that there is a lower level power just called 'Invisibility' since this is a 'Greater' version. However, it doesn't seem particularly great...
If there is a lower level version of invisibility, how does it compare with this one? Any possibility of a typo creeping in via copy and paste and not amending greater invis to allow attacks or something?
Spatula said:Greater Invis ends if the target attacks (to correct the above typo).
The lower-level version has range 5 and sustain standard, making it hard to use in combat (or to use on anyone but the wizard himself).