Wormwood
Adventurer
hong said:"Real risks"?
Blackleaf, we hardly knew you.
hong said:"Real risks"?
I have players that would sympathize with you. I would guess that I have at least three players who believe Action Points are almost worthless, due to poor rolls (adding +1d6 to a roll and almost always rolling a 1 or 2).wayne62682 said:Ironically my problem with action points is that they don't do enough. I've seen more times where you knew it wasn't worth using an AP because you rolled so low that it would be a waste than times where the AP saved the day (although yes, I have seen a few of those). And this was using the easy-to-abuse UA version, not the Eberron one (Who has need for any Sudden Metamagic feat when you can just emulate it as needed with an action point?).
I'd much rather see specific uses outlined (as opposed to a generic "add x to y") and have them function like Willpower (used to?) work(s) in WoD: You spend it and automatically succeed at something.
So, for example: I could burn an action point and be able to take a running jump onto a table, leap from there to a chandelier, swing and drop down behind my archenemy (doing a backflip) and stab him in the back. As part of one action. Or burn one to auto-crit (or similar) for a cinematic finishing blow.
IMO Action Points should enable you to pull off heroic, cinematic stunts and guarantee they succeed. That's why they're A) Rare (and you should get even less than them IMO), and B) Only available to PCs and "mastermind" NPCs (i.e. BBEGs and high-level minions, not mooks). As they stand now, they don't let you pull off anything, just add a paltry die roll where it's probably not going to matter. And that's not heroic at all.
KarinsDad said:Your point would be that the damage for cats and rats is too high???
wayne62682 said:IMO Action Points should enable you to pull off heroic, cinematic stunts and guarantee they succeed. That's why they're A) Rare (and you should get even less than them IMO), and B) Only available to PCs and "mastermind" NPCs (i.e. BBEGs and high-level minions, not mooks). As they stand now, they don't let you pull off anything, just add a paltry die roll where it's probably not going to matter. And that's not heroic at all.
Devyn said:So the definition of "core" now includes everything in the DDI? So core rules will be expanding on a monthly (weekly?) basis, depending on when new rulings, revisions, classes, spells etc etc are released? I can't say that I'm surprised, as it seemed clear that was where WotC was going, I'm just surprised that they announced it so soon.
In M&M, hero points let you reroll and add 10 to any roll you get which is below 11, so your effective range of results is 11-20, garunteed after spending a hero point.wayne62682 said:Ironically my problem with action points is that they don't do enough. I've seen more times where you knew it wasn't worth using an AP because you rolled so low that it would be a waste than times where the AP saved the day (although yes, I have seen a few of those). And this was using the easy-to-abuse UA version, not the Eberron one (Who has need for any Sudden Metamagic feat when you can just emulate it as needed with an action point?).
I'd much rather see specific uses outlined (as opposed to a generic "add x to y") and have them function like Willpower (used to?) work(s) in WoD: You spend it and automatically succeed at something.
So, for example: I could burn an action point and be able to take a running jump onto a table, leap from there to a chandelier, swing and drop down behind my archenemy (doing a backflip) and stab him in the back. As part of one action. Or burn one to auto-crit (or similar) for a cinematic finishing blow.
IMO Action Points should enable you to pull off heroic, cinematic stunts and guarantee they succeed. That's why they're A) Rare (and you should get even less than them IMO), and B) Only available to PCs and "mastermind" NPCs (i.e. BBEGs and high-level minions, not mooks). As they stand now, they don't let you pull off anything, just add a paltry die roll where it's probably not going to matter. And that's not heroic at all.
Charwoman Gene said:Dude, no. Apply the Definition in reverse and they would have considered Bo9S and most of Dragon core in 3.5 as it isn't setting specific. They mentioned two definitions of core, and if you want to choose the one that supports your grand conspiracy theory, great, whatever.
Core is 3 books. PH, DMG, MM. Errata will be free.