That's it in a nutshell. Most deities don't have a problem with it, but for worshipers of Fharlanghn it's a sacred undertaking. It's not something you might do and that's okay if it's your deal - it's something you DO and it's okay if its something that maybe you don't.(Psi)SeveredHead said:But why do Fharlanghn's clerics wander? Most deities don't have a problem with their clerics wandering, so there's no incentive to worship Fharlanghn.
It could be my Glorantha/Runequest background showing, but maybe's that's the problem. Many of these deities should have problem's with their cleric's wandering (at least as much as they do). Moradin comes to mind as one whose cleric's should feel a mythical duty to stay in their home caverns and tend to the faithful, except when invaded.(Psi)SeveredHead said:But why do Fharlanghn's clerics wander? Most deities don't have a problem with their clerics wandering, so there's no incentive to worship Fharlanghn.
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(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.