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Core Rules Survivor

Uder

First Post
Skills. With skills, why spend so much of the books and so much design time (DM-wise) on rolls that are either never used or nearly always succeed?

Feats. Remember when someone in AD&D took the fire-building proficiency? Suddenly nobody knew how to build a fire any more except that one guy. Feats are like that to me. Any time you make a list of things one person could do, it also becomes by default a list of things everyone else can't.

Ability scores perfectly mapped by a mathematical formula to ability bonuses. Why bother with ability scores any more? Just use the bonuses. Oh, I know they use them for feat prereqs, but see above.
 

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Ambrus

Explorer
Ooh. How about the utterly pointless monk & paladin multi-classing experience penalties?
The game designers responsible for it admit that it doesn't affect game-balance in the least. :mad:
 

Nifft

Penguin Herder
Wilphe said:
1) Favoured Class
2) Multiclassing penalties
Nice! Those are hated indeed. I'm going to lump these into a single item; 2 causes less pain without 1.

Ambrus said:
utterly pointless monk & paladin multi-classing
Aaaah, I feel the hate is strong in this one, too! :D

Thanks, -- N
 





DogBackward

First Post
Ambrus said:
My real skill beef is with Spot and Search. Are two visual acuity skills really necessary? I understand that the former is reflexive while the later is proactive, but it certainly seems like unnecessary hair-splitting to me.
Not that I wholeheartedly agree with., even in a normal game.

As for actual problems with the system... I have way too many to list, a lot of which have been covered here. Most of mine, however, are changes rather than removing things, so wouldn't fit here.
 

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