CORELINE (D20 Modern/D20 BESM Setting).

New Feat. Need someone to double-check for me if it would work. Pretty much, admittedly, winging it here.

BLOODY MESS

People die violently in combat, oftentimes messily... and the universe seems to love making you the cause of the most horrifying examples in Every. Single. Fight.

-->Prerequisites: Personal Firearms Proficiency, Archaic Weapons Proficiency, Exotic Melee Weapon Proficiency or Simple Weapons Proficiency (maybe write it as "Any Weapons Proficiency Feat"?), Base Attack Bonus +2 (?? Also don't know whether or not to add a Skill Prerequisite (obvious is Intimidation). Giving it something like, say, Strength/Charisma Prerequisites also sound good, but I don't know if they would be overkill (because giving it access to any characters with a "milquetoast" (talking "Woody Allen Looks Like George Clooney Next To This Guy") set of stats would make it funny if this stuff triggers). Then again, I understand this may be a pretty powerful effect...
-->Benefit: Targets killed with Critical Hits are completely destroyed (GM's discretion--dismemberment, large holes being made on them, torn in half, turned into ash or radioactive goo). People who behold said deaths need a Will save (DC 18) or be Shaken for 1d6 rounds (save needs be made for each individual kill seen), even if they normally would be immune to this kind of saves. Kills performed with weapons that have the "Bloody Mess" rule attached to them get the Save difficulty increased to 25 and the Shaken status lasts 1d6 minutes (1d6 hours if Critical Failure is rolled).
 

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View attachment 83730

View attachment 83731

HAKUBI CUSTOMS DELTA MARK 4 "MEGAFIGHTER" COMBAT MOTORCYCLE (PL 5)

Produced by Hakubi Customs as part of its "Movie Warfare" line, the "Megafighter" is air-droppable, with a high-end engine, an integral rocket for immediate speed boosting, deployable airfoils that when mixed with the rocket booster can perform impressive jumps and multiple weapons that can damage both enemy personnel and vehicles. It has seen some use amongst groups (private contractors and police, mostly, with a minor use by the military) needing a quick all-terrain vehicle that can be used for hit-and-run tactics and scouting.

CREW: 1.
PASSENGERS: 1.
CARGO: 30 lb.
INITIATIVE: +0.
MANEUVER: +2.
TOP SPEED: 150 (15).
DEFENSE: 10.
HARDNESS: 5.
HIT POINTS: 22.
SIZE: Medium.
PURCHASE DC: 28.
RESTRICTION: Military (+3).
ADDITIONAL NOTES: The "Megafighter" has the following vehicle customizations:
--> Off-Road Suspension.
--> Rocket Engine.
--> Jump Foils (as Jump Jets--the Rocket Engine needs to be active, the wings deployed and the Megafighter moving at full speed for them to work Need help with this part--really dunno how to figure it out, winging it).
--> Weapon Mount (Light)--Machine Gun on Handle. Standard is Triple-Barreled 9mm machine gun (as Uzi, Belt feed. Machine gun performs one attack roll, rolls three times for damage)
--> Weapon Mount (Heavy, x4)--Four Rockets on the Handle.
 

Back on the WOTC threads, I think I started those rifles from the "Final Fantasy" movie, "The Spirit Within".

Don't recall what I added, but the hand-wave was something about overloading the ghosts' ectoplasm or burning it off or something like that.

Tress's stuff is pretty good (Tresca's stuff, actually, is what made me seek out D20 Modern), although like I said and you guys noticed, there's stuff missing (like for example... what do you guys think could be the difference between an old-school Proton Beam and the stuff from "Extreme"? Obviously that pistol-sized beamer that the girl (Kylie Griffin) packed is smaller and lighter... what could be the trade-off? Shorter range? Don't think there really was one, but imagining "game balance" here... well... maybe it's the Miniaturization Gadget. There's also the newer stuff, like the gear from the video game and films).

There were stuff he did for the RPG Reviewer that is now gone, but was good... some stats for Na'Vi as a D20 race and some alternates for Yautja that looked good...

I'm already taking some notes on Ghostbuster stuff from the cartoon, at least one game and the new movie (wikis are quite useful), so I'll have some stuff at some point.
 

New Feat. Need someone to double-check for me if it would work. Pretty much, admittedly, winging it here.

BLOODY MESS

People die violently in combat, oftentimes messily... and the universe seems to love making you the cause of the most horrifying examples in Every. Single. Fight.

-->Prerequisites: Personal Firearms Proficiency, Archaic Weapons Proficiency, Exotic Melee Weapon Proficiency or Simple Weapons Proficiency (maybe write it as "Any Weapons Proficiency Feat"?), Base Attack Bonus +2 (?? Also don't know whether or not to add a Skill Prerequisite (obvious is Intimidation). Giving it something like, say, Strength/Charisma Prerequisites also sound good, but I don't know if they would be overkill (because giving it access to any characters with a "milquetoast" (talking "Woody Allen Looks Like George Clooney Next To This Guy") set of stats would make it funny if this stuff triggers). Then again, I understand this may be a pretty powerful effect...
-->Benefit: Targets killed with Critical Hits are completely destroyed (GM's discretion--dismemberment, large holes being made on them, torn in half, turned into ash or radioactive goo). People who behold said deaths need a Will save (DC 18) or be Shaken for 1d6 rounds (save needs be made for each individual kill seen), even if they normally would be immune to this kind of saves. Kills performed with weapons that have the "Bloody Mess" rule attached to them get the Save difficulty increased to 25 and the Shaken status lasts 1d6 minutes (1d6 hours if Critical Failure is rolled).

Prereqs: Weapon Proficiency, Weapon Focus Weapon Specialization (these makes good sense as they show specialization and you're more deadly with the weapon), Improved Critical (because this works on a critical hit), BAB +4 or +5 would be better. If you want the Skill use Intimidate +4 or +5. OR Int 16 to show the character knows where to put the hurt.

On a successful saved, the target is Dazed for 1 round (a bit surprised at the damage done or bits of the person covered them, so slightly distracted by blood mist or giblets of the person on their eyes and the like).
For weapons with the Bloody Mess feature, instead of being minutes.. make a failed save target it PANICKED, then Shaken for 1d6 rounds or min, a successful save Stunned for 1 round (dropped their stuff), then Shakened for 1d6 rounds. On the crit failure, definitely panicked for an hour.
 

View attachment 83730

View attachment 83731

HAKUBI CUSTOMS DELTA MARK 4 "MEGAFIGHTER" COMBAT MOTORCYCLE (PL 5)

Produced by Hakubi Customs as part of its "Movie Warfare" line, the "Megafighter" is air-droppable, with a high-end engine, an integral rocket for immediate speed boosting, deployable airfoils that when mixed with the rocket booster can perform impressive jumps and multiple weapons that can damage both enemy personnel and vehicles. It has seen some use amongst groups (private contractors and police, mostly, with a minor use by the military) needing a quick all-terrain vehicle that can be used for hit-and-run tactics and scouting.

CREW: 1.
PASSENGERS: 1.
CARGO: 30 lb.
INITIATIVE: +0.
MANEUVER: +2.
TOP SPEED: 150 (15).
DEFENSE: 10.
HARDNESS: 5.
HIT POINTS: 22.
SIZE: Medium.
PURCHASE DC: 28.
RESTRICTION: Military (+3).
ADDITIONAL NOTES: The "Megafighter" has the following vehicle customizations:
--> Off-Road Suspension.
--> Rocket Engine.
--> Jump Foils (as Jump Jets--the Rocket Engine needs to be active, the wings deployed and the Megafighter moving at full speed for them to work Need help with this part--really dunno how to figure it out, winging it).
--> Weapon Mount (Light)--Machine Gun on Handle. Standard is Triple-Barreled 9mm machine gun (as Uzi, Belt feed. Machine gun performs one attack roll, rolls three times for damage)
--> Weapon Mount (Heavy, x4)--Four Rockets on the Handle.

When you say airfoils I think of something like a parachute for gliding (a cloth wing that is deployed and is attached by cables and goes above the bike like a parachute, and retracted, but takes time to retract).. I think you need to change the text to read 'wings' or winglets if you mean a solid structure like an actual wing that fold out or the like.
As to how they work.. provide +4 to Jump checks and +4 to Drive checks for Jump stunts and landings from falls, also lessen falls by 10 feet in regards to damage on a successful check.
I think I have a vehicle on my thread with jump info.. or at the least rocket boosters for speed. I'll have to double check.
 


I meant this:

https://www.youtube.com/watch?v=O1NpZxn860M

Wrote that right in the middle of an all-nighter, so well... yeah, definitely shows how much English is my second language.

Oh I've always known it was your second language, but you are pretry good. It's my primary language and I have problems still. So many words are interchangeable and yet different.
OK, so wings, definitely change to wings, and give it a fly speed, but poor maneuver in air, like -2, so cancels the +2 it enjoys on the ground, and probably short flight time. SINCE in the video it shoes the bike flying, not jump jets, although could make a cheaper version without the wings that just jumps, using the bonus to drive to make jump checks and stunt
 


I am having a bit of a problem finding the fly speed/maneuverability rules on the dang rulebook.

Kind of a modified version of ground vehicle rules.. also some D&D aerial combat rules.. At least I use a combination of those especially with space combat since you can go up or down in space very easily.. and there isn't any real "UP" except what you make it.
 


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