CORELINE (D20 Modern/D20 BESM Setting).


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Well, there's Traveller (2300 AD) Shutterwarp, SW FTL, guess there's Babylon Five-style FTL, too. Battletech-verse Jumpships. Been thinking about Eclipse Phase Pandora Gates (one of which is on both Pandoras, so I guess the name is pretty literal now). Lots of gear, all around.
 
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With regards to FTL tech there's transwarp and quantum slipstream from Star Trek, which become common in Star Trek Online. In game transwarp allows you to instantly travel from any location to specific locations throughout the galaxy. In the lore I think it is actually only supposed to connect certain gates (like the Borg transwarp network), but still allows instantaneous travel. In Coreline the transwarp system would be expanded certainly, with gates in such locations as the Koprulu Sector, near Cadia (Starfleet and the Klingon Defense Force amongst others help the Imperium of Man defend the planet from the forces of Chaos) and near the Tau Empire and Ultramar. Quantum Slipstream Drive just allows the vessel using it to go much, much faster for a limited time. Cybertronians use space bridge technology allowing instaneonoua transport across interstellar distances.
 

Doing a little research on transparent and the quantum slipstream. .. quantum slipstream is approximately 30 times faster than warp 9.99, while transparent is 50. or so memory-alpha says at one point. Transparent kind of creates a wormhole like effect into transparent space, which is kind of a sublayer of subspace. So a ship with a transparent drive can create it's own conduit, which any ship with a transparent drive, or emit the proper tachyon burst (and some other mumbo jumbo) can enter that conduit while it is active. BUT once the original ship and any that followed it are out, that conduit closes. NOW the conduit network on the other hand is a series of conduits that are kept open using the hub as an anchor to maintain the conduit with manifolds or something. This allows ANY ship to enter a preestablished conduit and travel to locations the hub is linked to.
Think of a transparent drive as a vehicle plowing it's way through whatever to get to where it's going, leaving a trail TEMPORARILY that another properly equipped vehicle can follow until the trail disappears, while the conduit network is a massive highway network linking several cities together, allowing you to use any vehicle on these highways to get to places pretty damn quick, but still need a transwarp or regular warp to get to areas between those cities.

Quantum slipstream is just slower, and so far can't be networked like transwarpor, and doesn't put as much stress on larger ships like transwarpor does (the born have ways around these problems).
 


Not gonna lie, there's a lot (and that is A LOT) of tech lines all around The Line.

I think we need a master list of what MAJOR universes are in play.. we know star wars, star trek, marvel, wh40k and starcraft are some major ones.. but what else.. and if there are any changes to those universes currently in play..
 

Little notation to add. Felt like adding it.

Russia--Moscow--The Moscow Metro: full of monsters and scavenger groups. Pretty much "Metro 2033" down there, only with many more intact tunnels.

Funny thing that there is an official "Metro 2033" book where the Metro is an apocalyptic hellhole, but the city itself is A-OK.
 

OK, had two ideas for gear:

--A Mecha Blunderbuss: Kind of an auto cannon, but the thing just shoots in a pretty wide arc. Short range, accuracy goes to hell over a long distance, but is pretty destructive at short to point-blank. As Blunderbusses, guess there could be some kind of special rule that you can shove in debris for special damage effects or boost the penalty to dodge or something.

--A Crippler Calculation Computer. Add-on to weapons (guess ranged-only) that scans an enemy and provides you with a description of the best point to shoot them in the limbs (dunno what could that do aside from the obvious to-hit bonus... attacks get a bonus to cripple, an increased penalty to saves to avoid being crippled...?). Obviously probably works best if you use it against enemies like, say, the Necromorphs (those things from "Dead Space").
 

OK, had two ideas for gear:

--A Mecha Blunderbuss: Kind of an auto cannon, but the thing just shoots in a pretty wide arc. Short range, accuracy goes to hell over a long distance, but is pretty destructive at short to point-blank. As Blunderbusses, guess there could be some kind of special rule that you can shove in debris for special damage effects or boost the penalty to dodge or something.

--A Crippler Calculation Computer. Add-on to weapons (guess ranged-only) that scans an enemy and provides you with a description of the best point to shoot them in the limbs (dunno what could that do aside from the obvious to-hit bonus... attacks get a bonus to cripple, an increased penalty to saves to avoid being crippled...?). Obviously probably works best if you use it against enemies like, say, the Necromorphs (those things from "Dead Space").

I'll see what I can come up with for the blunderbuss.. as for the crippler calculation computer.. I think there is a starship sensor for that.. at least it gives a bonus to criical attacks I think. Need to double check. But something that increases critical chance is easy.
I'll have to read up on these necromorphs from dead space
 

Got the idea about the blunderbuss when I saw this:

https://i.ytimg.com/vi/0lJz1sqkcPo/maxresdefault.jpg

Well... think they are more regular cannon-types... but they look like blunderbusses, don't they? Could be wrong.

As for necromorphs:

http://deadspace.wikia.com/wiki/Necromorphs

Didn't exactly was talking about them in the sense that, y'know, stat them (although the idea do sounds cool...), but because of the thing about you needing to dismember them to kill them (think that is something Deadites from the "Evil Dead" franchise also have... well... although that really depends on the necessities of the scene. Splattering them all over a room with a shotgun also counts....), so a system that allows someone to perform "strategic dismemberment" with ease just sounded like a cool idea.
 

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