CORELINE (D20 Modern/D20 BESM Setting).


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Well.... I knew about the details regarding Progress Levels such as the price range increase/decrease, but never thought about factoring them on my own stat work. I mean, this is a world where anything is possible to get on places like the Walmart because of how wide-spread it is, although I guess there's some limitations that are natural (like trying to get Phaser batteries on the middle of the Atacama Desert or fixing the same with ) that a GM can call when asking for rolls to be made.

That idea sounds good... the question then becomes things like how much is the Prime Directive enforced on the Core Timeline and how easy/hard it is to hack into a Replicator, and obviously what is the limit of the things to replicate stuff (like for example, food. Think I read someplace that what they did was to take a kind of neutral "base matter" and then modify it to become the food you requested--limitations being, for example, a kind of "blandness" to its taste because it always added, say, 0.3 grams of salt to the mix instead of whatever a chef would assume as "two spoonfuls". I suppose munitions like gunpowder can be replicated in large quantities but the more exotic things get (like anti-matter) the harder it becomes).

I have a friend that I have written some stuff with. I am going to ask him about a couple of details (I don't wish to discuss here because they involve stuff that is SIembeda's property) and come back to mention it.

Star Trek Replicators can replicate almost anything.. depending on if you have the information to program it.. they use generally some kind of protein base material and other matter, and can even disassemble matter to be recycled into new stuff, all stored in some storage unit attached to the replicator, and on starships/stations there'll be large storage areas for this purpose and transported to the active unit, hence the transporter-ish visual effect when they're active. And yes, food will generally be more bland, but you can program them with better recipes.
As to the restrictions of what the replicator can replicate, things that can be considered explosives, poisons, weapons.. most power sources.. components can be replicated and then assembled. These are programmed restrictions due to laws, especially in civilian/home models. Now they might not restrict things like pesticides. Commercial and industrial ones can make bigger items, while those used by starfleet in armouries of starships/stations will have fewer restrictions on the units themselves.

Anti-matter can not be replicated. It actually has to be created in a special process (which I don't know), the same with deuterium which is the matter they usually use in the matter/anti-matter reaction to power the ships (since the anti-matter they use is the anti-matter version of deuterium as it's easier to make). This is why Voyager was always hunting deuterium.

Ah yes.. the Palladium Books stuff you gotta worry about. I'm on those forums too, actually part of a 'largish' fan project on that forum. Only really 3 major contributors..
 


Silly double post... another Star Trek ship.

NX-Class

The NX-Class was atype of starship created by the United Earth's Starfleet during the mid-22ndcentury, and was the first ship to be constructed with a warp 5 engine. TheNX-class consisted of a habitable saucer module that contained seven decks anda symmetrical warp field governor located just aft of the saucer section, thatregulated the warp field shape, connected via two booms. From the rear of thesebooms, two pylons angled back to the warp nacelles, and the impulse enginesmounted in the ends of the booms. Mounted in a recess on the front of thesaucer is the navigational array, a docking port/airlock are mounted on eachside, while the underside had two launch bays for shuttlepods.
Equipped originallywith 6 spatial torpedo launchers, four fore and two aft, several plasma cannonsand three phase cannons, two forward and one aft, the precursors to phasers,and the hull was equipped with polarized hull plating. For recovering shuttlesand other items, the NX had a pair of grapplers with both mechanical andmagnetic heads. Later models of the NX-Class were upgraded with replacing theplasma cannons with more phased cannons and pulsed phase cannons were added.Most spatial torpedoes were replaced with photonic torpedoes and had launchersboth on the dorsal and ventral surfaces.
Internally, theNX-Class had systems that befitted its original role as an exploration ship,crew quarters, multitude of sensors, cargo bays, science labs, a sickbay withmorgue, and a transporter, although it was used almost exclusively fortransporting cargo and not people. The ship also included an armoury which waswhere weapons for security officers and was also connected to the spatial, orphotonic torpedo launchers.

In Coreline, whilethe NX-Class is horribly outdated, the original NX, the Enterprise did see someaction, and the crew continues to serve Starfleet, after being updated withcurrent regulations, crash courses in new technologies and protocols. The originalEnterprise is currently stationed at Starfleet HQ and acting as a museum andtraining ship for teaching Starfleet crews how to operate with technology lowerthan Starfleet's current level. Other NXs were sold to allies anddecommissioned ones, stripped of weapons, have been sold to exploration groups.Two are currently being used as testbeds for experiments in mixing differenttechnologies.

NX-Class(PL6)
Type: Mediumweight
Subtype: cruiser
Size: Colossal (-8)
Tactical Speed: 3000
Defense: 2 (-8 size)
Flat-Footed Defense:
Autopilot Defense: 6
Hardness: 15
Hit Dice: 125d20 (2500 hp)
Initiative Modifier:
Pilot's Class Bonus:
Pilot's Dex Modifier:
Gunner's Attack Bonus:
Length: 738 ft
Weight: 88,000 tons
Targeting System Bonus: +3
Crew: 83
Passenger Capacity: 20
Cargo Capacity: 3,000 tons
Grapple Modifier: +16
Base PDC: 58
Restriction: Mil +3

Attack:

Phased cannon -5ranged 12d10 (18d10 firelinked, front arc only), and Light plasma cannon -10ranged 10d8
Phased cannon -5ranged (12d10 (18d10 firelinked) and -10 spatial torpedo 18d8 (27d8 firelinked,or 36d8 all 4 front arc only)

Attack of Opportunity:

Standard PL(6) Design Spec: Agile Ships (+1 Dodge), Easy to Repair (Repair DC-4, -25% time), Swiss Army Tech
Engines: thrusters, ion engines, warp drive (max warp 5.2)
Armour: ditanium
Defense Systems: polarized hull plating, autopilot
Sensors: 3 Class III, targeting system
Communications: radio transceiver, drivesat comm array
Weapons: light plasma cannons, 3 phasecannons, 6 spatial torpedo launchers (typically 50 torpedoes perlauncher)
Grappling Systems: grapplers x2


New StarshipEquipment

Phased Cannon
Phased cannons arethe precursor to phaser weapons, a phased energy beam weapon that had variableenergy output. Usually mounted on retractable semi turrets to give them fieldof fire. Able to change damage by lowering the number of die to a minimum of 3d10as a free action once per round.
Damage: 12d10
Damage Type:Fire/Energy
Range Increment:5000 ft
Rate of Fire: Single
Minimum Ship Size:Gargantuan
Purchase DC: 40
Restriction: Mil(+3)

Spatial Torpedo
Spatial torpedoesare larger versions of spatial charges, capable of carrying a larger charge andaffecting a larger area.
At its lowest setting, the torpedo can do 5d8to a single target, or deal this damage to a 1000 ft square (on a planet 1000ft radius maximum), and can increase damage by 1 die up to a maximum of 18d8,but reduce the maximum radius by 100 ft per die increase, Reflex save DC 15 forhalf damage when set for area damage. The damage can be to the maximum radius,or to a single target, in which case to a single target the weapon gains ignorehardness/damage +1/die over 3. So if damage is set to 4d8 and affects only asingle target gains ignore hardness/Dr 2
Damage: varies
Damage Type:Fire/Energy
Range Increment: -
Rate of Fire: Single
Minimum Ship Size:Huge
Purchase DC: 28
Restriction: Mil(+3)

NX-Class mk2
The mk2 is anupgraded version of the original NX, boasting improved hull plating andweapons, removing the plasma cannons entirely, replaced with more phasedcannons for better all round coverage, and installing pulse phased cannons,which were more powerful and has faster rate of fire.
Make the followingchanges to the NX-Class to turn it into a mk2:
Increase Hit Dice to130d20 (2600 hp);
Remove plasmaweapons;
Increase number ofphased cannons to 12, allows 2 firelinked to fire at a single target in anydirection. Capable of targeting 3 different targets at once without seriouspower drains;
Add two firelinkedpulsed phased cannons, can only fire in front arc only;
Replace spatialtorpedoes with photonic torpedoes, typically carrying 50 per launcher (canstill carry spatial torpedoes as back up or if photonic not available);
Replace targetingsystem with improved targeting system (total +5 bonus to attack rolls fromtargeting system);
Increase PDC to 59.

New Equipment

Pulsed Phased Cannon
These weapons areimproved versions of the phased cannon in that it has improved rate of fire,range and accuracy, however they have the same damage ratings.
Has the samevariable energy output as phased cannons, but enjoy a +1 to attack rolls.Usually mounted on retractable semi turrets to give them field of fire. Able tochange damage by lowering the number of die to a minimum of 3d10 as a freeaction once per round.
Damage: 12d10
Damage Type:Fire/Energy
Range Increment:5500 ft
Rate of Fire: Semi
Minimum Ship Size:Gargantuan
Purchase DC: 41
Restriction: Mil(+3)

Photonic Torpedo
Photonic torpedoesare early anti-matter weapons with variable yields. These weapons usually drawtheir anti-matter from the equipped ship's own anti-matter supplies. Thesetorpedoes require special containment and feeding systems to load and unloadthe anti-matter after a fight.
At its lowest setting, the torpedo can do 3d20to a single target, or deal this damage to a 1000 ft square, and can increasedamage by 1 die up to a maximum of 10d20, but reduce the maximum radius by 100ft per die increase, Reflex save DC 17 for half damage when set for an area..The damage can be to the maximum radius, or to a single target. These weaponsare very dangerous in an atmosphere and are usually banned from planetary useexcept in special circumstances. If used in a planetary atmosphere, dealsdamage to an area +50% greater, and if set for a single target, deals halfdamage to a 100 ft area, and Reflex saves in an atmosphere is increased to 19for half damage. If the ship loses all power while in battle, there is a 50%chance that a loaded torpedo loses containment and it detonates, dealing damageto the equipped ship, ignore its armour hardness.
Damage: varies
Damage Type: Energy
Range Increment: -
Rate of Fire: Single
Minimum Ship Size:Huge
Purchase DC: 30
Restriction: Mil(+3)
 
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Well, if we take STO as one of the major factors in canon, the NX-series saw a resurgence as a replica adapted with the current (by Starfleet standards) tech base of 2409. It also has the benefit of packing heavy (-ish) armor.

So we probably have the "old" NX series (some retrofit, some sold off) and someone is making them and selling them like those T-series replicas you see on hot rod circles.


Heh... hot rod circles. Now I'm imagining Constellation-Class and NX-Class ships given the whole "The Fast And The Furious IN SPACE!" treatment...
 

Well, if we take STO as one of the major factors in canon, the NX-series saw a resurgence as a replica adapted with the current (by Starfleet standards) tech base of 2409. It also has the benefit of packing heavy (-ish) armor.

So we probably have the "old" NX series (some retrofit, some sold off) and someone is making them and selling them like those T-series replicas you see on hot rod circles.


Heh... hot rod circles. Now I'm imagining Constellation-Class and NX-Class ships given the whole "The Fast And The Furious IN SPACE!" treatment...

Yes, I noticed the mention of that remade version.. I'm not statting that until I finish a few other Star Trek ships first. I did mention in the last sentence in the blurb about 2 being used as test beds for mixing old and new tech.. that's a good explanation as to the more 'modern' version.
 


Ok, cool.

I'm slowly working on stuff.. just give me some time.. I just lose drive on a few things, or get stuck on stating something.. so I switch them up until I get inspiration. And sometimes working on something gives me what I need for something else.
Like I now have the basis for phasers and photon torpedoes. And sometimes a request for something gets ideas flowing for something else.
And I just realized I haven't doubled checked RAW for transporters.. I'm pretty sure there is something like them..
 


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