Thanks for the data, Morgan, and I'll get around to modify them later (and stat a wanna-be 'War Pig').
For now, here's a new faction I thought up...
THE UNITED FEDERATION 25th SPECIAL FORCES GROUP.
Coming out of the ‘Eureka Seven’ universes, this group believes in two things: 1) their appearance in this world is (in some way) the Coralians’ fault, and 2) this planet is a raw resource for tools to fight them. Led by Dewey Novak, they are quickly carving a path as a truly ruthless faction (although it’s being overshadowed by people like the Knights).
Agenda: Locate and secure weaponry to continue their war with the Coralians and a means to return to their home universe-by any means necessary.
Structure: Military organization.
Symbol: The seal of the U.F. Special Forces Groups-a sort of ‘not’ sign with a black background.
Most Common Allegiances: United Federation, Dewey Novak.
Requisition Limit: 30 (Military).
OVERVIEW:
When they first appeared on Coreline deep inside the Australian Outback, the 25th Special Forces Group just couldn’t believe what they could see: a version of Earth that hadn’t been covered by the Scab Coral, and has been filled with several other kinds of intelligent life. Most of them saw it as a miracle, or proof that there was something better out there.
Dewey Novak saw it as something else. Quickly regaining power among the (at the time almost rioting) crews, Novak convinced them of their ‘duty’ as United Federation troops: to secure a means to return home. This first one was easy.
Then right after that was achieved, he told them of their SECOND ‘duty’: now that they were in this version of Earth that had not been ‘invaded’, they would acquire means to fight the Coralians-means that no-one on their planet had seen before.
And so, they did. Research installations and towns deep inside the Outback reported being attacked by ‘bright-blue, transforming mechas’ in the following weeks, hit-and-runs and mass kidnappings masterfully orchestrated by Novak and his most loyal followers. It seemed like the sky would be the limit.
But then, there were a large amount of troubles. Not soon after arriving, they found out that Coreline had nothing resembling the Transparent Light Particles that most of their flight systems (especially the KLFs’) depended on. Anemone disappeared, and soon after, the TypeTHE END was stolen by Dominic. They became targets of both the Knights of the True Timeline and the Avengers of Humanity, who ambushed several raid teams. He’s been denounced on several international news media, starting (ironically) with ray=out magazine.
But even then, Dewey Novak doesn’t sees this as a sign to desist. He sees it as a sign that he must adapt to the situation.
And he will. And then, everyone who tries to get in his way-in this world and the next-will be stomped flat.
STRUCTURE:
The 25th Special Forces Group is a military organization, with Dewey Novak serving as Commander in Chief and the heads of the group’s arms (Fighting, Research and Development, Intelligence Gathering) reporting directly to him. The appointed heads of the Fighting and Intelligence arms (Anemone and Dominic Sorrel) have ‘renounced’ (actually, one disappeared without a trace and the other went AWOL), leaving Dewey to replace them with slightly less competent replacements (well, in Intelligence’s side. Fighting’s better off without Anemone running it, the soldiers say).
Research and Development is (admittedly) the most ruthless arm of them all, run by Dewey’s protégés, the AGEHA team (or as the soldiers have started to call them, ‘the Midwich Cuckoos’). Their assignment is to analyze the resources (gear, Fictions) captured by the other two arms and then try to mass-replicate them for use in their own Earth. Needless to say, most of these analyzes are nightmarish in nature, but enjoyed by the Cuckoos wholeheartedly.
BASES OF OPERATION:
Most of the 25th Special Forces Group is still based in the carrier ships that brought them to Coreline (and which, strangely, have become undetectable to radar). This and the fact that they are constantly moving have made the 25th hard to pinpoint.
Additionally, the 25th has managed to secure a couple of Redoubts in the Outback, which has provided them with a large number of ‘local’ vehicles and weaponry. These bases are used mostly as ‘safehouses’ and staging bases for scouting missions.
RESOURCES:
All things considered, the 25th Special Forces Group is pretty underfunded for the task that Dewey has set for it, making most of their members take an ‘Acquire On-Site’ policy in everything concerning gear.
Even though the lack of TraPar has made its total effectiveness slightly impaired, the 25th Special Forces’ main unit is still the Kraft Light Fighter, which has proven quite adept in ground warfare (and has made more than one soldier take impromptu ‘defensive driving’ courses). Currently complementing the KLFs and their variants, the 25th Special Forces Group has (limited) access to other military vehicles such as Hummers and Abrams tanks (the latter of which is actually used little because of the small number of personnel who know how to use them). The 25th has is also constantly trying to obtain more mecha to complement their (steadily decreasing) number of KLFs.
INVOLVING THE HEROES:
The PCs could easily fit into the common ‘wrong place, wrong time’ or ‘here for a reason, but don’t know WHAT’ molds of action movies as easily as being part of a group out to end the 25th’s threat, investigators arriving in the wake of a raid, or simply ‘concerned citizens’.
On the other side, PCs coming from the 25th could easily be Intelligence infiltrators or AWOL soldiers.
USING THE U.F. 25th SPECIAL FORCES GROUP:
The typical sci-fi ‘military gone wrong’, they exist to make the PCs uneasy. They are -like all other militaries- just doing their sworn job, but having a sociopath like Dewey at the helm isn’t helping them any. A good deal of the soldiers just want to return home to protect their families, but their leaders are every bit as fanatical as they are loyal to Dewey (and the argument of going back packing a fighting chance is, unfortunately, very tempting).
Gamemasters could use the 25th as a ‘radical group’, relentlessly pursuing the PCs (or someone close) for something they have (maybe a piece of Fiction equipment that (theoretically) could take the fight to the Coralians, or even themselves (if they are from a rare Fiction species)). As well, the PCs could be involved into the philosophical discussion of the 25th’s ‘whatever it takes’ approach to fighting the Coralians (and if they meet a Humanoid Coralian, maybe their first impulse will be to question why they even want to fight them)
On the side of the 25th, it's an interesting concept... pretty much 'reimagined BSG'-ish.