marcoasalazarm
Explorer
(NOTES: Yes, I know it's missing the ghost alien, but to tell ya the truth, that species is the REALLY hard one to stat. And this particular version of the artifact is from Season 1).
Omnitrix, Alien Artifact
The Omnitrix is an artifact created by an alien species and has transformative capabilities. By dialing in a specific species stored in the Omnitrix and hitting the button on it, the wearer is transformed into that species. The wearer gains the species traits of what he or she has become. The original fiction Omnitrix has since been recreated by Fraal technicians in the Coreliner's world. An Omnitrix starts out holding the DNA of 10 species but as time progresses every DNA sample taken gives the device a new stored alien.
Classic Omnitrix Aliens (Ben 10 Show Species)
Tetramand
Species Traits
Size: Large.
Ability Modifiers: +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma.
Base Speed: 20 feet.
Four Arms: As per Quadrillians.
Low-Light Vision: See Chapter 8 of the Core Rulebook.
Seismic Clap: As a full-round action, a Tetramand can slam his hands together with such force that it creates a massive boom. The seismic clap has a range of 10 feet and deals 1d8 sonic damage. A Reflex save (DC 19) halves the damage.
Massive Lifter: A Tetramand can lift weight as if he was size Huge.
Free Languages: Speak Tetramandi and one local language.
LA: +3.
Petrosapien
Species Traits
Type: Petrosapiens are elementals.
Size: Medium.
Ability Modifiers: -2 Dexterity, +4 Constitution.
Base Speed: 30 feet.
Crystal Weaponry: As an attack action, a Petrosapien may transform his arm into a spike or shoot miniature crystalline projectiles. A spike arm deals 1d6 piercing damage and the mini projectiles have a range of 40 feet and deal 1d6 points of slashing damage.
Regrowth: If a Petrosapien loses an arm or leg, he may rest for 16 hours to completely regrow the limb.
Shattering Point: If sonic damage of 16 or more is dealt to a Petrosapien in a single attack he is immediately dropped to -10 HP and killed as his body shatters.
Free Languages: Read/Write and Speak Petrosapien and one local language.
LA: +1.
Pyronite
Species Traits
Type: Pyronites are elementals.
Size: Medium.
Ability Modifiers: -2 Strength, +2 Dexterity, +2 Constitution.
Base Speed: 30 feet.
Fire Subtype: See Chapter 8 of the Core Rulebook.
Blazing Blast: As a move action, a Pyronite can unleash a 50-foot cone of flame. This deals 2d8 points of fire damage.
Adverse Cold: Pyronites suffer unusual affects under a simple human illness. If a Pyronite catches a common cold, the fire subtype is replaced with the cold subtype and her blazing blast deals cold damage (a freezing blast).
Free Languages: Speak Ignan and one local language.
LA: +2.
Pisccis Volann
Species Traits
Type: Monstrous humanoid.
Size: Medium.
Ability Modifiers: +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom.
Base Speed: 20 feet, swim 40 feet.
Unarmed Attack: Volanns have a bite attack of 1d6 damage and claws 1d4 damage.
Improved Grab: With bite, see chapter 8 of the Core Rulebook.
Water Dependent: Volanns must breathe water to survive. A Volann can last 30 minutes out of the water before he must begin to hold his breath.
Darkvision: The anglerfish-like appendage on a Volann's head gives him darkvision. See chapter 8 of the Core Rulebook.
Piscine Speech: A Volann can speak with an animal, magical beast, or aberration that lives underwater as if it spoke Aquan even if it doesn't.
Free Languages: Speak Aquan and one local language.
LA: +1.
Galvan
Species Traits
Size: Tiny.
Ability Modifiers: -4 Strength, +2 Dexterity, -2 Constitution, +4 Intelligence, +2 Wisdom.
Base Speed: 20 feet.
Slimy Body: The slime on a Galvan's skin gives her the advantage of sticking to surfaces and slipping away. A Galvan gains a +4 bonus to Escape Artist checks and can climb surfaces as if she had the spider climb spell.
Free Language Skills: Read/Write and Speak Galvanese and one local language.
LA: +1.
Lepidopterran
Species Traits
Type: Abberation.
Size: Medium.
Ability Modifiers: +2 Strength, +2 Dexterity, -2 Constitution, -2 Charisma.
Base Speed: 30 feet, fly 50 feet (good).
Sink Like a Rock: Lepidopterrans are poor swimmers, and have a +6 penalty on Swim checks.
Goo Spit: As per the monstrous spider's web, but is a cone that has a reach of 40 feet.
Unarmed Attack: A Lepidopterran has a tail jab attack that deals 1d6 points of piercing damage.
LA: +1.
Galvanic Mechomorph
Species Traits
Type: Construct.
Size: Large.
Ability Modifiers: -2 Strength, +2 Wisdom.
Base Speed: 30 feet.
Mechanical Possession: As a full round action, a Galvanic Mechomorph can wrap itself around a mechanical object or robot and control it. If the target actually has intelligence, the target can make a Will save (DC 20) to prevent the Mechomorph from possessing it.
Free Language Skills: Read/Write Computer Code and Speak one local language.
LA: +1.
Vulpimancer
Species Traits
Type: Magical Beast.
Size: Large.
Ability Modifiers: +4 Strength, +4 Constitution, -2 Intelligence, -2 Wisdom.
Base Speed: 40 feet.
Unarmed Attacks: Since Vulpimancers are quadrupedal and cannot hold weapons, they rely on their natural ones. A Vulpimancer has a bite attack that deals 2d6 damage.
Quill Barrage: As an attack action, a Vulpimancer may fire its quills, ranging 20 feet and dealing 1d6 slashing damage. After it uses this ability it must wait 20 hours for the quills to regrow before it can use this special ability again.
Blindsight: See chapter 8 of the Core Rulebook.
Free Languages: Vulpimancers cannot read, write, or speak any languages or learn them, but they understand one local language and can learn more as if learning Speak Language.
LA: +2.
Kineceleran
Species Traits
Size: Medium.
Ability Modifiers: -4 Strength, +2 Dexterity, +2 Wisdom.
Base Speed: 100 feet.
Massive Acceleration: A Kineceleran can move so fast that he maintains his speed even when going up slanted surfaces and can move on top of the water. However, he is tripped up by slick ice and must succeed in a Balance check (DC 23) or fall.
Free Languages: Read/Write and Speak Kinecel and one local language.
LA: +3.
Example Omnitrix Base DNA Packages
Power Package
1. Orc
2. Ogre
3. Vulpimancer
4. Tetramand
5. Half-Dragon (Random Chromatic)
6. Half-Dragon (Random Metallic)
7. Urban Drider (Random Subspecies)
8. Quadrillian
9. Bugbear
10. Half-Giant
Finangle Package
1. Fraal
2. Galvan
3. Kineceleran
4. Drow
5. Halfling
6. Half-Immortal Human
7. Aasimar
8. Pyronite
9. Half-Fraal Elf
10. Shadowkind Human
Hodgepodge Package
1. Vrusk
2. Petrosapien
3. Tiefling
4. Pisccis Volann
5. Yazirian
6. Dralasite
7. Siren
8. Galvanic Mechomorph
9. Lepidopterran
10. Efreeti
Omnitrix, Alien Artifact
The Omnitrix is an artifact created by an alien species and has transformative capabilities. By dialing in a specific species stored in the Omnitrix and hitting the button on it, the wearer is transformed into that species. The wearer gains the species traits of what he or she has become. The original fiction Omnitrix has since been recreated by Fraal technicians in the Coreliner's world. An Omnitrix starts out holding the DNA of 10 species but as time progresses every DNA sample taken gives the device a new stored alien.
Classic Omnitrix Aliens (Ben 10 Show Species)
Tetramand

Species Traits
Size: Large.
Ability Modifiers: +4 Strength, +4 Constitution, -2 Intelligence, -2 Charisma.
Base Speed: 20 feet.
Four Arms: As per Quadrillians.
Low-Light Vision: See Chapter 8 of the Core Rulebook.
Seismic Clap: As a full-round action, a Tetramand can slam his hands together with such force that it creates a massive boom. The seismic clap has a range of 10 feet and deals 1d8 sonic damage. A Reflex save (DC 19) halves the damage.
Massive Lifter: A Tetramand can lift weight as if he was size Huge.
Free Languages: Speak Tetramandi and one local language.
LA: +3.
Petrosapien

Species Traits
Type: Petrosapiens are elementals.
Size: Medium.
Ability Modifiers: -2 Dexterity, +4 Constitution.
Base Speed: 30 feet.
Crystal Weaponry: As an attack action, a Petrosapien may transform his arm into a spike or shoot miniature crystalline projectiles. A spike arm deals 1d6 piercing damage and the mini projectiles have a range of 40 feet and deal 1d6 points of slashing damage.
Regrowth: If a Petrosapien loses an arm or leg, he may rest for 16 hours to completely regrow the limb.
Shattering Point: If sonic damage of 16 or more is dealt to a Petrosapien in a single attack he is immediately dropped to -10 HP and killed as his body shatters.
Free Languages: Read/Write and Speak Petrosapien and one local language.
LA: +1.
Pyronite

Species Traits
Type: Pyronites are elementals.
Size: Medium.
Ability Modifiers: -2 Strength, +2 Dexterity, +2 Constitution.
Base Speed: 30 feet.
Fire Subtype: See Chapter 8 of the Core Rulebook.
Blazing Blast: As a move action, a Pyronite can unleash a 50-foot cone of flame. This deals 2d8 points of fire damage.
Adverse Cold: Pyronites suffer unusual affects under a simple human illness. If a Pyronite catches a common cold, the fire subtype is replaced with the cold subtype and her blazing blast deals cold damage (a freezing blast).
Free Languages: Speak Ignan and one local language.
LA: +2.
Pisccis Volann

Species Traits
Type: Monstrous humanoid.
Size: Medium.
Ability Modifiers: +2 Strength, -2 Dexterity, +2 Constitution, -2 Wisdom.
Base Speed: 20 feet, swim 40 feet.
Unarmed Attack: Volanns have a bite attack of 1d6 damage and claws 1d4 damage.
Improved Grab: With bite, see chapter 8 of the Core Rulebook.
Water Dependent: Volanns must breathe water to survive. A Volann can last 30 minutes out of the water before he must begin to hold his breath.
Darkvision: The anglerfish-like appendage on a Volann's head gives him darkvision. See chapter 8 of the Core Rulebook.
Piscine Speech: A Volann can speak with an animal, magical beast, or aberration that lives underwater as if it spoke Aquan even if it doesn't.
Free Languages: Speak Aquan and one local language.
LA: +1.
Galvan

Species Traits
Size: Tiny.
Ability Modifiers: -4 Strength, +2 Dexterity, -2 Constitution, +4 Intelligence, +2 Wisdom.
Base Speed: 20 feet.
Slimy Body: The slime on a Galvan's skin gives her the advantage of sticking to surfaces and slipping away. A Galvan gains a +4 bonus to Escape Artist checks and can climb surfaces as if she had the spider climb spell.
Free Language Skills: Read/Write and Speak Galvanese and one local language.
LA: +1.
Lepidopterran

Species Traits
Type: Abberation.
Size: Medium.
Ability Modifiers: +2 Strength, +2 Dexterity, -2 Constitution, -2 Charisma.
Base Speed: 30 feet, fly 50 feet (good).
Sink Like a Rock: Lepidopterrans are poor swimmers, and have a +6 penalty on Swim checks.
Goo Spit: As per the monstrous spider's web, but is a cone that has a reach of 40 feet.
Unarmed Attack: A Lepidopterran has a tail jab attack that deals 1d6 points of piercing damage.
LA: +1.
Galvanic Mechomorph
Species Traits
Type: Construct.
Size: Large.
Ability Modifiers: -2 Strength, +2 Wisdom.
Base Speed: 30 feet.
Mechanical Possession: As a full round action, a Galvanic Mechomorph can wrap itself around a mechanical object or robot and control it. If the target actually has intelligence, the target can make a Will save (DC 20) to prevent the Mechomorph from possessing it.
Free Language Skills: Read/Write Computer Code and Speak one local language.
LA: +1.
Vulpimancer

Species Traits
Type: Magical Beast.
Size: Large.
Ability Modifiers: +4 Strength, +4 Constitution, -2 Intelligence, -2 Wisdom.
Base Speed: 40 feet.
Unarmed Attacks: Since Vulpimancers are quadrupedal and cannot hold weapons, they rely on their natural ones. A Vulpimancer has a bite attack that deals 2d6 damage.
Quill Barrage: As an attack action, a Vulpimancer may fire its quills, ranging 20 feet and dealing 1d6 slashing damage. After it uses this ability it must wait 20 hours for the quills to regrow before it can use this special ability again.
Blindsight: See chapter 8 of the Core Rulebook.
Free Languages: Vulpimancers cannot read, write, or speak any languages or learn them, but they understand one local language and can learn more as if learning Speak Language.
LA: +2.
Kineceleran

Species Traits
Size: Medium.
Ability Modifiers: -4 Strength, +2 Dexterity, +2 Wisdom.
Base Speed: 100 feet.
Massive Acceleration: A Kineceleran can move so fast that he maintains his speed even when going up slanted surfaces and can move on top of the water. However, he is tripped up by slick ice and must succeed in a Balance check (DC 23) or fall.
Free Languages: Read/Write and Speak Kinecel and one local language.
LA: +3.
Example Omnitrix Base DNA Packages
Power Package
1. Orc
2. Ogre
3. Vulpimancer
4. Tetramand
5. Half-Dragon (Random Chromatic)
6. Half-Dragon (Random Metallic)
7. Urban Drider (Random Subspecies)
8. Quadrillian
9. Bugbear
10. Half-Giant
Finangle Package
1. Fraal
2. Galvan
3. Kineceleran
4. Drow
5. Halfling
6. Half-Immortal Human
7. Aasimar
8. Pyronite
9. Half-Fraal Elf
10. Shadowkind Human
Hodgepodge Package
1. Vrusk
2. Petrosapien
3. Tiefling
4. Pisccis Volann
5. Yazirian
6. Dralasite
7. Siren
8. Galvanic Mechomorph
9. Lepidopterran
10. Efreeti