CORELINE (D20 Modern/D20 BESM Setting).

Of course, not all Gundams are remotely the same. The RX-78 isn't even the equivalent of many mass-production units, heck the Gelgoog has similar performance and that was developed during the One Year War. It's closer to say that Gundams tend to be better than most contemporary units.
 

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Of course, not all Gundams are remotely the same. The RX-78 isn't even the equivalent of many mass-production units, heck the Gelgoog has similar performance and that was developed during the One Year War. It's closer to say that Gundams tend to be better than most contemporary units.

the RX-78 would have higher stats and equipment.. although they would have some limitations.. like the beam weapon would have limited shots.. the massed produced versions.. the GMs.. would have beam weapons that have shorter range and damage, but more shots (as the wikia says something like that if I remember correctly).
 

I was talking about newer mass production units than the original GM. Obviously the GM is inferior to the Gundam, but the same cannot necessarily be said of later mass-production units. Though it should be noted that the GM was compatible with the Gundam's beam rifle, it's just that it was too expensive to mass produce at that point, hence the substitution of the beam spray gun, or even machine guns especially early on. Later on, though true beam rifles were mass produced.
 


I have been giving some thoughts to introducing a faction- the Shadow Mirrors from Super Robot Wars. A renegade faction of the Earth Federation Army, from an alternate version of the Super Robot Wars universe that appears in the games they feature in, the Shadow Mirrors believe that peace leads to corruption and stagnancy, while war brings out the best in humanity. While they were originally led by Vindel Mauser, on Coreline he has ceded leadership of the organization to an alternate of Big Boss from the Metal Gear series. They are allied with the faction of the Divine Crusaders led by Adler Koch out of the Earth Cradle in Africa and also serve as a mercenary group working for various organizations as well as arms merchants, though usually these actions are secretly in service to their overall goal of spreading war. They have a remarkable capability for reverse engineering various mobile weapons and as such have a wide variety of them, as well as their own unique units. They will often ally with another faction for the express purpose of gaining access to their technology. In this way they are similar to the alien Inspectors faction, whom they have worked with in the past, the Inspectors also wanting to ferment conflict in the Earth Sphere but for different reasons. They have similar values to Gym Ghingham of the Ghingham Faction of the Moon Race, but his instability prevents a full alliance. They might have a replica of the Gundam GP02 "Physalis" which is somewhat similar to a tactical version of the Metal Gear, able to deliver nuclear weapons from short range and survive it's own attacks. In addition to regular soldiers they also have W series androids.

I found a site that might be helpful in stating out mobile suits: http://www.ultimatemark.com/gundam/ particularly the third column.
 
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Ok.. so here's my revision for Gundanium Alloy superstructure and armour and Luna Titanium.

Gundanium Alloy Superstructure (PL8-9)
A unique compound which can only be produced in the zero-gravity conditions of space. In addition to its incredible strength--several times the strength and heat-resistance of titanium, Gundanium alloy is electrically non-conductive and cannot be detected by radar, is highly heat-resistant and virtually immune to corrosion. However, this material is expensive and difficult to manufacture, making it unfeasible for mass production. The material makes the mecha difficult to detect at long range with conventional radar and MAD sensors. Opposing units trying to detect a mecha with gundanium alloy superstructure take a -5 penalty on their computer use checks if they are using Class I, II or III sensor suites. Class IV and higher are unaffected, gains Ion Resistance (see d20 Future Tech) 10, +50 Hit points, but repair checks, cost and time increases by 50%.
Hardness: 35, 50 vs kinetic attacks (ballistic, slashing, piercing, bludgeoning, concussion, etc).
Speed Bonus: +0 ft
Base Purchase Modifier: +10

Gundanium Alloy Armour (PL8-9)
Gundanium alloy can also be used as armour for a mech, making it very resistant to damage. If a mech also has a gundanium alloy superstructure, it is even more resistant and difficult to track. Inherent stealth properties of gundanium give opposing units trying to detect the mech take a -5 penalty on their Computer Use checks if they are using a Class I to III sensor suites, higher suites are not affected. Mech is immune to acid damage, damage from planetary re-entry is reduced by 75%, gains ion resistance 10, gains +50 Hit Points, Repair checks, cost and time increases by 50%.
Equipment Bonus: +14
Armour Penalty: -7
Speed Penalty: -5 ft
Purchase DC: 19 +1/2 the mecha's base purchase DC.

Special Bonus for having both Gundanium Superstructure and Armour
Having a mech built using both gundanium alloy in the superstructure and armour makes it an extremely durable, and expensive. Such a mech imposes a -15 to Computer Use checks to opposing units trying to detect the mech (overrides the -5 for either armour or superstructure), has Ion Resistance 20 (overrides the 10 for armour or superstructures), gains an additional +20 Hit Points.



Luna TitaniumSuperstructure (PL6-7)

Luna Titanium wasdeveloped as a new light weight but durable alternative to titanium or steelfor the construction of mechs. Although proven to be quite effective inresisting physical damage, and being light weight, it is expensive anddifficult to work with. Repair checks, cost and time increase by 25%
Hardness: 20, 40 vskinetic attacks (ballistic, slashing, piercing, bludgeoning, concussion,etc).
Speed Bonus: +0 ft
Base Purchase Modifier: +7


Luna Titanium Armour(PL6-7)
Luna titanium can also be used as armour for a mech, making it very resistantto damage, and is very light. Repair checks and time increases by50%.
Equipment Bonus: +8
Armour Penalty: -5
Speed Penalty: +5 ft
Purchase DC: 13 +1/2 the mecha's base purchase DC.
 
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Thanks. I'll work on a few gundams/zakus in the near future. Life is handing me some nice screw balls recently. I probably won't be making too many gundam specific weapons, using some RAW or other mech weapons I've already created (I don't feel like trying to figure out 90mm or 105mm machine guns as those from what I've seen in the few episodes I've watched don't quite compare to comparable tank rounds) for the basic weapons like the 90mm or 105, I'll use slightly modified T-95 and Warpaths from d20 Future. The beam gun.. *shrugs* probably use a particle beam gun I have and just bump range (depending on one I use).
As for the RX series.. I gotta stat the core fighter AND the mech.
 

For the machine guns I might suggest finding a similar regular-sized machine gun and scaling it up to mobile-suit size (most mobile suits are the upper range of gargantuan).
 

For the machine guns I might suggest finding a similar regular-sized machine gun and scaling it up to mobile-suit size (most mobile suits are the upper range of gargantuan).

Well let's look at the 105 mm machine gun really quick.. 105 is the size of the cannon of the M1 abrams.. the RAW M1A2 Abrams uses teh 120mm CANNON, which does 10d12.. I've got 30mm tank cannons at 4d12. So the 105mm would fall somewhere in the 8-9d12 and the 90mm being about the same-ish.. but those are CANNON rounds.. usually High Explosive, or Armour Piercing rounds. The wikia doesn't say anything about the type of rounds used, so we can assume they are just solid rounds.. so we could drop the damage down to say 7 or 8d12 or maybe have them at d10s instead? I could do math for this.. but.. i'll do that later, i'm just guessing at the moment.
 

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