Y-Wing
The Y-Wing is a series of starfighter/bombers developed and built by Koensayr Manufacturing, first seeing use during the Clone War, then used by the Rebel Alliance during the age of the Galactic Empire 20 years later. Known for being a tough, if slow craft, with good armour, shielding and equipped with two lasers and usually 2 ion cannons in a turret, as well as proton torpedo launchers. The main advantage of the Y-Wing as a bomber is the hyperdrive, allowing it to strike distant targets without the need of a carrier to ferry them to their target.
Although several different models of Y-Wing existed, they all followed a similar design, a thick, armoured fuselage, with two rear mounted engines on short struts that stuck out the rear.
BTL-B Y-Wing
The first of the Y-wings developed, built as a bomber, with a crew of 2 plus an astromech. The pilot sat in the main cockpit in the forward section, with the second crewmember in a bubble turret manning a pair of ion cannons for defense. The pilot flew the craft, plus manned the two forward lasers and controlled the proton torpedoes, or bombs, depending on which was loaded. The astromech was used for conducting repairs and as a navigator, calculating and holding hyperspace coordinates.
BTL-B Y-Wing (PL6)
Type: Ultralight
Subtype: Bomber
Size: Colossal (-8)
Tactical Speed: 3000 ft, 218 (21) atmosphere
Defense: 2 (10 base -8 size)
Flat-Footed Defense: 2 (10 base - 8 size)
Autopilot Defense:
Hardness: 30
Hit Dice: 11d20 (220 hp) shields 90 hp
Initiative Modifier:
Pilot's Class Bonus:
Pilot's Dex Modifier:
Gunner's Attack Bonus:
Length: 75.6 ft
Weight: 110,700 lbs
Targeting System Bonus: +3
Crew: 2 + 1 astromech
Passenger Capacity: 0
Cargo Capacity: 250 lbs
Grapple Modifier: +8
Base PDC: 36
Restriction: Res (+2)
Attack: 2 fire-linked laser -5 ranged (9d8, 20, fire, 3000 ft, s/a);
Or 2 fire-linked proton torpedoes -5 ranged (15d12, 20, energy, 5000 ft, single)
Gunner
2 battery ion cannons -4 ranged (6d6, 20, elect, 300 ft, single)Attack of Opportunity:
Standard PL(6) Design Spec: Twin Engine, heavy load
Engines: thrusters, Ion engine, Hyperdrive Class 2
Armour: vanadium
Defense Systems: heavy shields
Sensors: Class II, Targeting System
Communications: Radio Transceiver
Weapons: 2 fire-linked Laser cannons, 2 battery ion cannons (turret), 2 proton torpedo launchers (10 torpedoes or 20 bombs each)
Grappling Systems: None
BTL-A4 Y-Wing
The later and common Y-wing variant is the A4, designed as a light bomber or assault starfighter. The most significant difference over the -B is the craft is shorter, a little faster, lacks a gunner, and the ion cannons mounted in a turret on top at the rear of the cockpit, although many pilots would lock the turret in a forward or rear position so they wouldn't have to divide their attention directing the turret. The Y-Wing began taking on a slightly more narrower look, to reduce weight, and many users even removed some of the outer panels for easy of access of components. The astromech was used for conducting repairs and as a navigator, calculating and holding hyperspace coordinates.
BTL-A4 Y-Wing (PL6)
Type: Ultralight
Subtype: Light Bomber/Assault Craft
Size: Colossal (-8)
Tactical Speed: 3500 ft, 218 (21) atmosphere
Defense: 2 (10 base -8 size)
Flat-Footed Defense: 2 (10 base - 8 size)
Autopilot Defense:
Hardness: 28
Hit Dice: 10d20 (200 hp) shields 85
Initiative Modifier: +2
Pilot's Class Bonus:
Pilot's Dex Modifier:
Gunner's Attack Bonus:
Length: 52.5 ft
Weight: 99,900 lbs
Targeting System Bonus: +3
Crew: 1 + 1 astromech
Passenger Capacity: 0
Cargo Capacity: 250 lbs
Grapple Modifier: +8
Base PDC: 37
Restriction: Res (+2)
Attack: 2 fire-linked laser -5 ranged (9d8, 20, fire, 3000 ft, s/a);
Or 2 fire-linked proton torpedoes -5 ranged (15d12, 20, energy, 5000 ft, single);
Or 2 battery ion cannons -4 ranged (6d6, 20, elect, 300 ft, single)Attack of Opportunity:
Standard PL(6) Design Spec: Twin Engine, heavy load
Engines: thrusters, Ion engine, Hyperdrive Class 2
Armour: vanadium
Defense Systems: heavy shields
Sensors: Class III, Targeting System, Missile Lock Alert
Communications: Radio Transceiver
Weapons: 2 fire-linked Laser cannons, 2 battery ion cannons (turret), 2 proton torpedo launchers (10 torpedoes or 20 bombs each)
Grappling Systems: None
BTL-S3 Y-Wing
The later and common Y-wing variant is the S3, an upgrade of the original -B model. The most significant difference over the -B is the craft is the gunner sits behind the pilot in an extended cockpit, and the ion cannons mounted in a turret on top at the rear of the cockpit. The Y-Wing began taking on a slightly more narrower look, to reduce weight, and many users even removed some of the outer panels for easy of access of components. The astromech was used for conducting repairs and as a navigator, calculating and holding hyperspace coordinates.
BTL-S3 Y-Wing (PL6)
Type: Ultralight
Subtype: Bomber
Size: Colossal (-8)
Tactical Speed: 3000 ft, 218 (21) atmosphere
Defense: 2 (10 base -8 size)
Flat-Footed Defense: 2 (10 base - 8 size)
Autopilot Defense:
Hardness: 28
Hit Dice: 12d20 (240 hp) shields 90
Initiative Modifier: +2
Pilot's Class Bonus:
Pilot's Dex Modifier:
Gunner's Attack Bonus:
Length: 75.6 ft
Weight: 105,400 lbs
Targeting System Bonus: +3
Crew: 2 + 1 astromech
Passenger Capacity: 0
Cargo Capacity: 250 lbs
Grapple Modifier: +8
Base PDC: 38
Restriction: Res (+2)
Attack: 2 fire-linked laser -5 ranged (9d8, 20, fire, 3000 ft, s/a);
Or 2 fire-linked proton torpedoes -5 ranged (15d12, 20, energy, 5000 ft, single);
Gunner
2 battery ion cannons -4 ranged (6d6, 20, elect, 300 ft, single)
Attack of Opportunity:
Standard PL(6) Design Spec: Twin Engine, heavy load
Engines: thrusters, Ion engine, Hyperdrive Class 2
Armour: vanadium
Defense Systems: heavy shields
Sensors: Class III, Targeting System, Missile Lock Alert
Communications: Radio Transceiver
Weapons: 2 fire-linked Laser cannons, 2 battery ion cannons (turret), 2 proton torpedo launchers (10 torpedoes or 20 bombs each)
Grappling Systems: None
BTL-S3B Y-Wing
The S3B Y-Wing is identical to the S3 except the ion cannons are replaced with a pair of lasers.
Make the following changes to S3 to make S3B:
Replace Ion Cannons to Laser,
Gunner has 2 battery laser cannons, -4 ranged (6d8, 20, fire, 3000 ft, s/a).
Heavy Y-Wing
An experimental Y-Wing developed by the Alliance to Restore the Republic, modified the S3 with four engines, thickened the body to hold expanded proton torpedo magazines. The lasers are replaced with heavy lasers, an ion cannon is added to the front below the lasers, while the turreted ion cannons are replaced by lasers, with an added ion cannon. This allowed the Heavy Y-wing to deal heavy damage, and also capture a variety of targets. Unfortunately, the engineers were not able to allow the each crew member to use both lasers and ions at the same time. This variant saw limited use amongst some Rebel groups and a few were sold to, or stolen by mercenaries and pirates.
Make the following changes to a BTL-S3 to make a Heavy Y-Wing:
Increase Hit Dice to 14d20 (270 hp), shields 105;
Increase Hardness to 32;
Replace Lasers with 2 heavy fire-linked lasers (12d8);
Add 1 forward ion cannon;
Replace turret ion cannons to 2 battery lasers;
Add one ion cannon to gunner turret;
Increase proton torpedo payload to 15 each (30 total, or 60 bombs);
PDC 39
New Equipment
Heavy Shields
These shields are stronger than standard shields, providing greater protection. These shields provide 30 hp per HD of the ship equal to one-fourth the starship's overall Hit Dice (rounded down, minimum 1).
PDC: Shield type +2
Restriction: Res +2
Ion Cannon
Ion cannons are a type of energy weapon used to disable a target for capture. The weapon doesn't deal normal damage, but instead deals ion damage, which is not subtracted from the targets hit points, but instead added to any previous ion damage. When the ion damage equals or exceeds the target's normal hit points, that target completely shuts down, cannot move or act until the ion damage fully dissipates. Ion damage ignores hardness and causes no physical damage; it dissipates at a rate of 5 points per round. Deals no damage to organic creatures. An engineer can help speed up ion dissipation with a Repair check DC 15, removing 1d10+5 per round of work. Counts as electricity for terms of Electricity Resistance
Ion Cannon (PL6)
Damage: 6d6
Critical: 20x2
Damage Type: Energy (Electricity)
Range Increment: 3000 ft
Rate of Fire: Single
Minimum Ship Size: Gargantuan
Purchase DC: 37
Restriction: Military (+3)
Proton Torpedo
Proton torpedoes are generally fighter carried missiles, that deal slightly higher damage than concussion missiles, but particle shields could resist these weapons, while they can pass through ray shielding with ease. Generally cheaper than concussion missiles, and with their higher damage potential, many bombers are lowed with proton torpedoes for anti-capital ship use.
Proton Torpedo (PL6)
Damage: 10d12
Critical: 20x3
Damage Type: Energy
Range Increment: 5000 ft
Rate of Fire: Single
Minimum Ship Size: Large
Purchase DC: 22
Restriction: Mil (+3)
Notes: +1 to target ships of Corvette types or larger.
Advanced Shields
Advanced shields are just more powerful versions of the basic shields. These shields add bonus hp of half the HD of the ship, rounding down. So normal shields add 20 hp per HD for half the total HD of the ship. While advanced enhanced shields add 15 hp per HD for half the total HD of the ship.
For example, a standard destroyer with 80 HD equipped with advanced version of standard shields (magnetic, particle or deflector) now gains an extra 20 hp for 40 HD instead of only 20 HD.
Enhanced shields can receive the same benefit, providing 15 hp for half. In the same example of the destroyer using advanced versions of enhanced shields gain 15 hp for 40 HD instead of 20 HD.
PDC: Shield type has PDC increased by +5.
Res: Mil (+3)