Graboids
An ancient species of creature that had been thought to have been wiped out long ago. Native to desert regions, they rarely stray far from their breeding grounds.
The most common encountered graboid is the standard graboid also known as dirt dragons, an ivertebrate species, able to grow up to 30 feet long, and about 6 feet across at its widest point, weighing 10 to 20 tons. Their heads consist of a massive black armoured beak, which it uses to push aside dirt whilst digging. The beak opens up like a grotesque flower, it consists of a wide upper jaw, a thinner lower jaw, and a pair of hooked mandibles on either side, measuring three feet long. Inside the mouth are a trio of long, powerful serpent-like tentacles, which are prehensile and have a reach of at least 10 feet. Each tentacle has a mouth, teeth and two pairs of horn-like projections on the upper and lower jaw, and are used primarily to grab targets and pull them into the graboid's stomach, but can be used in other ways, such as sensing very subtle vibrations and feeling around.
The hide of the graboid is thick and leather, with rough, pebbly texture, giving them a reptilian appearance, which gives them resistance to damage. Combined with their incredible strength, makes them difficult to kill.
Graboid
Type: monstrosity/beast
Size: huge (-2)
CR: 5
Hit Points: 103 (9d12+45)
Mas: 31
Init: +0
Speed: burrow 60 ft, 20 ft on ground
Defense: 13 (-2 size +5 natural)
BAB/Grp: +6/+1 / +10* grapple
FS/Reach: 15 ft x 15 ft / 10 ft
Attacks: 3 Tentacles +11 melee 20 ft reach (2d4+1 each), or Bite +11 melee (5d6+5) and 3 tentacles +9 melee 20 ft reach (2d4+1 each)
Special Attacks: Swallow
Special Qualities: blindsight 40 ft, tremorsense 60 ft, eyeless, metamorphosis, improved grab, DR 10, tremendous strength.
Allegiances:
Saves: Fort +10, Reflex +5, Will +3
Reputation:
Abilities: Str 20 (+5), Dex 11 (+0), Con 21 (+5), Int 12 (+1), Wis 10 (+0), Cha 5 (-3)
Skills: Listen +10, Search +5*, Spot +5*
Feats: multiattack
Combat
Graboids lurk underground just below the surface, and if they sense prey, they will slowly extend their tentacles through the ground to grab a target and pull it down into its mouth. If the target struggles, it will burst through the ground and bite the target and swallow it. They can be startled by large explosions on the ground.
Tentacles
The graboid attacks with three tentacles, and each one that successfully hits initiates a grapple if the target isn't grappled, then each adds +4 to grapple checks. Each tentacle can grapple a separate target. The tentacles can be destroyed if dealt 20 points of damage each, but if grappled with a target, the target suffers half damage.
Improved Grab
When the graboid bites a target, it automatically initiates a grapple and if it succeeds it can attempt to swallow the target. For each tentacle that successfully hit and grapple the same target, gaints +4 to its grapple checks.
Swallow
The graboid may attempt to swallow one of the creatures it has grappled. The target must be large sized or smaller, and either break the grapple, or beat a Strength check DC 13. A save means the creature has managed to keep outside the mouth, while swallowed creatures a blind and restrained, has total cover against attacks and other effects outside the graboid and suffers 2d6 points of acid damage each round. If the target can deal 20 points of damage or more in a single turn, using slashing, piercing or ballistic weapons of small size, the graboid must make a Fort save DC 13+ damage dealt or regurgitate the swallowed creature up to 10 ft away. If the graboid is killed, the swallowed creature is no longer restrained, and can escape as a full round action.
Eyeless
Graboids are immune to gaze attacks, visual effects, illusions, and other attack forms that rely on sight.
Metamorphosis
After living for several weeks, and eating sufficient amount of food, a graboid dies, but its tongues, or tentacles, begin the transformation into Shriekers. Once the Shrieker is born, it blows out the side of the dead graboid.
Tremendous Strength
While the graboid is underground, it's strength is considered to be 30 for purposes of carrying weight, able to drag, or push incredible weights without slowing down. It can easily pull cars underground, and if a harness is attached, it can pull several tons easily at full speed.