Corporate Defiance (OOC Thread) -- CLOSED

penance said:
I appriciate greatly the help; that should tide me over till I get the book and I don't have to bug you any more. :P do you have the base saves handy?

What is your level/class break-down?
 

log in or register to remove this ad

Im a soldier3-scoundrel2. BAB4, 16 wound points, are we doing max vitality or do you want me to roll?

*edit, oops, you told me vitality rules already. :D

Ok, so I get four feats then, 2 for soldier, 2 for level?
quickdraw, pointblank shot, improved init and....

Weapon focus, light repeater? or do I have to be more specific....



?
 

penance said:
Im a soldier3-scoundrel2. BAB4, 16 wound points, are we doing max vitality or do you want me to roll?

*edit, oops, you told me vitality rules already. :D

Ok, so I get four feats then, 2 for soldier, 2 for level?
quickdraw, pointblank shot, improved init and....

Weapon focus, light repeater? or do I have to be more specific....

Precise shot, perhaps? Or, if you are going with a Light Repeater for your weapon, you probably want to rethink your feats and progress along the Rapid Shot chain, so that you can reduce your Multi-Fire/Auto-Fire penalties...

I can be more help when I get home tonight and actually have my book in front of me.
 

hmmm, rapid fire is a good idea. Azaar, I have the Arms and Equipment guide in front of me, does the merr-sonn rotary repeater get the same autofire penaties that the Blastech gets?

"M/A only" means I can do multi shot and autofire, right?

what are the pre-reqs on multi shot?
 
Last edited:

penance said:
hmmm, rapid fire is a good idea. Azaar, I have the Arms and Equipment guide in front of me, does the merr-sonn rotary repeater get the same autofire penaties that the Blastech gets?

I believe this is so...if it doesn't, it will mention it under the weapon. The Merr-Sonn Rotary is a better choice for a repeater, especially considering your PCs STR of 10...the Merr-Sonn weighs less, I believe.

penance said:
"M/A only" means I can do multi shot and autofire, right?

what are the pre-reqs on multi shot?

Yes, multi and autofire. The prereq for Multi Shot is Rapid Shot, and I believe the prereq for that is Point Blank Shot, if I remember correctly. If you are using a repeater, though, I highly recommend you take this chain if you want to be accurate.
 

Ok, so then my feats look like point blank shot, rapid shot, and multishot, with weapon focus:light repeater (merr-sonn rotary if you want to be specific)

Looking in the equipment guide, I think the Blastech repeater is the only one that overheats with autofire, the merr-sonn doesn't have a 'special' entry about it, where the blas tech does.

So all I need is my saves, skill points, and class skills and I'll have a completed character.

hrm...... what is my class defense bonus as well?
 
Last edited:

penance said:
Ok, so then my feats look like point blank shot, rapid shot, and multishot, with weapon focus:light repeater (merr-sonn rotary if you want to be specific)

Looking in the equipment guide, I think the Blastech repeater is the only one that overheats with autofire, the merr-sonn doesn't have a 'special' entry about it, where the blas tech does.

So all I need is my saves, skill points, and class skills and I'll have a completed character.


That's correct. I think the Merr-Sonn item description specifically says that because of its rotary style build, it doesn't overheat like the BlasTech does. One other thing to keep in mind, though, and this is obviously at Azaar's discretion, but walking down the street with the Merr-Sonn (or any light repeater), is probably going to draw a lot of unwanted attention from MarTech. Just a thought...not sure how things work on Darkness!

You should have 68 skill points (50 scoundrel, 18 soldier), if I figured correctly.

I'll help with the rest when I get home tonight.
 

lol, why else do you think I got a big trenchcoat? For something that burly, I'll have to put a good amount of points into sleight of hand so noone notices it unless I want them too. :D Plus, i'll make sure to have enough points into intimidate so if anyone mentions it, they won't say anything.

*gives another big toothy grin*

thanks for the help Rhun, its good to know I can count on ya.

Ok, I have the class skill list and I'm working on skill allotment: much more fun than DnD skills if you ask me. Now I just need the saves and the base class defense bonus, and ill be good to go.
 
Last edited:

Heh, for something like that? Yeah, you're gonna need some good Sleight of Hand and Intimidate if you plan on carrying it around on the street. At least the team has heavy fire support covered. ;)

Saves -- Base saves are Fort +3, Ref +4, Will +1; including your stats, you'll have Fort +6, Ref +6, Will +1.

Skills: The Scoundrel has pretty much everything the D&D rogue has, if that helps you any. The Soldier is much the same as the fighter, too. There are some modifications, but not many.

Feats -- You'll have BAB +4 between your classes; with Dex and Weapon Focus (light repeater), that'll mean ranged +7 for one attack, +5/+5 for two attacks (multifire), or +3/+3/+3 for three attacks (autofire). And actually, you'll have 5 feats: I forgot the bonus soldier feat at Soldier 3 -- so, you'll have two feats for levels, three feats for soldier, plus Weapon Group Proficiency (blaster rifles) from the Soldier list for switching over to soldier and getting one of their starting feats (so that you can have all sort of fun goodness with that Merr-Sonn rotary light repeater). So you still have one more feat to nab. If you're gonna keep those vibroknives, then I suggest Weapon Group Proficiency (vibro weapons) so that you don't take the -4 nonproficiency penalty on attacks -- Weapon Finesse might be something to consider down the road (and I'll check to see if Weapon Finesse has been errata'ed to be more in line with the D&D 3.5 version or not -- if it hasn't, I may Rule 0 that so that it is in line with the D&D 3.5 version).

Class Defense -- +4, for total defense of 16 (10 base + 2 Dex + 4 class).

Anything else?
 
Last edited:

hmm.... I'm thinking for the final feat, either quickdraw or inproved init. as far as defense goes, my dex is 14 which is +2, right? so 16 total?

I might have to look into some armor, later.....

ive gotta go now, but later ill transfer this over to typed format ands send it your way. Oh, and does this help [sblock=number]4[/sblock]

thanks a ton! anything else you need?
 

Pets & Sidekicks

Remove ads

Top