Cydarius Rath
[sblock=Background & Appearance]
Cydarius was born on Nar Shadaa, his parents refugees from one of the many wars that has battered the galaxy. Growing up in such an environment, it was inevitable that the young boy would begin to learn a wide variety of skills just to survive, and survive he did. By his mid-teen years, he had begun working for various criminal elements on the moon, mostly involved in petty thefts or racketeering.
By his twenty first year, Cydarius was in far over his head. Seeking to escape the moon and the enemies that he had made, the young man signed on to a smuggler’s ship as a space hand and hired gun. For several years he traveled the galaxy as part of the crew of the Star Raven, until they landed on Darkness during the wrong time. When MarTech began seizing the Space Port, Captain Bol Sisk took off in the Star Raven, leaving Cydarius behind. Cyd still harbors some angry feelings about being abandoned (and plans on looking up Captain Sisk if he ever gets off of Darkness).
Stranded on Darkness with no friends and little money, Cydarius had no choice but to seek work on the moon. His array of various skills and knowledge of combat led him to Sector, and he soon found himself employed and working for that group as a combat specialist. He quickly proved his worth, and soon found himself promoted into Sector IV where he began working as more of a covert strike specialist. After another couple of years, he was moved into Sector III, where he has been for the last three years.
Cydarius stands about 1.8 meters in height, with an athletic, tone physique. Well-built, but not overly muscular, Cydarius is quick and graceful, possessing great agility and reflexes. He has a rugged, hard-lived life look to him, increased by the perpetual “five o’clock shadow” on his face. His eyes are the cold grey of stone, and he wears his black hair cropped close in typical military fashion. He generally dresses in a combat jumpsuit of black and grey coloration, and is never without a blaster of some sort.
[/sblock]
[sblock=Character Sheet]
Human male, Fringer 2/Soldier 3
28-point buy:
Str 12 (4 points)
Dex 16 (8 points + 1 level increase)
Con 14 (6 points)
Int 14 (6 points)
Wis 10 (2 points)
Cha 10 (2 points)
Vitality: 48 (8 + 6+ 8 + 8 + 8 + 10 con)
Wounds: 14
Defense: 20 (10 base + 6 class + 3 dex + 1 dodge feat)
DR (Armor):
Reputation: +1
Initiative: +7
BAB: +4
Attack:
Fort +7 (+ 5 base + 2 con)
Ref +6 (+ 3 base + 3 dex)
Wil +1 (+ 1 base + 0 wis)
Skills
Climb +4 (3 ranks, +1 str)
Computer Use +9 (6 ranks, +1 int, + 2 feat)
Demolitions +5 (4 ranks, +1 int)
Gamble +2 (2 ranks, +0 wis)
Hide +8 (5 ranks, +3 dex)
Intimidate +5 (5 ranks, +0 cha)
Jump +3 (2 ranks, +1 str)
Knowledge: Streetwise +3 (2 ranks, +1 int)
Listen +5 (5 ranks, +0 wis)
Move Silently +8 (5 ranks, +3 dex)
Pilot +8 (5 ranks, +3 dex)
Repair +6 (3 ranks, +1 int, +2 feat)
Search +4 (3 ranks, +1 int)
Spot +5 (5 ranks, +0 wis)
Survival +4 (4 ranks, +0 wis)
Swim +3 (2 ranks, +1 str)
Treat Injury +5 (5 ranks, +0 wis)
Feats:
1st level - Dodge
Human Bonus - Point Blank Shot
Fringer Bonus – Gearhead
Soldier Bonus – Improved Initiative
3rd level - Precise Shot
Soldier Bonus -
Fringer Class Features: Primitive Weapon Group Proficiency, Simple Weapon Group Proficiency, Bonus Feat (Gearhead), Bonus Class Skill (Move Silently), Barter
Soldier Class Features: Armor Proficiency (light), Blaster Pistol Weapon Group, Blaster Rifle Weapon Group, Heavy Weapons Weapon Group, Simple Weapon Weapons Group, Vibro Weapon Weapons Group, Bonus Feat, Bonus Feat
Armor & Weapons
Combat Jumpsuit (1500cr, 8kg)
AKT Shadowsuit (1200cr, 3kg)
BlasTech T-6 "Thunderer" (900cr, 2kg)
SoroSuub ELG-3A "Diplomat's Blaster" (500cr, 0.5kg)
Merr-Sonn LD-1 Target Blaster Rifle (1100cr, 4kg)
LaserHone Duelist Vibrorapier (500cr, 1.4kg)
AKT Shadowsuit only worn/carried when mission requires stealth.
Credits: 1000
[/sblock]
Still need to do equipment, and choose a final feat.