Corporate Defiance (OOC Thread) -- CLOSED

Just post him here, Rhun. All I need for that email is just character name and concept (which the level breakdown alone is enough for me), and a number between 1-10 for my own twisted amusement. ;)
 

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Dire Lemming said:
You should probably just get a few less grenades. Any situation that requires the use of than many grenades is probably not one we're going to survive.


*gives you a big, toothy grin* but i *like* grenades!

:D so dropping one grenade of either type gives me 800 free creds, so I'll use 400 for the improved blaster and keep 400 floating around in my account. Sounds good? I will post competed character sheet when I get a chance.
 
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Cydarius Rath

[sblock=Background & Appearance]
Cydarius was born on Nar Shadaa, his parents refugees from one of the many wars that has battered the galaxy. Growing up in such an environment, it was inevitable that the young boy would begin to learn a wide variety of skills just to survive, and survive he did. By his mid-teen years, he had begun working for various criminal elements on the moon, mostly involved in petty thefts or racketeering.

By his twenty first year, Cydarius was in far over his head. Seeking to escape the moon and the enemies that he had made, the young man signed on to a smuggler’s ship as a space hand and hired gun. For several years he traveled the galaxy as part of the crew of the Star Raven, until they landed on Darkness during the wrong time. When MarTech began seizing the Space Port, Captain Bol Sisk took off in the Star Raven, leaving Cydarius behind. Cyd still harbors some angry feelings about being abandoned (and plans on looking up Captain Sisk if he ever gets off of Darkness).

Stranded on Darkness with no friends and little money, Cydarius had no choice but to seek work on the moon. His array of various skills and knowledge of combat led him to Sector, and he soon found himself employed and working for that group as a combat specialist. He quickly proved his worth, and soon found himself promoted into Sector IV where he began working as more of a covert strike specialist. After another couple of years, he was moved into Sector III, where he has been for the last three years.

Cydarius stands about 1.8 meters in height, with an athletic, tone physique. Well-built, but not overly muscular, Cydarius is quick and graceful, possessing great agility and reflexes. He has a rugged, hard-lived life look to him, increased by the perpetual “five o’clock shadow” on his face. His eyes are the cold grey of stone, and he wears his black hair cropped close in typical military fashion. He generally dresses in a combat jumpsuit of black and grey coloration, and is never without a blaster of some sort.
[/sblock]


[sblock=Character Sheet]
Human male, Fringer 2/Soldier 3

28-point buy:
Str 12 (4 points)
Dex 16 (8 points + 1 level increase)
Con 14 (6 points)
Int 14 (6 points)
Wis 10 (2 points)
Cha 10 (2 points)

Vitality: 48 (8 + 6+ 8 + 8 + 8 + 10 con)
Wounds: 14
Defense: 20 (10 base + 6 class + 3 dex + 1 dodge feat)
DR (Armor):
Reputation: +1
Initiative: +7
BAB: +4

Attack:


Fort +7 (+ 5 base + 2 con)
Ref +6 (+ 3 base + 3 dex)
Wil +1 (+ 1 base + 0 wis)

Skills
Climb +4 (3 ranks, +1 str)
Computer Use +9 (6 ranks, +1 int, + 2 feat)
Demolitions +5 (4 ranks, +1 int)
Gamble +2 (2 ranks, +0 wis)
Hide +8 (5 ranks, +3 dex)
Intimidate +5 (5 ranks, +0 cha)
Jump +3 (2 ranks, +1 str)
Knowledge: Streetwise +3 (2 ranks, +1 int)
Listen +5 (5 ranks, +0 wis)
Move Silently +8 (5 ranks, +3 dex)
Pilot +8 (5 ranks, +3 dex)
Repair +6 (3 ranks, +1 int, +2 feat)
Search +4 (3 ranks, +1 int)
Spot +5 (5 ranks, +0 wis)
Survival +4 (4 ranks, +0 wis)
Swim +3 (2 ranks, +1 str)
Treat Injury +5 (5 ranks, +0 wis)

Feats:
1st level - Dodge
Human Bonus - Point Blank Shot
Fringer Bonus – Gearhead
Soldier Bonus – Improved Initiative
3rd level - Precise Shot
Soldier Bonus -

Fringer Class Features: Primitive Weapon Group Proficiency, Simple Weapon Group Proficiency, Bonus Feat (Gearhead), Bonus Class Skill (Move Silently), Barter

Soldier Class Features: Armor Proficiency (light), Blaster Pistol Weapon Group, Blaster Rifle Weapon Group, Heavy Weapons Weapon Group, Simple Weapon Weapons Group, Vibro Weapon Weapons Group, Bonus Feat, Bonus Feat


Armor & Weapons
Combat Jumpsuit (1500cr, 8kg)
AKT Shadowsuit (1200cr, 3kg)

BlasTech T-6 "Thunderer" (900cr, 2kg)
SoroSuub ELG-3A "Diplomat's Blaster" (500cr, 0.5kg)
Merr-Sonn LD-1 Target Blaster Rifle (1100cr, 4kg)
LaserHone Duelist Vibrorapier (500cr, 1.4kg)

AKT Shadowsuit only worn/carried when mission requires stealth.

Credits: 1000
[/sblock]


Still need to do equipment, and choose a final feat.
 
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I have a character sheet, but I just need numbers like how many skill points soldiers/scoundrels get and how many/what feats I get. Improved Initiative for soldier, what else?

ick this is annoying. I think I'm going to look up a book online to buy.

*edit Wow. Amazon.com is a better site than I thought!

Too bad I didnt look at it until I made a bid on ebay...... lmao.
 
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Scoundrel: cleric BAB (to make it simple, since most know D&D); 8 + Int modifier skill points per level; d6 vitality points + Con modifier (rounded to 5 + Con).

Soldier: fighter BAB; 4 + Int modifier skill points per level; d10 vitality + Con modifier (rounded to 8 + Con).

I'll assume you're taking Scoundrel 1 as your first class level, but without knowing your Int, I can't give you a figure on how many skill points you'll have to spend. Insofar as feats go, though: one for first level, one for third (plus a choice of one of the available feats from the soldier starting list), and one for fourth level (since I'm assuming that's when you'll take Soldier 2). So three feats total.

Vitality is pretty much hit points, and reflect "near-misses", being grazed by a stray blaster bolt, etc. Wound points are an addition made to the Star Wars RPG: if you take a critical hit, you lose directly from your wound points, not your vitality points. A little something to remember for everyone who put in 10s on their Con score.

ByteRynn: if you're still watching the thread, are you still interested in running that droid PC? If so, feel free to put in a submission -- you still have 8 days before I close recruiting, so you've got plenty of time.
 

penance said:
I have a character sheet, but I just need numbers like how many skill points soldiers/scoundrels get, and how many vitality/wound points I have and the like. Also, I need to know how many/what feats I get. Improved Initiative for soldier, what else?

Skill Points:
Soldiers: 4/level
Scoundrels: 8/level (I think...)

Vitality Points = 1d6 for Scoundrel, 1d10 for Soldier (we get 75% round up, so 5/level for Scoundrel, 8 per level for Soldier)
Wound Points = Constituion Score

Feat progression is same as D&D, I believe. A 5th level character has 2 feats (1st level and 3rd level).

I picked Improved Initiative as my "Soldier Bonus Feat," it is not automatic...there are a list of them, just like Fighter Bonus feats in D&D. Soldiers get bonus feats at levels 1, 2 and 4. Pretty much any feat related to combat is on the list.

penance said:
*edit Wow. Amazon.com is a better site than I thought!

Amazon rocks...I buy almost all my roleplaying books there.
 


my stats are back a page, but heres another list:
str 10
dex 14
con 16
int 14
wis 10
cha 10

I appriciate greatly the help; that should tide me over till I get the book and I don't have to bug you any more. :P do you have the base saves handy?
 

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