Corporate Defiance (OOC Thread) -- CLOSED

The 26th is when I'd like to finalize things with characters, yes. Hopefully I can make the opening post then, along with the Rogue's Gallery post for everyone to post their PCs.
 

log in or register to remove this ad


Yeah, I got it. Just now checked, truth be told. Of course, now I'm heading for bed because I have one last day of work before having two days off. Yay.
 

Azaar said:
Which book is it in? I don't see it in the Arms and Equipment Guide, or in any other books I have on-hand at the moment. More than likely, though, it won't fly, but I would like to see it before making a final call.


It is in the Arms and Equipment Guide, in the Armor Section under Light Armor.
 

Okay, I see it now. Thanks for pointing it out.

+10 to Hide and Move Silently is pretty impressive, especially for a pittance of 600 credits. I'll allow it, but the price will likely be doubled, so call it 1,200 credits: something that good, especially on Darkness, is going to be very desirable -- and extremely restricted by MarTech. Fair warning.
 

Okay, so far I have the following:

Dire Lemming: Vincent Valik (Human Scout 2/Scoundrel 3)
penance: Krandor Th'rassik (Trandoshan Scoundrel 2/Soldier 3)
Priest Sidrian: Rylan Sarn (Human Scoundrel 2/Soldier 3)
Bloodweaver1: Unknown (? Scoundrel 5)
Rhun: Cydarius Rath (Human Fringer 2/Soldier 3)

Bloodweaver1 and Rhun: I'll need your emails when you get the chance. You still have a few days, but just wanted to remind you in case you'd forgotten.

Hmm... given the mix, I think I may wind up making that Tech Specialist character for your main piloting and outside technical support needs, after all.

Also... all of you might want to take some thought into who will serve as the cell leader. If you want to leave that for IC roleplay, that's fine: nothing like the prospect of serving as the mission leader to bring up some interesting interactions between characters. While nominally Sector would likely appoint someone outright, I think in this situation it's better to let the PCs make that determination.
 

Azaar said:
Okay, so far I have the following:

Dire Lemming: Vincent Valik (Human Scout 2/Scoundrel 3)
penance: Krandor Th'rassik (Trandoshan Scoundrel 2/Soldier 3)
Priest Sidrian: Rylan Sarn (Human Scoundrel 2/Soldier 3)
Bloodweaver1: Unknown (? Scoundrel 5)
Rhun: Cydarius Rath (Human Fringer 2/Soldier 3)

Bloodweaver1 and Rhun: I'll need your emails when you get the chance. You still have a few days, but just wanted to remind you in case you'd forgotten.

Hmm... given the mix, I think I may wind up making that Tech Specialist character for your main piloting and outside technical support needs, after all.
You ask and you shall receive. I think my character can fill in the tech specialist role.

The only thing is that I need help pricing out some of things that put down as equipment. If someone else has a better idea on what skills, feats, and equipment to select besides I what I got, I would be greatly appreciative.

For the background I was thinking of expanding on the Frieghter and put that her father was close to finding an answer to the whole 'no-space-travel'. When MarTech came killed the father and stole the ship/solution. That way the ship won't be completely destroyed and can be a (very) distant goal.

I'll have the character background and description fleshed out by the end of next week. Read over the crunch and please give me all of your comments.

-Blood

[sblock=Background]She was born on her fathers supply freighter during a Kessel run before the start of the rebellion. When she was a young teenager her father was lured to this planet for a promising job for MarTech. Unfortunately he was double crossed and before they knew what was happening, all space travel was restricted and the space ports where shut down. Stuck on the planet with no way of getting off, her and her father began working together in finding a way to get past the toxic barrier that prevents them from leaving. Four years ago they were close to finding a solution until MarTech showed up and took her father’s ship by putting a blaster whole in his head. Determined to get off this rock and get revenge for her fathers death, she joined Sector and now uses her explosive expertise to get even. [/sblock][sblock=Description] She stands at about 5’9”, 120 lbs, with straight shoulder length light blue hair and fair skin. Her skin is fairly pale due to the fact that she spends most of her time in either her work shop or inside speeder bikes and load lifters. She usually wears some kind of eye protection, either covering her eyes or resting in her hair. She does carry a blaster on her waist at all times, but it is more for show then for actual use. She much rather use a grenade or some other kind of explosive device to get the job done, than be stuck in a gun fight. She often wears dark colored tech overalls that more than not are filled with various tech-equipment.[/sblock][sblock=Rylee 'R.C.' Citris]
Code:
Name: Rylee Citris 
Class: Scoundrel 5        Age: 22
Race: Human               Height: 5' 9"
Size: Medium              Weight: 120 lbs
Gender: Female           Eyes: Green
Alignment:                Hair: Blue
Deity:                    Skin: Light 

Class & Racial Traits:
Character Level           Human 
1 Feat at 1st Level       1 Free Feat at 1st Level 
1 Feat at 3rd Level       +4 Skills points at 1st Level
+1 Ability at 4th level   +1 Skill point at each additional level

Scoundral
Illicit barter 
Lucky (1/day) 
Precise attack +1 
Skill emphasis: Demolitions
Bonus feat

Str: 10 (+0)   Level: 5     XP: 
Dex: 16 (+3)   BAB: +3      VP: 25   WP: 10
Con: 10 (+0)   Grapple: +3  Dmg Red: +3
Int: 16 (+3)   Speed: 10M'   
Wis: 10 (+0)   Init: +7      
Cha: 12 (+1)   Reputation: 1      

         Base Armor Shld  Dex Size Nat Misc Total
Defense:  10   +4    +0   +3  +0   +0   +0   17
Touch: 17    Flat-Footed: 14

      Base Mod Misc Total
Fort:  1   +0   +0   +1
Ref:   4   +3   +0   +7
Will:  1   +0   +0   +1

Armor           Bonus Dex ACP  DR  Weight  Cost
Combat Jumpsuit  +4   +6   0   +3   8 Kg   1500Cr 

Weapon          Attack Damage Critical Range Weight  Cost  
Blaster, Heavy    +6    3d8     x2      8M      Kg   750Cr

Equipment              Cost / Weight
Code Cylinder          (500 / 0.1 kg)
Comlink                (-- / 0.1 kg)
Credit Chip            (-- / 0.1 kg)
Belt Pouch             (? / 0 kg)
Data Pad               (1000 / 3 kg)
Datacard (Blank) x10   (-- / 0.2 kg)
Datacard (Programed)   (-- / 0.1 kg)
Energy Cell            (-- / -)
Sensor Pack            (1500 / 9 kg)
Security Kit           (750 / 1 kg) 
Tool Kit (MW)          (500 / 1 kg)

Total Credits Spent:  6500
Total Gold Remaining: 

Current Capacity: Med (33)Kg
Carry Capacity: Light: 0 – 17 Med.: 18 – 33 Heavy: 34 – 50 
                Lift: 100 Drag: 250
Languages: Basic, Bothese, Gamorrean, Ryl 

Feats: (5)
Gearhead, Improved Initiative, Blaster Pistols, Simple Weapons
Vehicle Weapons, Armor Proficiency (light), Skill Emphasis (Demolitions)


Skill Points: 98 Max Ranks: 8                 
Skills                Abil Ranks Mod Misc Total
Appraise              Int    0   +3         3
Astrogate             Int    0   +3         3
Balance               Dex    0   +3         3
Bluff                 Cha    8   +1         9
Climb                 Str    0    0         0
Computer Use          Int    8   +3    +2   13 [+2 Gearhead]
Craft: (IED)          Int    5   +3    +2   10 [+2 Demolitions]
Demolitions           Int    8   +3    +3   14 [+3 Skill Focus]
Diplomacy             Cha    0   +1    +2   3  [+2 Bluff]
Disable Device        Int    8   +3         11
Disguise              Cha    0   +1         1
Escape Artist         Dex    0   +3         3
Forgery               Int    0   +3         3
Gamble                Int    5   +3         8
Gather Information    Cha    0   +1         1
Hide                  Dex    7   +3         10
Intimidate            Cha    0   +1    +2   3  [+2 Bluff]
Jump                  Str    0   0          0
Knowledge (Streewise) Int    5   +3         8 
Listen                Wis    5   0          5
Move Silently         Dex    7   +3         10
Pilot                 Dex    8   +3         11
Profession            Int    4   +3         7 
Repair                Dex    6   +3         9
Ride                  Dex    0   +3         3 
Search                Int    5   +3         8
Sense Motive          Wis    2   0          2
Spot                  Wis    5   0          5
Survival              Wis    0   0          0
Swim                  Str    0   0          0
Treat Injury          Wis    0   0          0
Tumble                Dex    0   +3         3
[/sblock]
 
Last edited:


Azaar said:
Also... all of you might want to take some thought into who will serve as the cell leader. If you want to leave that for IC roleplay, that's fine: nothing like the prospect of serving as the mission leader to bring up some interesting interactions between characters.

I call not it! :D I really dont think that would fit my character. I vote for Rhun; it's always nice to have friends in high places. :P anyways, I'm working on getting a skills setup and equipment and all that jazz. If i can't get the PDF's from sid, i might have to just cry and order the blasted things over the internet. I'd really rather try them before I buy them, but....

such is life.

as far as equipment goes, how does this sound? I need pricing, tho....

big trenchcoat w/ bandolier
Light repeating blaster rifle
4 explosive grenades
4 concussion (i.e. non-explosive) grenades
couple vibroknives hidden in my trenchcoat/boot

how much $$$ does that leave me?
 
Last edited:

Pricing: okay! :)

Trenchcoat/bandolier: don't worry about it

Light Repeating Blaster: 2,000 credits for the typical model; there is one that does slightly more damage for 2,400 credits (3d8 typical, 3d8+3 for the second model)

Grenades: 500 credits each for frag, 600 credits each for stun

Vibrodaggers: 200 credits each

Total: 6,800 credits (assuming standard model light repeating blaster) -- +300 credits over limit

====================================================================

Okay, I'm gonna make a ruling here: power packs/cells for blasters, grenades, etc. -- consider them to be supplied (within reason -- I'll likely denote how much of each you'll get at the start of a mission). That way, you can save some credits, stuff like that.
 

Pets & Sidekicks

Remove ads

Top