Corporate Defiance (OOC Thread) -- CLOSED

true. you should get a big flash drive like we have; the thing holds 90 gigs, i can basically put everything on it. :D I need it because i switch computers alot, it's really handy. anyways, I'd like to work your character into my guys storyline a bit, Rhun, so I'll post what I have.\

[sblock=Krandor Th'rassik]
Krandor Th'rassik
heres a good concept for image
http://i25.photobucket.com/albums/c83/penance_of_discord/trandome.jpg

and my stats are as follows
http://invisiblecastle.com/find.py?a=show&id=678093

you said 28 points, so this is how it looks.
STR 8 (trando modifyer=+2) =10
DEX 15 (trando mod=-2)= 13, +1 for my 4th level point = 14
CON 16
INT 14
WIS 10
CHA 10

Im thinking level3 soldier, level2 smuggler.[/sblock]

[sblock=background]
if you look, he does have a rather high int for a trando; I'm thinking that his actually is a smart guy, but he's been trained since birth to act like other trandos. He likes to have a 'tough guy' facade, which to him means acting stupid. However, when things get tough or when he gets mad, he drops the act like it didnt exist. His preferred weapon is the light repeater, he is a big fan of the heavy firepower.

He came to Darkness with his father who was a Sector 'outside consultant.' When the chaos came, his father was one of the ones to bite the bullet. The only reason Krandor survived was (Rhun's character), who pulled him out of the line of fire and kept him underground until the heat was off. At that point, Krandor angrily left, preffering to work as an enforcer-for-hire for several years. One of these missions eventually involved working with (Rhun's character), and Krandor decided that maybe Sector work wan't too bad. That was several years ago, and now the Trandoshan is a rugged and experienced member of the group, specilizing in grenades and firepower.
[/sblock]
 
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I don't have my background thrown together yet, but I'm looking at:

Cydarius Rath
Human male Fringer 2/Soldier 3
Str 12 (4 pt)
Dex 16 (8 pt + 1 lvl increase)
Con 14 (6 pt)
Int 14 (6 pt)
Wis 10 (2 pt)
Cha 10 (2 pt)

As far as skills go, he is going to have a hodge podge of miscellaneous skills. Obviously, he isn't finalized or anything. I'll have to do a lot fo work this weekend when I have my books with me.
 


Grife, look at all the questions... hmm, where to begin... guess the beginning would be a good place. ;)

Vitality Points: I'll be nice -- round up in all instances. :)

I'll make a note of it in the opening post when I can remember it: MarTech is huge, and has it's grubby fingers in everything -- think Czerka Corporation from the KOTOR games, and you'll have a decent idea. As for self-sufficiency -- Darkness recycles a lot of their unused or outdated materials, insofar as metal and the like goes. Within Marcite, there are plenty of subsidiary companies who do contract work for MarTech -- hydroponic facilities, genetically-engineered foodstuffs, the works. Past that... well, the best I can say is to suspend disbelief on the economy front -- past that, I give the old stand-by quote: No comment. ;)

Aliens: Humanity isn't the only species on Darkness, not by a long shot. The native Zarsen are a fairly significant minority in Marcite's population. Past that, pretty much every alien race you can imagine is there... within reason. No Hutts, strangely enough (or not, given MarTech's rather consistent track record in taking over what they don't control through whatever means necessary), no Shi'ido shapeshifters... but most everything else is there. If you want a PC outside the core rulebook (mostly in the Ultimate Alien Anthology), just run it by me -- I'll be fairly reasonable about that sort of thing, for the most part.

Point-buy seems to be the only thing used: I've never run into a game to be played (at least, games that I'm intrigued enough by the concept to look more in-depth at the recruiting threads) where you were allowed to roll up your own stats through Invisible Castle or anything like that. For me... well, let's just say that IRL, my d6s hate me with a passion when it comes to rolling stats; bad enough that my DM takes pity on me and lets me reroll 1s, 2s and 3s to give me a chance at making a decent character (of course, we tend towards high-powered games anyway).

I may be reading the entries wrong in The Arms and Equipment Guide, but IIRC, anytime there's a Fort DC listed, the weapon can be used on a stun setting. Several DC 18 weapons are in evidence, and one DC 20 (the SoroSuub Firelance Blaster Rifle, p. 18 -- 1,200 credits).
 

Holy crap penance, that's bigger than my hard drive! Then again I really need a new hard drive.

Thanks for the future assistance Rhun.

I'm at school now so let's see if I can remember by character.

Vincent Valik
Human Male Scout 2/Scoudrel 3
Can't remember my ability scores exactly but I know dex is 16, Con/Cha are 10 and Wis/Int are around 14, give or take a point.

Currently he's built to be a stealthy infiiltrator, with max ranks in stealth skills and computer use among other things.

He's been on darkness as long as Sector has and worked with them for at least that long, however he's not really a people person and has no leadership skills to speak of so he's still in sector three. He doesn't like Martech on a personal level, mostly because of what they did to Sector, but also because of the way they've poluted the planet, but so he's actually somewhat happy to be working against them now. Also, also, he used to work with another team but they were casualties of the Martech purge, though he doesn't think that Sector let them die. They were on a mission when things went down the drain and Vincent believes he was the only survivor. I'll add some more when I get home.
 

Ok, I am looking at making a Human Scoundral 5, with my skill feat focus in Demolitions. I found what looks like an web based character generator that uses just the core rule book. Going to see how that works out.

The plot hook for the character I was thinking was simple. Him and his father landed here in his space frieghter when the space travel was still possible. When MarTech closed the skys, they killed his father and took his ship. Seven years later he hates MarTech with a passion and is on a personal quest to find his father's ship and even the score with MarTech. I will add more when I get a chance. His skills will be something similiar to black market dealing, piloting, demolitions, slicing and being sneaky. Not much emphasis on gun slinging.

Thoughts?

-Blood
 

After rereading the description i think my character history could use some more work. I figured I should post his stats here just so other's can see them though.

[sblock='Vincent']
Vincent Valik
Human Male
Scout 2 / Scoundrel 3
Age: 32
Height: 1.75 m
Weight: 79 kg.
Hair: Black
Eyes: Green-Grey
Skin: Pale

Abilities
Str: 11
Dex: 16
Con: 10
Int: 14
Wis: 14
Cha: 10

Saves
Fort: +3
Reflex: +5
Will: +3

Wound Points: 10
Vitality Points: 29
Defense: 16 (+3 class bonus, +3 Dex)
BAB: +3
Init: +7
Speed: 10m
Reputation: +1
Exp: 10,000

Class Features:
Weapon Proficiency: Simple, Blaster Pistols and Rifles
Trailblazing
Illicit Barter
Lucky 1
Precise Attack 1

Feats:
Dodge
Improved Initiative
Quick Draw
Sharp-Eyed


Skills: Total Ability Ranks Misc
Appraise +2 2
Balance +6 3 3
Bluff +0
Climb +5 5
Computer Use +10 2 8
Diplomacy +0
Disable Device +5 2 3
Disguise +0
Escape Artist +6 3 3
Forgery +2 2
Gamble +2 2
Gather Information +0
Hide +11 3 8
Intimidate +0
Jump +5 5
Knowledge (Streetwise) +10 2 8
Knowledge (Underworld) +10 2 8
Listen +10 2 8
Move Silently +11 3 8
Ride +3 3
Search +2 2
Sense Motive +2 2
Spot +10 2 8
Survival +2 2
Swim +0
Treat Injury +2 2
Tumble +6 3 3

Languages
Speak/Read/Write Basic
Understand Shriiwook
Speak Zarsen
[/sblock]
 

Bloodweaver: The concept sounds good, although I wouldn't put much stock in your character finding his father's ship again: most likely, it's been recycled for spare parts by now. Keep in mind that the starport has been in disrepair since MarTech closed off anyoff-world traffic seven years earlier. As for the rest... you might want to reconsider that lack of gunslinging, but I'll withhold judgment on that until you have up the stats for me to look more fully.

Dire Lemming: a few things with Vincent I want to address.

1) Stats... I have a suggestion: STR 12, DEX 15/16*, CON 10, INT 14, WIS 14, CHA 10 -- *put your 4th level attribute point into DEX; this gives you the 16 DEX, plus gives you 2 extra points -- I suggested STR, since that way you get a +1 to attack/damage in melee and you'll still be kosher with your point-buy. Your call, of course, just something I thought I'd suggest.

2) Saves: should be Fort +3, Ref +8, Will +5 -- you forgot to add in the Dex and Wis modifiers to Ref and Will. :)

3) Skills: the entry, admittedly, was extremely confusing to me, mostly because I wasn't understanding everything too well (darn the lack of tab support for the forum code). It looks all jumbled together and generally hard to read. I know it's a little extra work, but it'll make it far easier on me if you could do it like how I've done it here -- just be sure to click the spoiler box, and I admit it's a long way down (and for the rest of you, it'd be a great help for me as well, so something to keep in mind):

Nethien

With that in mind: Search and Sense Motive need their +2 aptitude bonus from the Sharp-Eyed feat added to make the final modifier +4. Knowledge (underworld)... I'm pretty much going to consider it the same as Knowledge (streetwise), since they both really deal with the same thing in my eyes. So you've got 8 skill points to distribute.

Past that, looks fairly decent. Remember to add your equipment and how many credits you'll have left over after purchases. :)
 
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Heh, I really ought to pay more attetntion, thanks for pointing all that stuff out to me. :heh: I actually wanted to change Sharp-Eyed to endurance, but I forgot to, that's why Sense Motive and search don't have bonuses.

As for equipment, I was hoping I could get some help with that since all I have is the Core Rulebook, which has a rather limited selection, I was hoping someone with the Arms and Equipment guide could give me a hand. That Sorosuub Firelance that was mentioned earlier sounds useful. I was also wondering if there were any personal stealth genrator type things or something. Also, you said that Sector would take care of certain things for us "comlinks, etc." What exactly did you mean by that(besides that I don't need to buy a comlink)?

[sblock='Vincent']Vincent Valik
Human Male
Scout 2 / Scoundrel 3
Age: 32
Height: 1.75 m
Weight: 79 kg.
Hair: Black
Eyes: Green-Grey
Skin: Pale

Abilities
Str: 12
Dex: 16
Con: 10
Int: 14
Wis: 14
Cha: 10

Saves
Fort: +3 (+2 Scout, +1 Scoundrel)
Reflex: +8 (+2 Scout, +3 Scoundrel, +3 Dex)
Will: +5 (+2 Scout, +1 Scoundrel, +2 Wis)

Wound Points: 10
Vitality Points: 29
Defense: 16 (+3 class bonus, +3 Dex)
BAB: +3
Init: +7
Speed: 10m
Reputation: +1
Exp: 10,000

Class Features:
Weapon Proficiency: Simple, Blaster Pistols and Rifles
Trailblazing
Illicit Barter
Lucky 1
Precise Attack 1

Feats:
Dodge
Improved Initiative
Quick Draw
Endurance


Code:
Skills:				Total	Ability	Ranks	Misc
Appraise			+2	2		
Balance				+6	3	3	
Bluff				+0
Climb				+5		5	
Computer Use			+10	2	8	
Diplomacy			+0
Disable Device			+5	2	3	
Disguise			+0
Escape Artist			+6	3	3	
Forgery				+2	2		
Gamble				+2	2
Gather	Information		+0
Hide				+11	3	8	
Intimidate			+0
Jump				+5		5
Knowledge (Streetwise)		+10	2	8
Listen				+10	2	8	
Move Silently			+11	3	8
Ride				+3	3		
Search				+10	2	8	
Sense Motive			+2	2		
Spot				+10	2	8	
Survival			+2	2		
Swim				+0
Treat Injury			+2	2
Tumble				+6	3	3


Languages
Speak/Read/Write Basic
Understand Shriiwook
Speak Zarsen[/sblock]
 
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Ahh, gotcha. :) I've found that it helps sometimes to have double-checking done. That's the only reason Nethien is put together the way he is -- took a couple of others to help me get him set up right the way I wanted him.

I appreciate that code, too: that helps tremendously. :)
 

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