Corrupting magic.
Hello. I’m writing up some new magic rules to limit the use of it in my new world. Basically using magic has a corrupting effect, the more you use the more corrupted you become. If use magic a lot and get very corrupted then bad things can start happening. This is how it works
If the spell is successfully cast roll against Corruption check (D20+ Caster level) with DC of:
Spell level + Current Corruption Points + 5
If they fail they gain a Corruption Point, if they succeed the spell is cast as normal.
Every 5 corruption points they roll on the table of bad stuff, this is a D100 table of bad things ranging from tingling in the fingers for extended periods of time to hearing the whispers of the dead to temporary loss of ability points. Once the character has reached their Corruption limit (determined by 1D10 *10) they roll on the critical Corruption table, a D8 table that is all basically bad, this ranges from several rolls from the corruption table to becoming one with the magic and exploding in a massive white light giving out magic to everyone in the immediate area.
Anyway. How does this seem to you? I’m not sure about some of the dice mechanics so I could do with some pointers on them, along with ideas for this table.
Much thanks!
Hello. I’m writing up some new magic rules to limit the use of it in my new world. Basically using magic has a corrupting effect, the more you use the more corrupted you become. If use magic a lot and get very corrupted then bad things can start happening. This is how it works
If the spell is successfully cast roll against Corruption check (D20+ Caster level) with DC of:
Spell level + Current Corruption Points + 5
If they fail they gain a Corruption Point, if they succeed the spell is cast as normal.
Every 5 corruption points they roll on the table of bad stuff, this is a D100 table of bad things ranging from tingling in the fingers for extended periods of time to hearing the whispers of the dead to temporary loss of ability points. Once the character has reached their Corruption limit (determined by 1D10 *10) they roll on the critical Corruption table, a D8 table that is all basically bad, this ranges from several rolls from the corruption table to becoming one with the magic and exploding in a massive white light giving out magic to everyone in the immediate area.
Anyway. How does this seem to you? I’m not sure about some of the dice mechanics so I could do with some pointers on them, along with ideas for this table.
Much thanks!