Snapdragyn
Explorer
I'm currently working on the cosmology for my homebrew. I have had one player quite emphatically state that she does NOT want to see the standard good vs. evil Outer Wheel cosmology. Since I'm working on removing the Outer Wheel entirely, that's fine by me. However, I do need someplace to stick the celestials & fiends (well -- would like to have a place, rather than just removing them).
One idea I've been toying with is doing something along the lines of Steven Brust's "To Reign in Hell", as applied to D&D. It's been some time since I read the book, so my obvious first step is to reread it; however, I'm jumping ahead a bit to get input here based on what I remember.
In that book, the story of the fall of the angels is reworked, with 'good' actually being somewhat sneaky & definitely into the idea that 'the good of the many justifies coercing free will' vs. 'evil' being more 'we simply can't usurp free will'. This could probably be worked into LN vs. CN fairly well.
I'm really bent on NOT going to 4 alignment-based planes; I'm working at having only 2, with neutral on the L/C scale either evenly split or just hanging around a non-aligned plane between the two sides.
My main problem is how to explain good working alongside evil in either of these two forces. I have to balance the ideas that Law really does see itself as working for the greater good (though being tyrannical at times), while Chaos sees itself as working for individual freedom (even if that freedom means the freedom to refuse to do good). That makes it not _too_ hard to mix good & evil guys on the Chaos 'team', but I think the LE outsiders are going to be tough.
I'm sure someone has done something similar, or at least could toss out some fresh thoughts about it, & I'd greatly appreciate the input. Note that I will probably only be placing significantly less importance on alignment for non-outsiders (liked some of the ideas in that thread), but still want to have at least two alignment-based planes for outsiders.
One idea I've been toying with is doing something along the lines of Steven Brust's "To Reign in Hell", as applied to D&D. It's been some time since I read the book, so my obvious first step is to reread it; however, I'm jumping ahead a bit to get input here based on what I remember.
In that book, the story of the fall of the angels is reworked, with 'good' actually being somewhat sneaky & definitely into the idea that 'the good of the many justifies coercing free will' vs. 'evil' being more 'we simply can't usurp free will'. This could probably be worked into LN vs. CN fairly well.
I'm really bent on NOT going to 4 alignment-based planes; I'm working at having only 2, with neutral on the L/C scale either evenly split or just hanging around a non-aligned plane between the two sides.
My main problem is how to explain good working alongside evil in either of these two forces. I have to balance the ideas that Law really does see itself as working for the greater good (though being tyrannical at times), while Chaos sees itself as working for individual freedom (even if that freedom means the freedom to refuse to do good). That makes it not _too_ hard to mix good & evil guys on the Chaos 'team', but I think the LE outsiders are going to be tough.
I'm sure someone has done something similar, or at least could toss out some fresh thoughts about it, & I'd greatly appreciate the input. Note that I will probably only be placing significantly less importance on alignment for non-outsiders (liked some of the ideas in that thread), but still want to have at least two alignment-based planes for outsiders.