Cost of magic items you create (SOLVED!!)

Do created magic items count against wealth at full market price?

  • Yes. (full market price)

    Votes: 20 38.5%
  • No. (half value/creation cost)

    Votes: 28 53.8%
  • Not sure. I\'m waiting for more official confirmation.

    Votes: 4 7.7%

Greythax said:
For instance, if one pc bought said magic item for 2000gp, and another made it for 1000gp, would they still not have the same item of equal power? Anyway, that is my 2 cents.

Yes. They would have an item of equal power, but the two characters of the same exact level would not be of equal power, as one of them would be charged 2,000gp against his wealth for the item, and the other would only be charged 1,000gp against his wealth for the same item.

The cost of the item against your wealth is important because it sets a limit to how much power you can have at a given level.
 
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kreynolds said:
The chart is not strictly limited to magic items. It pertains to a character's overall wealth and power level. Let me quote...
Right. But your question was about magic items, so that is all I specified. For purposes of power level, I would use market value.
 


kreynolds said:


All characters have a limit to how much stuff they can have.

Just to clarify its not a "limit" but a guideline for how much treasure your average PC should have at a given level. I personally ignore the table after characters are made and just double check it once in a while to make sure the PCs aren't very far ahead or behind the curve.
If you use it as a limit then count it for half, otherwise you are screwing the people who take creation feats (after all they paid XP for them, took a feat, and paid the cash-in otherwords they don't get anything if you penalize them).

I just drop some treasure in front of them and let them divide it up however they want. Everyone gets the same share every time and they do what they want with it. Most magic items are picked up for 1/2 cost out of shares anyway, so it doesn't really matter too much in the end.
 
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Use page 47 of the DMG (70% of cost, to take XP into account). You cannot track XP directly, because your spellcaster may have made items before that he sold, used up, lost, broke, etc.

I'd hate to make a 5th-level wizard, then try to explain how many Wands of Magic Missile I made and used up from 1st to 4th level.
 

Gromm said:


Just to clarify its not a "limit" but a guideline for how much treasure your average PC should have at a given level. I personally ignore the table after characters are made and just double check it once in a while to make sure the PCs aren't very far ahead or behind the curve.
If you use it as a limit then count it for half, otherwise you are screwing the people who take creation feats (after all they paid XP for them, took a feat, and paid the cash-in otherwords they don't get anything if you penalize them).

I just drop some treasure in front of them and let them divide it up however they want. Everyone gets the same share every time and they do what they want with it. Most magic items are picked up for 1/2 cost out of shares anyway, so it doesn't really matter too much in the end.

Thanx for your input.
 

I think it's halve value, since he spends XP on it. If you compare a fighter and an itemcreating wizard:

Fighter: 14000 xp and 23000 gp of equipment
Wizard has made a 4000 item, and spend 2000 gp and 160 XP, so:
Wizard: 13840 XP and (a total worth of) 25000 gp of equipt, but only 23000 spend, and thus a wealth lvl of 23000.
But if you calculate the item at market price he would have the same amount of money, but less XP, and that wouldn't be fair, would it?

(Note that these figures are just made up, I didn't check my dmg or something)
 

Gromm said:
Most magic items are picked up for 1/2 cost out of shares anyway, so it doesn't really matter too much in the end.

So you don't really follow the guidelines for the market price of magic items in the first place, unless I'm misunderstanding your statement. :)
 
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(Psi)SeveredHead said:
Use page 47 of the DMG (70% of cost, to take XP into account). You cannot track XP directly, because your spellcaster may have made items before that he sold, used up, lost, broke, etc.

I'd hate to make a 5th-level wizard, then try to explain how many Wands of Magic Missile I made and used up from 1st to 4th level.

Please note the following from the start of this thread...

Originally posted by kreynolds
Assume the character has already been created, so the character is not using the rules in the DMG regarding creating characters above 1st level.

Do you still maintain the same opinion? I just wanna make sure you understand the topic.
 

Omegium said:
But if you calculate the item at market price he would have the same amount of money, but less XP, and that wouldn't be fair, would it?

In my opinion, yes, it would be fair. Regardless, whether or not one considers this fair, is not the issue here. This is a question regarding the function of the rules.

Many people think that not being able to take two 5-foot steps in a single round is unfair, and some rule 0 that, but the rules state only one per round anyway. Like I said, it's a question of the rule itself, not fairness. Fairness can be discussed in the House Rules forum.

Thanks for the input. :)
 
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