*nod* Hi, my name is Sejs, and I too play Everquest, though I will admit that I havn't seen the EQRPG stuff yet. EQ Kobolds are furry, doglike (-very- doglike) semi-upright, not terribly bright creatures. The little ones, like the tribes that live in the Steamfont Mountains and Toxxuila Forrest are little more than a nuisance for most adventurers. Young warriors and casters cut their teeth on 'em, that sorta thing. About as challenging as your standard D&D goblin. There's a large, well organized tribe on the Isle of Odus, called Clan Kolbolk that live in a dungeon called the Warrens that are a bit more dangerous, but not too bad.
Then we go on to the Greater Kobolds. These come in two types: those in the Eye of Solusek, and those in Velketor's Labrynth. The Solusek Kobolds serve as the exterior guardians for the lair of the outcast fire dragon, Lord Nagafen. Nagafen and his fire giant servants have been breeding these furry little monsters for hundreds of years to serve as protectors and soldiers. As a result.. they're big, they're mean, and a decent number of them are spellcasters. The other type of badass kobolds are the Icepaw. Servants of another kind of outcast, this time it being a very powerful, quite insane storm giant wizard; Velketor. Unlike Nagafen and his kobolds, Velketor didn't really bother breeding his fuzzy minions, instead he used them as the basis for a number of his 'experiments'. In the end, the Icepaw Kobolds came out much smarter, faster, stronger, and better than they were before. Along with his bevy of crystaline spiders, ice golems, and ropers, they serve as Velketor's guardians.
The Icepaw Kobolds, and Solusek Kobolds would be the ones you're seeing with 180 - 300hp.
the funny thing about all this being, EQ Kobolds are radically different from their D&D counterparts... but the gnolls are pretty much the same on both sides of the fence.
^_^