Critical Role Could Critical Role launch their own RPG?


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Same, but I'm not a freelancer. The GM did good NPC's but he didn't know the system well at all. They were still making basic "what do I roll" kinds of mistakes in the last episode. I also felt that Undeadwood downplayed the system (SW) instead of promoting it.

@overgeeked I probably saw that earlier stream but didn't remember Matt saying that. I firmly believe that Deadlands or Noir would be a killer campaign for them.
Yeah, the only reason I know he said it is because I watched the first few minutes in the last few days. It's on their YouTube channel, in the one-shots. It's from way back when they were early days at G&S.
 


So the subject line of the email about tonight's episode reads... It's about to get LEGENDARY

If in the opening tonight, they welcome everyone to Critical Roll, where a bunch of nerdy-ass voice actors sit around and play Legendary Adventures, a new gaming system from Critical Roll, I will lose my mind :)
 

So the subject line of the email about tonight's episode reads... It's about to get LEGENDARY

If in the opening tonight, they welcome everyone to Critical Roll, where a bunch of nerdy-ass voice actors sit around and play Legendary Adventures, a new gaming system from Critical Roll, I will lose my mind :)
Here’s to hoping.
 

So the subject line of the email about tonight's episode reads... It's about to get LEGENDARY
Based on the newsletter, I would suspect that this is about the imminent launch Vox Machina season 2.
I would still be interested what a system they come up with themselves looks like (I have only watched season 1, but based on how often people forgot about even relatively basic stuff, I feel they would benefit from a system with simpler combat rules than D&D).
 

The current situation is much more favorable in my opinion. Both Critical Role and WOTC are riding upon each other to create a synergistic explosion of creativity and cooperation, such that there is more freedom given to third party content creators. As consumers, we stand to benefit a great deal from an ongoing and trusting partnership between Critical Role and WOTC.
Yeah I think that trust has disappeared recently.
 

Based on the newsletter, I would suspect that this is about the imminent launch Vox Machina season 2.
I would still be interested what a system they come up with themselves looks like (I have only watched season 1, but based on how often people forgot about even relatively basic stuff, I feel they would benefit from a system with simpler combat rules than D&D).
See having watched all of campaign one, and a bit of the other campaigns where they are not struggling nearly so much with mechanics I would say the biggest barrier to entry for them in leveraging their brand to launch a new game is not any business concern but simply that they have all gained a hard won familiarity with 5e D&D, and won't really want to have to go through putting on a show playing an unfamiliar system again (and yes they do one-shots with unfamiliar systems all the time, but that's a different, "we're just doing are best" vibe than "this is our system that we created, are endorsing, or are the most prominent practitioners of" would be).

I wouldn't be surprised if they jumped ship rather than convert to 5.5 though.
 

I'm hoping they'll start by leveraging their audience to get Hasbro to back off. I think they were clearly one of the top targets of all this ($$), but not sure if they've already signed off on it or waiting to see what it actually is. End-of-day you can wish they'll take one for the team, but it is their livelihoods at stake.

You have to be realistic

-Logan Ninefingers
 

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