Pathfinder 1E Could Pathfinder take D&D's place...

I hate to bring up mathematics in an emotional coversation. But the whole point of an equal sign is it doesn't matter which side of the equation the value is on.
I'm aware of what an equals sign is for. That's the only reason I even considered the potential double-entendre.
 

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I believe Pathfinder is taking D&Ds place on the shelves.

It's simply outproducing D&D.

If you want to fill a single-system shelf with books every year, Pathfinder is the only game in town in 2011.

I find it strange that the original appeal of Pathfinder was for players who didn't want to invalidate their 3.5 shelves.

I buy more Paizo product than WotC. And I have no desire to play Pathfinder.

Even if I only buy 1 in 5 Paizo products it will still outpace my WotC purchases.
 

I find it strange that the original appeal of Pathfinder was for players who didn't want to invalidate their 3.5 shelves.

I buy more Paizo product than WotC. And I have no desire to play Pathfinder.

Even if I only buy 1 in 5 Paizo products it will still outpace my WotC purchases.
Reverse-engineering, then? Nothing wrong with that.
 

I don't know why, but most people I know (myself included) have that attitude and it is great.

"I loved Unearthed Arcana! I just didn't use it."

It must feel like the guy getting mixed messages from the girl he's into. Is he in the friend zone or not? :(


Heh, my girlfriend of many years got around that difficulty by being very blunt, giving up entirely on trying to hint that she was interested and asking plainly 'Hey, are you up for a one night stand?' More than fifteen years ago now. :) (I don't do subtle in regards to personal relationships, apparently. On the other hand, we didn't exactly just have a one night stand, either.)

UA broke from many of the standard 3.X conventions - and a lot of people appreciate that. I think the only rules that I have seen being used at all frequently are those for Gestalt characters.

The Ultimate books have a similar experimental bent. And I do intend to use some of the variant rules - guns, piecemeal armor, but I think that I will keep the rules for called shots from Swashbuckling Adventures, most shots are for targets of opportunity, called shots are for the crits. (One of the things that I love most of D20/OGL - the ability to pick and choose from a vasty smorgasbord of rules. :) )

The Auld Grump
 

UA broke from many of the standard 3.X conventions - and a lot of people appreciate that. I think the only rules that I have seen being used at all frequently are those for Gestalt characters.

It starts with a "one-night stand" with Unearthed Arcana and flaws, and the next thing you know you're rolling up a wizard/warlock who takes two different prestige classes at once.

The main things I've used from UA are probably gestalt rules (I was in an epic-level gestalt game once and it was bananas) and the variant summoning options for flavour. (Maybe other things, but I forget.) I kind of regret not experimenting with it more, but oh well!
 

For what it is worth, Tome of Magic is sort of in the same boat, there are some great classes in a book I love but never use....

The Auld Grump
 

I used binders pretty extensively! I even ended up homebrewing some vestiges for a campaign. I wasn't as much of a fan of the other two, though.

At least they got love! Nobody I've played with used Magic of Incarnum. :(
 




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