cthulhu_duck
First Post
UK, you keep touting the D&D boardgame. They were selling it in New Zealand. Or trying to. The last time I saw a pile, they were on discount (over 50% off) in order to try and clear a product that wasn't selling. I think it's fairly safe to say the D&D boardgame failed in the New Zealand market. A couple of favorable reviews on a boardgaming geek site (similar to Enworld I'd imagine) doesn't always equate to market success.
Simpler products don't always succeed.
It's not a simple vs complex dynamic really - it's a matter of designing a system as simple as possible (following the KISS principle for example) that is still complex enough to provide what people want. Getting the balance right to make the product appeal to as wide an audience as possible isn't an easy thing.
That's a subjective opinion, not gospel truth.
If you already have Monopoly, then unless you're a Monopoly collector, buying something that's like Monopoly, but now with added roleplay elements may not appeal.
It's somewhat like folk who like Big Macs may not care for a competing burger which is more or less the same. Or like the difference between Coca Cola and New Coke.
How are we measuring that? $$ of revenue (expensive miniatures perhaps?) or actual hard figures of miniature buyers?
And the Dungeons are where? You're suggesting 'Dungeons and Dinosaurs', 'Dungeons and Ninjas', but it seems to me that Dragons appeal more than Dungeons... just look at the number of Dragon pewter collectables you can find c.v. Dungeon pewter collectables.
You have a product you want to believe in, and that's great. But you need to avoid confusing subjective opinion with truth.
Upper_Krust said:I disagree. If you can create a game that covers all the same ground as D&D but its far simpler, then its hands down better designed.
Simpler products don't always succeed.
It's not a simple vs complex dynamic really - it's a matter of designing a system as simple as possible (following the KISS principle for example) that is still complex enough to provide what people want. Getting the balance right to make the product appeal to as wide an audience as possible isn't an easy thing.
Upper_Krust said:If we can create a roleplaying game that covers the same ground as 3rd Edition, but is simpler, then the simpler one is better designed.
That's a subjective opinion, not gospel truth.
Upper_Krust said:So by your logic, if someone already owns one boardgame there is no incentive to ever buy any others?
If you already have Monopoly, then unless you're a Monopoly collector, buying something that's like Monopoly, but now with added roleplay elements may not appeal.
It's somewhat like folk who like Big Macs may not care for a competing burger which is more or less the same. Or like the difference between Coca Cola and New Coke.
Upper_Krust said:The Miniatures Market (according to Ryan Danceys Blog) is larger than the RPG market.
How are we measuring that? $$ of revenue (expensive miniatures perhaps?) or actual hard figures of miniature buyers?
Upper_Krust said:....because why? Any quick glance around toy stores/catalogues shows the themes that are in vogue: Pirates, Dinosaurs, Robots, Ninjas etc.
And the Dungeons are where? You're suggesting 'Dungeons and Dinosaurs', 'Dungeons and Ninjas', but it seems to me that Dragons appeal more than Dungeons... just look at the number of Dragon pewter collectables you can find c.v. Dungeon pewter collectables.
If you really understood the market, then you wouldn't need to ask 'why'. QED, your understanding, while it may be a good understanding isn't perfect.Upper_Krust said:I'd like to think I do have an understanding of the market, I have addressed all your criticisms above with what I think are logical answers.
You have a product you want to believe in, and that's great. But you need to avoid confusing subjective opinion with truth.