cthulhu_duck said:
In response to my question of I'm not sure who you think the market for this would be?
Well, based on the poll results, #1 in your list aren't in the market for this.
I think this product will be attractive to those Roleplayers wanting:
A) D&D with less book-keeping, and thus more time spent playing (Players),
B) D&D thats far easy to create for (DMs)
C) D&D that plays much quicker (Casual Gamers)
D) D&D with less rules and thus is less daunting (New Gamers)
E) D&D with a tactical setup as standard and thus easier to follow.
cthulhu_duck said:
#2 already have products - and products which are aimed at boardgamers.
So by your logic, if someone already owns one boardgame there is no incentive to ever buy any others?
cthulhu_duck said:
#3 - I don't believe the market for D&D miniature true collectors is that big.
The Miniatures Market (according to Ryan Danceys Blog) is larger than the RPG market.
Anyway, its not like we are relying on miniatures enthusiasts/collectors, thats simply another avenue of revenue.
cthulhu_duck said:
#4 - I just don't see 'Kids' getting into this.
....because why? Any quick glance around toy stores/catalogues shows the themes that are in vogue: Pirates, Dinosaurs, Robots, Ninjas etc.
The attractive and tactile nature of the set is also far more appealing to the eye.
cthulhu_duck said:
I disagree. What I am suggesting is a game far more acceptible to casual and new gamers. Parents could go into stores and have a
cthulhu_duck said:
I think you've convinced yourself that this is a really good idea - the problem being that you don't seem to have done any analysis on what might not work with this idea, and your market research seems to be based on 'I can sell this great idea to these people' - rather than the other way around of 'what do these people want?'
If you are talking about in terms of the mainstream market. Boardgames are popular. Certain themes (Pirates, Dinosaurs) are popular.
Therefore if we dress up a
wolf roleplaying game in
sheeps boardgames clothing, there is the potential for far greater market penetration.
cthulhu_duck said:
You keep asking 'why not?' in response to people stating they wouldn't play this - if you're serious about making a game to sell to roleplayers (#1 in your list above), shouldn't you already had some understanding of the market so that we don't have to explain to you why your idea wouldn't work for us?
I'd like to think I do have an understanding of the market, I have addressed all your criticisms above with what I think are logical answers.