ssampier said:There's a difference between the RPGs and board games, since you obviously can play RPGs without a battlemat and minis (I don't use mini or battlemat and I know many people don't). Board games don't work well without, well, a board. Monopoly without the tokens and Park Place is not quite Monopoly (I realize they change the names in the theme Monopoly but it's still Park Place).
Change it to make it market-friendly then. Emphasis mine.
Ranger REG said:Occam and his Razor deeply offend the collective "intelligence" of the D&D fan community.
Ranger REG said:17-27 age group is not a small demographic. Granted, not many are in college or pursuing higher education of the normal intelligence level, but they'd like to pretend they do. Sort of like wearing fake horn-rimmed glasses to look smart. Geek faux.
Ranger REG said:I dunno. Is assassination allowed in the rules?![]()
Ranger REG said:Ah, do you have Tweet's mensa-like insight? No gamer is more overly complex than Tweet.![]()
Ranger REG said:At the same time, no gamers want to touch a rulebook that begins with "See Carlos. See Carlos roll three d6s..."![]()
Ranger REG said:Hey, I'm just reciting what happened when WotC asked us if they want an easy-to-understand ruleset ... affectionately asking if they should dumb down the rules. We said no in 1999, and in 2000, we got rules-heavy. Sure, in light of this we got some competitors offering rules-lite RPGs but they haven't reach the popularity of 3e.
Ranger REG said:Don't Dumb Down, Smart Up. The rules should not be for Joe Average. The rules should be for Stephen Hawking.
cthulhu_duck said:In response to my question of I'm not sure who you think the market for this would be?
Well, based on the poll results, #1 in your list aren't in the market for this.
cthulhu_duck said:#2 already have products - and products which are aimed at boardgamers.
cthulhu_duck said:#3 - I don't believe the market for D&D miniature true collectors is that big.
cthulhu_duck said:#4 - I just don't see 'Kids' getting into this.
cthulhu_duck said:#5 - See answer for #4.
cthulhu_duck said:I think you've convinced yourself that this is a really good idea - the problem being that you don't seem to have done any analysis on what might not work with this idea, and your market research seems to be based on 'I can sell this great idea to these people' - rather than the other way around of 'what do these people want?'
cthulhu_duck said:You keep asking 'why not?' in response to people stating they wouldn't play this - if you're serious about making a game to sell to roleplayers (#1 in your list above), shouldn't you already had some understanding of the market so that we don't have to explain to you why your idea wouldn't work for us?
DeadlyUematsu said:UK.
Make me this.
NOW.
Cam Banks said:I think you're avoiding the main question I had, which is: what's different about the rules? Can you give me even a sample of the kinds of things you're actually talking about or do I have to go through my 3.5 rulebooks rule by rule for confirmation or denial?
I'm not sure if you realize that you're doing it, but you're dancing around a huge minefield of queries by throwing back the ball into our court, and that's not helping me to understand how you expect this to work outside of the marketing flash.
ShinHakkaider said:No, assuming that they would actually care to. Which I might point out since were being all extremist in our examples not everyone is going to want to play an Epic Psionic Warforged Drunken Master. Those that would are going to seek out the materials with which to do so, the rest of us are going to use the core rules to play the game.
But to say that you cant play D&D with only the core rules (which you seem dead set on insisting) is..well untrue, no matter how many Psionic Warforged twinks you throw at me.
cthulhu_duck said:I think you might find that if you actually look Occam's Razor up, it says nothing about game design - it's about explaining phenomena.
JVisgaitis said:Well, I think we've gathered enough data to say that this certainly shouldn't be the next incarnation of D&D. Elitism, fearing change, and everything else aside, this has already turned off the most important demographic for this type of game: the core D&D players.
JVisgaitis said:I stand by my original post and say that there is a place for a highly visual D&D lite to attract new players, but trying to turn D&D into an RPG boardgame certainly wouldn't be very successful.
MerricB said:See here:
http://www.enworld.org/showthread.php?t=186615
You may also find things of interest in my blog:
http://merricb.multiply.com/
Cheers!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.