Upper_Krust
Legend
Hey c_d mate! 
Devilish isn't it.
I meant Collectors more primarily in terms of miniatures collectors...and miniatures are eminently more collectible item than books. I don't know anyone who "collects" books"* for the sake of collecting them, but I know lots of people collect minis for that reason.
*Not saying there aren't any, just that they are fewer and further between.
Thats true, cards are a utility device in my game, but card gamers will still see the game in action uses cards as a sense of familiarity.
Not necessarily. I think if you give them the option it would be more 50/50. Of those 50% who would prefer unpainted they can of course paint over or remove the paint and re-paint them.
I accept that but until recently you couldn't really get pre-painted minis, so its a fairly new trend. Unpainted minis are great if you have a lot of free time.
I think if you look at the game which closely parallels what I propose, HeroQuest, we can see it spawned seven expansion sets and two sequels: Advanced Heroquest, which itself had an expansion set and Warhammer Quest.
So I find it unlikely that boardgamers wouldn't accept the format.
Agreed. So I suggested a slightly different approach: Dungeons & Pirates, Dungeons & Dinosaurs...but that idea was shot down.
You can still have the D&D Logo on something without overtly blazoning it upon the product. Look at Forgotten Realms products for instance.
But the beauty of it is that it still operates as a boardgame AS WELL AS a roleplaying game. So that points irrelevant.
Well it tells us that 25% of 3.5 gamers would play it, probably more once they see it in action.

cthulhu_duck said:Hm. Six, six and ... six?![]()
Devilish isn't it.

cthulhu_duck said:I still haven't see a convincing and detailed argument for how your game would appeal to those markets. And here's my arguments against each of them :
Collectors - RPG collectors from what I've seen (and I am one) collect books primarily - collecting boxed sets as you've suggested you do? It doesn't happen and I don't think the interest would be there.
I meant Collectors more primarily in terms of miniatures collectors...and miniatures are eminently more collectible item than books. I don't know anyone who "collects" books"* for the sake of collecting them, but I know lots of people collect minis for that reason.
*Not saying there aren't any, just that they are fewer and further between.
cthulhu_duck said:Card gamers - D&D already exists as a card game - it's called Munchkin, by SJGamesI don't think, based on the card gamers I've known and the games I've played in, that your proposed model would attract any. The cards aren't the core mechanic in your 'board-game', they're supplemental and utility devices to support the core of the game.
Thats true, cards are a utility device in my game, but card gamers will still see the game in action uses cards as a sense of familiarity.
cthulhu_duck said:Miniature gamers - like to paint their own miniatures.
Not necessarily. I think if you give them the option it would be more 50/50. Of those 50% who would prefer unpainted they can of course paint over or remove the paint and re-paint them.
cthulhu_duck said:Most of one of my gaming groups are miniature gamers as much (if not more) as they are roleplayers. When we use miniatures in that group, we use miniatures they've handpainted. That's part of what they enjoy about the hobby.
I accept that but until recently you couldn't really get pre-painted minis, so its a fairly new trend. Unpainted minis are great if you have a lot of free time.
cthulhu_duck said:Boardgamers - someone gave a good argument above about the reality of the boardgames market - the hobbyists might pick up a copy of the first box, but even Settlers didn't have as many suppliments as you're suggesting, when there are other games they can acquire that only require the purchase of one game (and your argument is predicated on selling more than the base product I'd point out).
I think if you look at the game which closely parallels what I propose, HeroQuest, we can see it spawned seven expansion sets and two sequels: Advanced Heroquest, which itself had an expansion set and Warhammer Quest.
So I find it unlikely that boardgamers wouldn't accept the format.
cthulhu_duck said:The Mainstream - there's a lot of competition (computer games for example that CAN provide what we only had imagination for in the 20th century), and Dungeons and Dragons while it has brand value AMONG roleplayers, has a fair amount of baggage and stigma AMONG the mainstream.
Agreed. So I suggested a slightly different approach: Dungeons & Pirates, Dungeons & Dinosaurs...but that idea was shot down.
You can still have the D&D Logo on something without overtly blazoning it upon the product. Look at Forgotten Realms products for instance.
cthulhu_duck said:You're suggesting disguising a roleplaying game as a boardgame to make it appeal to the mass market - but I know I don't like to buy something and then find out it's actually something other than what I thought I was buying, and no surprises, other folk feel exactly the same way.
But the beauty of it is that it still operates as a boardgame AS WELL AS a roleplaying game. So that points irrelevant.
cthulhu_duck said:And as for the market that already exists - the poll results should speak for that quite clearly - this may appeal to a small section of the market, but for the majority of us, this is not what we want.
Well it tells us that 25% of 3.5 gamers would play it, probably more once they see it in action.