Wraith-Hunter
First Post
I would prefer to play in such a setting. As far as helaing magic, simply make this a universal for all casters.
If not getting rid of clerics but toning them down I would assign domains (2-5?)to each god and you could cast only those spells and universal spells, but spontaneously. I would also drop the med and heavy armor from the cleirc. This would make all clerics from dif. deities dif. from each other, and would make them more of a support class like the bard. Not critical for a party but usefull. Maybe tweak granted powers a bit. But this is way more work than I would want to do when it come dow to it.
If I were running a game with my current work load I would just make the healing domain universal to all casters, and probably give one more spell slot to prepared casters and one more known spell to spont casters. Probably run a x2 multiplier on the healing spells for the number of cured HP.
But either way still makes more work running a game and using published adventures. So I would try to stick as close to core as possible. I personally would love it if WotC did away with the cleric is required sacred cow and making them overpowered to get people to play them. No reason a wizard couldn't heal and in most fantasy they do. But thats just a personal pet peve and when it comes down to it as a player and Dm I really don't care all that much. I would have more of a problem with a cleric powergamer. Not that I have any thing against powergamers, I just don't like the cleric cheeze. And would basically make a gentelmens agreement with such a player.
If not getting rid of clerics but toning them down I would assign domains (2-5?)to each god and you could cast only those spells and universal spells, but spontaneously. I would also drop the med and heavy armor from the cleirc. This would make all clerics from dif. deities dif. from each other, and would make them more of a support class like the bard. Not critical for a party but usefull. Maybe tweak granted powers a bit. But this is way more work than I would want to do when it come dow to it.
If I were running a game with my current work load I would just make the healing domain universal to all casters, and probably give one more spell slot to prepared casters and one more known spell to spont casters. Probably run a x2 multiplier on the healing spells for the number of cured HP.
But either way still makes more work running a game and using published adventures. So I would try to stick as close to core as possible. I personally would love it if WotC did away with the cleric is required sacred cow and making them overpowered to get people to play them. No reason a wizard couldn't heal and in most fantasy they do. But thats just a personal pet peve and when it comes down to it as a player and Dm I really don't care all that much. I would have more of a problem with a cleric powergamer. Not that I have any thing against powergamers, I just don't like the cleric cheeze. And would basically make a gentelmens agreement with such a player.