Sounds fun to me. I'd play in or run a game with no clerics & druids, no problem.
I think the idea of handling healing with potions is an interesting idea. You could maybe even 'cook up' an Alchemist class, or tack on some beefed-up potion making rules for magic-users.
On the subject of Raise Dead... I allow the spell to be cast but it only works if the recipient's soul has first been retrieved from the afterlife. So it requires a quest, etc. I think games work fine without constant raising of the dead.
I think the idea of handling healing with potions is an interesting idea. You could maybe even 'cook up' an Alchemist class, or tack on some beefed-up potion making rules for magic-users.
On the subject of Raise Dead... I allow the spell to be cast but it only works if the recipient's soul has first been retrieved from the afterlife. So it requires a quest, etc. I think games work fine without constant raising of the dead.