Scott DeWar
Prof. Emeritus-Supernatural Events/Countermeasure
that means noon my time
Here's how I'd like to handle your ranger's dog. The animal can be purchased at 1st level for the price of 40 gp (the premium is due to the fact that the animal will eventually grow to be so large). Initially, the animal will be statted as a common dog, and will be subject to the normal rules for Handle Animal skill checks, if it is to be sent into combat or perform any other 'tricks.' When your character reaches 4th level, the stats can increased to those of a wolf (for role-playing purposes, we can assume that by this time the dog has grown to sufficient level of size and ferocity to justify the change). Of course, at this time, the relevant rules associated with the Hunter's Bond come into play. Is this acceptable to you?
Name: Emraeal Tnúthánach gan Didean ('Slip') Age: 25
Class: Ranger Height: 5'2"
Race: Elf Weight: 90 lbs
Size: Medium Hair: Black
Gender: Female Eyes: Violet
Align: Chaotic Good Skin: Light Brown
Deity: Desna
Str: 13 +1 (03p.) Level: 01 XP: 00/2000
Dex: 16 +3 (05p.) BAB: +01 HP: 10
Con: 10 +0 (02p.) CMB: +02 ACP: -01
Int: 14 +2 (02p.) CMD: +15 Dmg Red: 0/anything
Wis: 13 +1 (03p.) Speed: 30' Spell Res: None
Cha: 10 +0 (00p.) Init: +02 Spell Save: NA
AC: Total Base Armor Shld Dex Size Def Nat Misc
16 10 +3 +0 +3 +0 +0 +0 +0
Touch AC: 13 Flatfooted AC: 13
Total Base Mod Misc Special
Fort: 2 2 +0 Immune to Magic Sleep Effects
Ref: 5 2 +3 +2 Saves vs. Enchantments
Will: 1 0 +1
Weapon Attack Damage Critical Special
Scimitar +0 1d6+1 18-20/x2 +1 D when Flanking
Short Sword +0 1d6 19-20/x2 +1 D when Flanking
Axe (Throwing) +2 (+4) 1d6+1 20/x2 Range: 10'
Dagger (Thrown) +2 (+4) 1d6+1 20/x2 Range: 10'
Languages: Common, Elven, Orc, Goblin
Elf Traits:
* +2 DEX, +2 INT, -2 CON
* Low Light Vision (See 2x Human in Poor Illumination)
* Keen Senses (+2 Perception)
* Elven Immunities (Immune to Magic Sleep Effects,
+2 Saves vs. Enchantment Spells/Effects)
* Elven Magic (+2 CL vs. SR Checks, +2 Spellcraft: ID Magic Properties)
* Elven Weapon Proficiencies
* Favored Class (Ranger)
Ranger Abilities:
* Proficiencies: Simple & Martial Weapons
Light & Medium Armor/Shields except Tower Shield
* Favored Enemy: Evil Outsiders (+2 TH/D, Bluff, Knowledge, Perception,
Sense Motive, Survival Checks)
* Tracking (+½ Lvl to Survival Checks for Tracking (Min 01)
* Wild Empathy (Improve Starting Attitude of Animals one Category)
Character Traits:
* Dirty Fighter (+1 Damage when Flanking, multiplied for Crit)
* Conspiracy Hunter (+1 KS: Local checks, KS: Local is Class Skill)
Feats:
* Two Weapon Fighting
Skill Points: 09 (6/Lvl + 2/Lvl INT + 1/Lvl FC)
Skills Total Rank CS Ability Misc
Acrobatics 2 2
Appraise 2 2
Bluff 0 0
Climb 4 1 3 1
Craft 2 2
Diplomacy 0 0
Disguise 0 0
Escape Artist 2 2
Handle Animal 4 1 3 0
Heal 1 1
Intimidate 4 1 3 0
Knowledge (Dngnrng) 6 1 3 2
Knowledge (Local) 7 1 3 2 1
Perception 7 1 3 1 2
Perform 0 0
Ride 2 3
Sense Motive 2 1 1
Stealth 6 1 3 3
survival 5 1 3 1
Swim 0 1
Money
PP: 00 GP: 83 SP: 19 CP: 00
Equipment Cost Weight
Explorer's Outfit 8 lb
Studded Leather Armor 25gp 20 lb
Scimitar 15gp 4 lb
Short Sword 10gp 2 lb
Throwing Axe (2) 16gp 4 lb
Dagger (2) 4gp 2 lb
Rope (Silk, 50') 10gp 5 lb
Grappling Hook 1gp 4 lb
Beltpouch (2) 2gp 1 lb
Flint & Steel 1gp
Parchment (5 Sheets) 1gp
Charcoal (10 Sticks) 1sp
Total Weight: 50 lb
Light Medium Heavy Over Head Lift Push
Max Weight: 0-50 51-100 101-150 0-150 0-300 0-750
HP: 10/10 AC: 16 AC(T): 13 AC(FF): 13
Init: +02 ST(F):+02 ST(R):+05 ST(W):+01
BAB: 01 CMB: 02 CMD: 15
Weapon Attack Damage Critical Special
Scimitar +0 1d6+1 18-20/x2 +1 D when Flanking
Short Sword +0 1d6 19-20/x2 +1 D when Flanking
Axe (Throwing) +2 (+4) 1d6+1 20/x2 Range: 10'
Dagger (Thrown) +2 (+4) 1d6+1 20/x2 Range: 10'