Council of Thieves, Act I - The Bastards of Erebus [DISCUSSION]

Still definitely interested in this game! Also, a Ranger with an Urban bent is still uppermost in my mind as a character concept.

Just got notification that my copy of the ruleset should ship in the next week or so!
 

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Hey, CB! Hey, Mowgli!

I'm glad to see that there are still folks hanging around and watching this thread, despite ENWorld's technical difficulties.

On the topic of character ideas for this AP, you might consider looking over this thread over on Paizo's site. There are a few interesting bits of info regarding the setting and whether certain classes are or are not a good fit. Just a thought.
 

Hey all,

I just thought I'd give this thread a little bump, and announce that I've decided to definitely run 'The Bastards of Erebus' which is the first part of the Council of Thieves adventure path. So, if you're thinking about a character concept, something well suited to an urban locale would be best.

The PFRPG rules and adventure path module should both be released on August 13th. The free player's guide for the AP might be available as much as a week sooner, according to James Jacobs on Paizo's message boards.

Just thought I'd give a quick update. Carry on. :)
I am trying to remember, does PFRPG have swashbucklers?
 

Thinking of a rogue...possibly aiming for rogue/fighter MC later.

Unless someone dibbed that already, in which case I might go Ranger or...um...well, I'll think of something. :) Hmm! Or a cleric even.
 
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I am trying to remember, does PFRPG have swashbucklers?

I don't think so, at least not in terms of a base class ala the one from WotC. More likely, this is something that would appear in a future supplement. But, we'll have to wait until the rulebook hits to know for sure.

edit: Scott, you may be interested in The Tome of Secrets from Adamant Entertainment. It appears to have exactly what you're asking about!
 
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Hey, CB! Hey, Mowgli!

I'm glad to see that there are still folks hanging around and watching this thread, despite ENWorld's technical difficulties.

On the topic of character ideas for this AP, you might consider looking over this thread over on Paizo's site. There are a few interesting bits of info regarding the setting and whether certain classes are or are not a good fit. Just a thought.

Thanks, Malvoisin. (Can I call you Mal, by the way?) Looks like the Ranger idea has some merit . . .
 

Well things seem to be getting better for EnWorld but not for the games I was in :.-(

I humbly request permission to become an alternate and will be grateful just for that. I have read a little of the beta rules and plan in getting the book once released to add to my collection of dust gathers. I will go now and look into the background of this adventure and think on a character concept please let me know if you would like it posted.

-HM
 

Thinking of a rogue...possibly aiming for rogue/fighter MC later.

Unless someone dibbed that already, in which case I might go Ranger or...um...well, I'll think of something. :) Hmm! Or a cleric even.

No dibs have been called by anyone, Shayuri. Feel free to be thinking up a rogue...or anything else that you'd like. :)
 

Well things seem to be getting better for EnWorld but not for the games I was in :.-(

I humbly request permission to become an alternate and will be grateful just for that. I have read a little of the beta rules and plan in getting the book once released to add to my collection of dust gathers. I will go now and look into the background of this adventure and think on a character concept please let me know if you would like it posted.

-HM
HolyMan, thanks for posting! I would be happy to consider you as an alternate for the game, so if you'd like to explore ideas for a character concept, you're welcome to do so. However, I'd ask that you not post anything detailed at this time, because recruiting has not even officially begun (waiting on the AP player's guide for that). Thanks!
 

Sounds like we've got plenty of martial types so far, paladin, ranger, rogue, etc. Seems like we could use some magic support then. I've got a gnome sorcerer with the fey bloodline in mind. I'm also up for playing a cleric (though I know two others have expressed interest as well). I get the feeling Turn Outsider will be particularly handy in this AP!
 

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