Remember: The bigger they are, the louder the squish you make when they step on you.
Hypersmurf said:
Even more so in the ToEE computer game. The first thing any prone creature does on its initiative is to stand up. So if your Enlarge Person'd, Bull's Strength'd, Improved Trip monkey knocks someone over, and you rush all your characters to stand next to them, they provoke lots and lots of AoOs as soon as their initiative comes up...
That is not one of the parts of the game I'm terribly fond of. You should be able to stay down, and not provoke an AOO, ruleswise.....on the other hand, you'd think lying there like a log and doing nothing is just as much an opportunity as trying to get up, and realistically asks for somebody to perform a CDG on you. This, of course, is why in real life, you roll out of the way (5' move while prone), before attempting to get up. This point comes up later. The lack of DEATH FROM ABOVE is another peeve. It's classic: Fly or levitate above your unsuspecting opponent, then dismiss the spell and plummet at him pointy-thing down in an attempt to skewer him like a kebab and land on him. If he hasn't looked up, he'll have no idea you're there.
Darklone said:
This may sound weird, but if you're grapple specialist, you can grapple your opponent (if he has not more reach) after he knocked you prone...
That's not weird. I can happily demonstrate this for you by grabbing you by the ankles and hauling you over.
Mallus said:
Normally, you can forgo your normal movement [avg. 40'] in order to take a 5' tactical step. While Crawling, your max movement rate is now 5'. I don't see how that can be 'traded in' for a AoO beating 5' step.
I somehow think the rules for how far one can crawl in 6 seconds may be a little overly harsh. Has anyone actually tried to time this with a stopwatch, keeping in mind that you are, by no means, an Olympic crawling champion? If you can get further than 5 feet in 6 seconds crawling, I think it's safe to say that the rules might be a little bit harsh on that. Logically, it follows that the way one would make a 5' move while prone is to roll. This is carried about from personal experience: When you fall over in a fight in real life, you roll the hell away from your opponent and then try and get up.