covaithe's E1: Death's Reach


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Kylek studied the priestess, trying to decide if he should be angry or amused by the notion that anyone's mere presence, divine or otherwise, would overcome him. Still the pomp was impressive, he thought, making note that he might be able to adopt a similar approach for his own ends.

Very well, he rumbled.

The Raven Queen was vastly powerful, this he knew, and it ignited in him an eagerness.

[sblock=ooc]

Arcana: DC 28 (1d20+15=17)

[/sblock]
 

Batin nods but adds nothing, waiting for the others to lead. In his mind, he was already tracing new paths in his mind, finding the links between the here that was now and the here that is everywhere.

OOC: Taking 10 Batin easily makes that Arcana check.
 

Felidha does not respond, but silently turns and walks through the white gate. There is little else to do but follow.

The portal leads to another stone platform, high on the upper slopes of a vast mountain. A cold wind hits you, carrying the smell of smoke, and the rotting stench of carnage no longer recent. There is no sign of Felidha.

A stone path leads from the platform to a wide stone stairway to the north, leading up to a wider paved terrace. Several humanoid bodies, or parts of bodies, strew the stair, grisly remains and trails of congealed blood spattered across most of the surface. All of the bodies wear what once were gray monk's robes.

Beside the stair, the slope is steep, and covered with thick, dark brambles. The top of the stair is flanked by two obelisks: long, tapering tetragons of dark stone inscribed with symbols. One is smooth and pristine, as if it was erected yesterday. The other is cracked and darkened with accumulated dirt, and missing several feet from its top. The edges of the cracks are weathered and smooth; this destruction was not recent.

On the plaza above stands a squat building. Half of it is a crumbled ruin, covered in vines, while the other half looks freshly built. More of the white mist surrounds the area, glowing with faint luminosity.

[sblock=Religion DC 20]The contrast of old vs. new is deliberate and symbolic, representing the cycle of life. Much of the iconograpy devoted to the Raven Queen shows the same mixture of old and new.[/sblock]

Perched at the top of the nearest wall is a hideous creature, humanoid in shape, but its skin hangs in festering tatters, barely attached to the decaying flesh beneath. Ragged wings spread wide from its back as it spots you, screeching a warning. An answering cry, as well as a rumbling bellow, come from out of sight, deeper in the building.

[sblock=Religion DC 25]This creature is a Rot Slinger, an undead being created in mockery of angels, with ties to elemental forces.

ooc: elemental humaniod (undead)

[sblock=DC 30]Their touch causes living flesh to rot, but their preferred tactic is to hurl gobbets of decay from their own bodies, weakening their foes from a distance. Their wings are functional, but clumsy.

[sblock=DC 35]Unlike most undead, they have no particular weakness to radiant damage, but they do resist decay.
[/sblock]
[/sblock]
[/sblock]

Round 1

After crying its warning the winged abomination hurls a gobbet of putrescent filth at Kalas. It hits, but but falls away from the revenant without ill effect. Moments later, its twin flies south and lands on the wall nearby. It too hurls something horrible at Kalas. (Kalas is hit once for 3 necrotic damage after resists, and he is weakened and takes -2 penalty to saves (save ends both).)

A tall, bald human woman in dark red chainmail and a horned helm climbs the wall farther away, and stands perched on the top. She carries an Ebon Rider shield. She calls, "Welcome, honored guests. You are just in time to witness events of great magnitude and cosmic significance. Rejoice, for you will have a firsthand personal experience of the triumph of the Demon Prince as he overthrows the Raven Queen. Very, very personal." She smiles wickedly, and raises her hands as if in benediction. A flare of dark energy flashes out, streaking unerringly toward Massacre's shriveled heart. (Fatal Vision hits Massacre for 20 psychic and necrotic damage, and he is stunned TENT (Hertrud) and dazed thereafter (save ends).)

[sblock=initiative and status]

Rolls: PCs, enemies

Rot slinger 1 undamaged, perched on the wall
Rot slinger 2 undamaged, perched on the wall
Hertrud undamaged, perched on the wall
Kylek HP 124/124 Surges 13/14 <== You're up
Anostor HP 171/180 Surges 13/13
Sarenax HP 134/142 Surges 8/9
Kalas HP 168/197 Surges 11/11, weakened and -2 to saves (save ends both)
Massacre HP 79/102, surges 6/7, stunned TENT (Hertrud), dazed thereafter (save ends)
Batin HP 165/165 Surges 9/10

Mounts:
Lucifa HP 106/106 surges 0/1
Gilthanas HP 138/138 surges 2/2

Auras and zones:
  • Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.

Resources used:
  • Kalas: AP
  • Massacre: Evard's black tentacles
  • Kylek: AP, blackfrost serpent
  • Sarenax: AP
  • Anostor: AP, Oak Hammer Rage
  • Batin: AP, Planar Shock
[/sblock]

[sblock=map and terrain notes]
gate1_01.png


The thick black lines are the walls of the building. There is no roof on the building. The walls are 15' high and 1' thick. They can be climbed with a DC 20 athletics check. If you get hit while standing on them, it's a DC 17 acrobatics check to avoid falling off. All of you guys are medium creatures, you'd need a reach weapon to hit someone standing on the top, if you're standing on the ground. Yes, even Kalas while mounted.

The rubble, marked with a triangle, is difficult terrain.

The slope is steep and icy. It is difficult terrain and you grant CA while standing on it.

The stairs are gently sloped, and are normal terrain.

The green bushes around the edges are Shadowthorn Shrubs, they are difficult terrain, and

[sblock=Nature DC 20]Anyone starting their turn in the thorns takes 10 necrotic damage.[/sblock]

[/sblock]
 

Standing tall astride Gilthanas, Kalas shakes off the clinging necrotic energy that was sapping his strength and resolve. Glaring angrily at the creatures hanging from the wall and shouts "You shall pay for that creature, prepare to face Her vengeance!" as he and Gilthanas disappear from view. Reappearing at the base of the wall, his Silver Sword glistening with purple lightning, Kalas sees that it is out of reach. He swings his sword and a darkened, rotting tendril burst from its tip and grasp at the creature, trying to draw it closer to him.

[sblock=Actions]
At Beginning of Turn: Save vs weak (+3-2) (1d20+1=10) +3 from Human Perserverence and Stubborn Survivor - just made it again
Free: Convert the Silver Sword to Psychic Damage
Move: Teleport to U/V 12/13
Standard: Thorn Strike on Slinger 2 (This attack has reach)-[Vs AC; Damage (1d20+26=40, 2d8+25=34) Hits AC 40 for 27 psychic damage, if it hits, pull one square down to me and takes -2 to attack TENT (from Psychic Lock feat)(I included Oath damage bonus in above roll, but it shouldn't be there)
Free: Mark all adjacent enemies (only works if above hits)
Free: Make Slinger my Oath target (only works if above hits)
[/sblock]

[sblock=MiniKalas]Kalas Graybeard—Male Revenant (Human) Warden/Son of Mercy/Chosen of the Raven Queen
Initiative: +15 ; Passive Perception: 36, Passive Insight: 27
Senses:Low-Light; Resistances: 20 Fire (when mounted, otherwise 10), 15 Necrotic
HP: 168/197, Bloodied: 98, Surge: 56, Surges left: 11/11
AC: 37, Fort: 34, Reflex: 31, Will: 34; — Speed:6
Action Points: 0, Second Wind: Not Used
Powers -
Thorn Strike
Weight of Earth

Dark Reaping
Stalker's Positioning
Creeper's Grasp

Call Forth the Harvest
Lawbreaker's Doom
Dispensed Justice

Form of the Oak Sentinel
Form of the Rowan Sentinel
Blizzard Strike

Shield of Stone
Red Death
Cleansing Earth

Nature's Abundance
Blood Oath Fulfilled
Bear's Endurance

[/sblock]
 

Massacre hears the words of power and spots the flicking hand motions, as his mind fills with visions of an awful future, bereft of his Wife, the carcanet schisms his mind. Allowing him to function, even though his focus was in multiple dimensions.

[sblock=OOC]

Using Carcanet of Psychic Schism daily power, immediate interrupt, When an attack would make me stunned, dazed, or dominated, I am unaffected by that condition. Instead I take a -2 penalty to attack rolls and Will defense for the condition's normal duration.

So TENT and then until (save ends) Massacre has -2 att, and -2 will defense.

Also Massacre gets three rolls, pick best, for initiative. Two from Divine Oracle PP, and one from bridle of rapid action. Not that it would have made a difference this time but attack rolls from more than 5 away take a -5 penalty vs Massacre.

If this attack could have been handled by the -5 penalty and the Shield spell(an extra -4 in cases of AC or Reflex being the target), Massacre would rather have deflected it in that manner.


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Last edited:

OOC: Religion 21, Religion 21

Batin appreciates the symbolic symmetry of the place, but cannot identify the threat the before them... other than it is a threat. As Kalas pulls one of the creatures of the wall, suddenly a ghostly Batin is there next to the creature. His sword charged with lightning, he strikes... and then is gone again, this time balancing with ease next to the other as his sword flashes out once more.[sblock=Actions]This entire action is contingent on r1 hitting. So, if it doesn't, let me know. Shadow Jaunt to be adjacent to the one r1 pulled down, gaining insubstantial until SNT. Dual Lightning Strike: AC 35 w/ CA, 27 lightning damage and marked if hit (if I could chose not to mark it, I would so Kalas maintains his). Then tport next to the other and attack again: AC 36 with CA, 23 lightning and marked if hit. Then mark it with Aegis.[/sblock][sblock=Batin (insubstantial)]Batin—Male Shadar-Kai Swordmage/Ghost Blade/Planeshaper 21
Initiative: +14; Passive Perception: 26, Passive Insight: 21; low-light vision
HP: 165/165, Bloodied: 82, Surge: 41, Surges left: 9/10
AC: 43, Fort: 32, Reflex: 35, Will: 30
Speed: 6
Action Points: 0, Second Wind: Not Used

Sword Burst
Greenflame Blade
Aegis of Assault

Sword Burst
Dual Lightning Strike
Ghost Sword x2
Acid Burst Blade
Firelasher's Lunge/Necromancer's Disruption

Hellspike Assault
Omnipressent Assault
Burning Mantle
Planar Shock

Shadow Jaunt[
Dimensional Warp
Armathor's Step
Unerring Perry

Impenetrable Warding
Phase Evasion

Planestrider Boots (Encounter)
Rapidstrike Bracers (Encounter)
Guardian's Cape +4 (Daily)
Circlet of Mental Onslaught (Daily)


Full character sheet[/sblock]
 

Round 1, continued

Massacre's helmet vibrates jarringly, protecting his mind from the worst of the blow. (I forgot your extra init rolls; sorry. Duly noted for next time. Targets will, so no shield spell.)

Kalas teleports close to one of the slingers. Before he can even lash out, an apparition of dark rock, steel, and glowing blue vitality charges him from inside the building, slashing at his sword arm and opening a painful cut. The blow is not enough to spoil Kalas' aim, however, and his sickly vine lacerates the winged monstrosity and brings it toppling off of the wall to crash at his feet. (Kalas' move triggers a readied charge, which hits for 18 damage, and Kalas is marked TENT (blackstar knight 1). Kalas hits anyway. The slinger fails his save to avoid being pulled off the wall, and falls, taking 10 falling damage. Kalas marks blackstar knight 1 and slinger 2, and uses LD on the slinger.)

[sblock=Kalas]Inside the building, there are three more enemies can be seen from your current vantage: Another blackstar knight, a death giant, and a huge swarm of ghouls, all seemingly grown into and through each other until they are like one enormous, many-mouthed entity.[/sblock]

[sblock=blackstar knight picture]
blackstar_knight_pic.png
[/sblock]

Batin... (needs to go 15 squares to get adjacent to Kalas' target, and Shadow jaunt only takes you 14. Something else?)

[sblock=initiative and status]

Rolls: PCs, enemies

Rot slinger 1 undamaged, perched on the wall
Rot slinger 2 37 damage, prone, marked by Kalas w/LD
Hertrud undamaged, perched on the wall
blackstar knight 1 undamaged, marked by Kalas
Kalas HP 150/197 Surges 11/11, marked by knight 1 TENT (knight 1)
Kylek HP 124/124 Surges 13/14 <== You're up
Anostor HP 171/180 Surges 13/13
Sarenax HP 134/142 Surges 8/9
Massacre HP 79/102, surges 6/7, -2 to attack rolls and will defense TENT (Hertrud) and thereafter (save ends)
Batin HP 165/165 Surges 9/10

Mounts:
Lucifa HP 106/106 surges 0/1
Gilthanas HP 138/138 surges 2/2

Auras and zones:
  • Massacre: Aura 3; living enemies take 5 necrotic, undead enemies take 5 radiant.

Resources used:
  • Kalas: AP
  • Massacre: Evard's black tentacles, Carcanet power, 1 daily magic item power
  • Kylek: AP, blackfrost serpent
  • Sarenax: AP
  • Anostor: AP, Oak Hammer Rage
  • Batin: AP, Planar Shock
[/sblock]

[sblock=map and terrain notes]
gate1_02.png


The thick black lines are the walls of the building. There is no roof on the building. The walls are 15' high and 1' thick. They can be climbed with a DC 20 athletics check. If you get hit while standing on them, it's a DC 17 acrobatics check to avoid falling off. All of you guys are medium creatures, you'd need a reach weapon to hit someone standing on the top, if you're standing on the ground. Yes, even Kalas while mounted.

The rubble, marked with a triangle, is difficult terrain.

The slope is steep and icy. It is difficult terrain and you grant CA while standing on it.

The stairs are gently sloped, and are normal terrain.

The green bushes around the edges are Shadowthorn Shrubs, they are difficult terrain, and

[sblock=Nature DC 20]Anyone starting their turn in the thorns takes 10 necrotic damage.[/sblock]

[/sblock]
 

Kalas calls out to his allies "Beware, there are more of them in here! 3 more!"

[sblock=Cov]
I guess that means I've marked the knight who hit me as well as he'd be adjacent to me, right?
[/sblock]
 

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