Lord Sessadore
Explorer
Reeling from the initial onslaught, Sarenax still manages to invoke some of the Raven Queen's power to protect his allies. He slams the butt of his scythe into the ground while speaking a word of divine power and a wave of flimy, dark purple energy washes out from the impact. The wave settles over the cleric's allies, warding them from harm.
"Her Majesty shall judge your souls today. Pray she has mercy, you will have need of it."
[sblock=OOC]Knowledge checks.
Arcana: 1d20+15=34
Nature: 1d20+15=27
Streetwise: 1d20+12=13
Religion: 1d20+19=29
Ongoing 10 necrotic, 10 lightning, 10 thunder, and 10 fire from aura. 40 damage, which bloodies Sarenax. (+1 attack, +1 AC & Ref, +2 speed while bloodied.)
Standard: Divine Armor. Sarenax gains +2 power bonus to AC til end of encounter, and Sarenax and all allies in burst 3 (everyone but Batin) gains resist 5 all til end of encounter. That should at least cut all this ongoing and aura damage in half.
I forget, can you use AP's while you're dazed? Neither the bit about dazed or the bit about AP's mentions the other, so it's a bit hard to tell. Leaning towards no, since "you can take either a standard, a move, or a minor action on your turn" could mean that you wouldn't benefit from the bonus action from the AP.
Save vs. ong necrotic:1d20=19
Save vs. dazed: 1d20=10
Save vs. ong lightning/thunder/restrained: 1d20=8[/sblock][sblock=Sarenax]Sarenax the Reaper - Male Dragonborn Cleric 21
Initiative: +13, Passive Perception: 25, Passive Insight: 30
AC:37(39), Fort:32, Reflex:31(32), Will:31 -- Speed:6 (8 when bloodied)
HP:64/142, Bloodied:71, Surge Value:37, Surges left:3/9
Resist 5 all
Action Points: 1
Aura: Astral Vibrance. Bloodied enemies starting their turn within 5 squares take 2 radiant damage.
Powers -
Righteous Brand
Priest's Shield
Strengthen the Faithful
Astral Wave
Promise of Victory/Inspiring Strike
Blinding Light
Bastion of Health
Channel Divinity (Death Knell)
Healing Word [ ] [ ] [ ]
Dragon Breath
Oath of Enmity
Second Wind
Divine Power
Wrath of the Faithful
Indomitable Spirit
Angel Ascendant
Bless
Mass Cure Light Wounds
Angelic Presence
Divine Armor
Cord of Divine Favor
Ruby Scabbard
Cloak of Displacement
Black Feather of the Raven Queen
Gloves of the Healer
Obsidian Steed
Conditions:
+1 to all skill checks, ability checks, and saving throws
+2 power bonus to AC, resist 5 all til end of encounter
10 ongoing thunder, 10 ongoing lightning, restrained (se all)
+1 item bonus to AC, Ref; +2 item bonus to speed (dragonborn greaves)
+1 racial bonus to attacks
One failed death save.
Full character sheet [/sblock]
"Her Majesty shall judge your souls today. Pray she has mercy, you will have need of it."
[sblock=OOC]Knowledge checks.
Arcana: 1d20+15=34
Nature: 1d20+15=27
Streetwise: 1d20+12=13
Religion: 1d20+19=29
Ongoing 10 necrotic, 10 lightning, 10 thunder, and 10 fire from aura. 40 damage, which bloodies Sarenax. (+1 attack, +1 AC & Ref, +2 speed while bloodied.)
Standard: Divine Armor. Sarenax gains +2 power bonus to AC til end of encounter, and Sarenax and all allies in burst 3 (everyone but Batin) gains resist 5 all til end of encounter. That should at least cut all this ongoing and aura damage in half.
I forget, can you use AP's while you're dazed? Neither the bit about dazed or the bit about AP's mentions the other, so it's a bit hard to tell. Leaning towards no, since "you can take either a standard, a move, or a minor action on your turn" could mean that you wouldn't benefit from the bonus action from the AP.
Save vs. ong necrotic:1d20=19
Save vs. dazed: 1d20=10
Save vs. ong lightning/thunder/restrained: 1d20=8[/sblock][sblock=Sarenax]Sarenax the Reaper - Male Dragonborn Cleric 21
Initiative: +13, Passive Perception: 25, Passive Insight: 30
AC:37(39), Fort:32, Reflex:31(32), Will:31 -- Speed:6 (8 when bloodied)
HP:64/142, Bloodied:71, Surge Value:37, Surges left:3/9
Resist 5 all
Action Points: 1
Aura: Astral Vibrance. Bloodied enemies starting their turn within 5 squares take 2 radiant damage.
Powers -
Righteous Brand
Priest's Shield
Strengthen the Faithful
Astral Wave
Promise of Victory/
Blinding Light
Bastion of Health
Channel Divinity (Death Knell)
Healing Word [ ] [ ] [ ]
Dragon Breath
Oath of Enmity
Second Wind
Indomitable Spirit
Angel Ascendant
Bless
Mass Cure Light Wounds
Angelic Presence
Cord of Divine Favor
Ruby Scabbard
Black Feather of the Raven Queen
Gloves of the Healer
Obsidian Steed
Conditions:
+1 to all skill checks, ability checks, and saving throws
+2 power bonus to AC, resist 5 all til end of encounter
10 ongoing thunder, 10 ongoing lightning, restrained (se all)
+1 item bonus to AC, Ref; +2 item bonus to speed (dragonborn greaves)
+1 racial bonus to attacks
One failed death save.
Full character sheet [/sblock]