• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Cover and Sneak Attack

mikebr99

Explorer
Joachim Pieper said:
shooting someone gives away your position, no?
No...
Sniping: If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a –20 penalty on your Hide check to conceal yourself after the shot.

At 17th level, this is an easy thing to do.


Mike
 

log in or register to remove this ad

Gaiden

Explorer
Hypersmurf said:
Actually, you have it backwards.

Invisible creatures have total concealment.

It's nowhere stated, in 3.5, that creatures with total concealment gain the "invisible" condition.

Where in 3E, if you were blind, all your attackers were considered invisible... in 3.5, they have total concealment.

An invisible creature gains a +2 attack bonus. He also has total concealment. There's no indication that anyone who has total concealment for any other reason gains that +2 attack bonus, for example... because they don't have the "invisible" condition.

It's similar to how being flat-footed denies you your Dex bonus... but that doesn't mean that any time you're denied your Dex bonus, you're flat-footed.

Invisibility grants total concealment... but that doesn't mean that any total concealment grants invisibility.

-Hyp.

I disagree. For one, I can't see how 100% concealability is different than invisibility other than in semantic terms. Second, flatfooted vs. losing your dex bonus is a completely incorrect analogy (to my mind anyway). The reason for this is that they are two different situations each carrying with them separate modifiers. For example, when you are flatfooted you may not make AoO. However, when you lose your dex bonus you still can. Also, you are flatfooted at the beginning of a combat only - it is an artifact of the rules to help with winning initiative and surprise rounds. Losing your dex bonus can apply at any time. Third, your comment on blindness just serves my point. If you are blind, there is no difference in any way shape or form from your attacker being invisibile. In fact, I would argue that even in a 1v1 combat, being blind is far worse than having an invisible attacker in terms of combat modifiers for the blind guy - after all, its not just the attacker he can't see. The fact that 3.5 "clarifies" the issue by pointing out that opponents have 100% concealment just goes to show that 100% concealment = invisibility and invisibility = 100% concealment from a logistics perspective.

Perhaps the best way to explain this is to define what about being invisible gives you those bonuses. It is expressly because you have 100% concealment that you get the benefits to hit, etc. while invisibile. Because there are other ways to achieve 100% concealment, the language distinction was necessary.
 

jgsugden

Legend
Could someone find the place in the rules (that I've seen) where it says that an attacker with full concealment denies his opponent's dexterity by virtue of being unseen?
 

Darklone

Registered User
There is none AFAIK. The dude is flatfooted at the beginning, but afterwards he will try to dodge and weave, effectively regaining his Dex bonus to AC.
 

Aaron2

Explorer
jgsugden said:
Could someone find the place in the rules (that I've seen) where it says that an attacker with full concealment denies his opponent's dexterity by virtue of being unseen?

I can't even find where it says that a character who is Hidden denies his opponent his dex mod. The Combat Modifier table (in CombatII.rtf) says an invisible attacker denies dex mods but doesn't distinguish between those that are unseen and those seen through Blindsight, or noticed vie Spot or Listen checks. The chart should probably say "Unseen" instead of "Invisible".


Aaron
 

Hypersmurf

Moderatarrrrh...
Gaiden said:
Second, flatfooted vs. losing your dex bonus is a completely incorrect analogy (to my mind anyway). The reason for this is that they are two different situations each carrying with them separate modifiers. For example, when you are flatfooted you may not make AoO. However, when you lose your dex bonus you still can. Also, you are flatfooted at the beginning of a combat only - it is an artifact of the rules to help with winning initiative and surprise rounds. Losing your dex bonus can apply at any time.

This is exactly why I chose it as an analogy.

There are many ways to gain total concealment.
There are many ways to lose your Dex bonus.

A creature who is invisible generally has total concealment.
A creature who is flat-footed generally loses his Dex bonus.

There are effects of invisibility that are not stated anywhere as applying when someone has total concealment for some other reason.
There are effects of being flat-footed that are not stated anywhere as applying when someone loses their Dex bonus for some other reason.

"Invisible" is a condition. "Total concealment" is an effect of that condition.

You can't say "Because this effect also occurs when I'm invisible, it obviously occurs any time I have total concealment", any more than you can say "Nobody can make an AoO if they've lost their Dex bonus, because that's an effect of the flat-footed condition".

-Hyp.
 

Zaruthustran

The tingling means it’s working!
Gaiden said:
I disagree. For one, I can't see how 100% concealability is different than invisibility other than in semantic terms.

Well for one, the spells See Invisible and Invisibility Purge (among others) work against Invisible opponents but are useless against someone with 100% concealment. :)

-z

Oddly, I can't find a definition for "Hidden" in the SRD. I've always treated successfully hidden characters as effectively Invisible for purposes of attack bonuses and whether the defender is denied Dex but the rules don't back that up.
 

jgsugden

Legend
jgsugden said:
Could someone find the place in the rules (that I've seen) where it says that an attacker with full concealment denies his opponent's dexterity by virtue of being unseen?
You're mighty crafty, Mr. jgsugden! There is no place in the rules that says that an attacker with full concealment denies his ppponent's dexterity by virtue of being unseen!

The rules do not say that a hidden or concealed attacker deny their opponent their dexterity. This is an assumed rule by most - if not all - DMs, but it is not 'hard written' into the books.
 

baradtgnome

First Post
jgsugden said:
You're mighty crafty, Mr. jgsugden! There is no place in the rules that says that an attacker with full concealment denies his ppponent's dexterity by virtue of being unseen!

The rules do not say that a hidden or concealed attacker deny their opponent their dexterity. This is an assumed rule by most - if not all - DMs, but it is not 'hard written' into the books.

I concurr. Several places make remarks that equate 100% concealment with invisibility, but I have not seen it stated unequivacally. Wiggle room!

I believe it is implied, though not stated.
 

gvbezoff

First Post
This is the reason that rules lawyers, though they do serve a purpose, can be so annoying. No offense, Hypersmurf, but I prefer rules JUDGES. Rules judges seek to hew to the spirit of the rules, and arrive at just and reasonable decisions.

As an example, let us take a rules lawyer's look at this whole invisiblility/concealment question, then let us follow that with a rules judge's approach. Quoted sections are quoted directly from the 3.5 rules.

"Table: Attack Roll Modifiers
Attacker is . . .Invisible +2 (The defender loses any Dexterity bonus to AC. This bonus doesn’t apply if the target is blinded.)"

"Table: Armor Class Modifiers
Defender is . . .Blinded –2 (The defender loses any Dexterity bonus to AC.)"

From this we see that a Blinded defender and Invisible attacker comes to the same thing. That actually makes sense. And they even go so far as to point out that an invisible attacker gets no further bonus against a blinded character. The penalty only gets applied once. How enlightened.

As a rules lawyer I decide that there is a condition that can be granted to an attacker called 'Invisibility. and a condition that can be granted to a defender called 'Blinded'. I note that the result of those conditions are identical. The defender loses his Dexterity bonus and the attacker is effectively +2 to hit.

As a rules lawyer, I now read the section on Concealment and very carefully note that nowhere does it say that a concealed creature gains the condition 'Invisibility'. Nor does it say that a creature attacked by a concealed creature gains the condition 'Blinded'. I am forced to conclude that attacking with 100% concealment grants no bonus.

But wait! I am not done by half! I now look at the spell See Invisibility.

"See Invisibility
Divination
Level: Brd 3, Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 10 min./level (D)
You can see any objects or beings that are invisible within your range of vision, as well as any that are ethereal, as if they were normally visible. Such creatures are visible to you as translucent shapes, allowing you easily to discern the difference between visible, invisible, and ethereal creatures.
The spell does not reveal the method used to obtain invisibility. It does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.
See invisibility can be made permanent with a permanency spell.
Material Component: A pinch of talc and a small sprinkling of powdered silver."

As a rules lawyer I notice two things. Firstly, nowhere does the spell say it negates the bonuses an invisible attacker gains when attacking me. Secondly, nowhere does it say that it removes the condition 'Invisible' from any attackers. I can see them, but they are still 'Invisible'. In fact I can even TELL that they are 'Invisible'. As a rules lawyer, I am forced to conclude that invisible attackers still get their 'Invisible' bonus when attacking creatures that have cast See Invisibility. I am also forced to conclude that I am probably an idiot.

I now cast my rules lawyerly eye toward the Blindsight ability.

"BLINDSIGHT AND BLINDSENSE
Some creatures have blindsight, the extraordinary ability to use a nonvisual sense (or a combination of such senses) to operate effectively without vision. Such sense may include sensitivity to vibrations, acute scent, keen hearing, or echolocation. This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures). This ability operates out to a range specified in the creature description.
• Blindsight never allows a creature to distinguish color or visual contrast. A creature cannot read with blindsight.
• Blindsight does not subject a creature to gaze attacks (even though darkvision does).
• Blinding attacks do not penalize creatures using blindsight.
• Deafening attacks thwart blindsight if it relies on hearing.
• Blindsight works underwater but not in a vacuum.
• Blindsight negates displacement and blur effects.
Blindsense: Other creatures have blindsense, a lesser ability that lets the creature notice things it cannot see, but without the precision of blindsight. The creature with blindsense usually does not need to make Spot or Listen checks to notice and locate creatures within range of its blindsense ability, provided that it has line of effect to that creature. Any opponent the creature cannot see has total concealment (50% miss chance) against the creature with blindsense, and the blindsensing creature still has the normal miss chance when attacking foes that have concealment. Visibility still affects the movement of a creature with blindsense. A creature with blindsense is still denied its Dexterity bonus to Armor Class against attacks from creatures it cannot see."

Here I have to stretch my rules lawyerly obtuseness to its limits. For, Blindsight does indeed state, "This ability makes invisibility and concealment (even magical darkness) irrelevant to the creature..." However, nowhere does it say that it negates the bonus granted to an invisible attacker of a creature with Blindsight. And while invisibility may be irrelevant to the creature with Blindsight, the invisible attacker still has the 'Invisible' condition, so the invisibility is not irrelevant to the attacker. As a rules lawyer I must now conclude that an invisible attacker gets a +2 bonus and the defender loses his Dexterity bonus, even if the defender has Blindsight. The rules do not explicitly state otherwise. I also conclude that I am an even bigger idiot than I thought.

Feeling pretty cocky now, I am ready to take on Blind-Fight.

"BLIND-FIGHT [GENERAL]
Benefit: In melee, every time you miss because of concealment, you can reroll your miss chance percentile roll one time to see if you actually hit.
An invisible attacker gets no advantages related to hitting you in melee. That is, you don’t lose your Dexterity bonus to Armor Class, and the attacker doesn’t get the usual +2 bonus for being invisible. The invisible attacker’s bonuses do still apply for ranged attacks, however.
You take only half the usual penalty to speed for being unable to see. Darkness and poor visibility in general reduces your speed to three-quarters normal, instead of one-half.
Normal: Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. The speed reduction for darkness and poor visibility also applies.
Special: The Blind-Fight feat is of no use against a character who is the subject of a blink spell.
A fighter may select Blind-Fight as one of his fighter bonus feats."

Ack! The rules lawyer in me is defeated! Blind-Fight very specifically and in great detail, negates the bonus a melee attacker with the condition "Invisible" gains on me. However, I take solace in the fact that I can now crow, "Well, look, Blind-Fight clearly states that it negates the bonus an invisible attacker gains on me. If they meant Blindsight to do the same thing, they would have stated it just as clearly in Blindsight. " So, I lose this case, but I use it to seal my victory over the hated Blindsight. I am starting to feel that I am less of an idiot. Either that, or the rules writers occasionally get one right.

END OF RULES LAWYER APPROACH

START OF RULES JUDGE APPROACH

Why, I ask myself, do invisible attackers gain a bonus? Why does this bonus have exactly the effect as the penalty inflicted upon a blind defender? What does a defender being attacked by an invisible opponent have in common with a blind defender?

I know! NEITHER DEFENDER CAN SEE HIS ATTACKER! I expect that the real issue being addressed here is not being able to see your attacker. I feel certain that the framers of the rules intended the +2 bonus for attacker and loss of Dexterity bonus for defender be applied WHENEVER THE DEFENDER CANNOT SEE THE ATTACKER. All this talke about attackers having the condition 'Invisible' or defenders having the condition 'Blinded' is so much crap and a waste of time.

Okay, the correct ruling is clear, the defender's Dexterity bonus to AC should be lost whenever his attacker is unseen. So See Invisible and Blindsight ARE effective against the invisible attacker, even though the rules as written say otherwise. Similary, 100% Concealment or Hidden works just as well as 'Invisible' for gaining the invisible attacker bonus. Not only is this clear, but it is just and fair.

But the rules lawyers will come at me with their 'rules as written', 'letter of the law' nonsense that ruins so many games. I must do some rules lawyering of my own to defend my decision in a way that the rules lawyers will understand. So, instead of wisely sleeping, I turn my bleary eyes once more toward the SRD.

"DEXTERITY (DEX)
Dexterity measures hand-eye coordination, agility, reflexes, and balance. This ability is the most important one for rogues, but it’s also high on the list for characters who typically wear light or medium armor (rangers and barbarians) or no armor at all (monks, wizards, and sorcerers), and for anyone who wants to be a skilled archer.
You apply your character’s Dexterity modifier to:
• Ranged attack rolls, including those for attacks made with bows, crossbows, throwing axes, and other ranged weapons.
• Armor Class (AC), provided that the character can react to the attack.
• Reflex saving throws, for avoiding fireballs and other attacks that you can escape by moving quickly.
• Balance, Escape Artist, Hide, Move Silently, Open Lock, Ride, Sleight of Hand, Tumble, and Use Rope checks. These are the skills that have Dexterity as their key ability."

Aha!

"Armor Class (AC), provided that the character can react to the attack."

If the attack cannot be seen, the character cannot react to the attack. An attacker that is hidden or has 100% concealment cannot be seen, so the defender cannot react to the attack, hence loses his Dexterity bonus to AC. Even a rules lawyer has to go along with this one, however impermeable he might be to common sense.

For what it's worth, it is obvious that a defender who is held, bound, webbed, etc also loses his Dexterity bonus to AC, since he cannot react to the attack.

However, the rules lawyer will no doubt now go on to say that Uncanny Dodge does not prevent you from losing your Dexterity bonus to AC versus hidden or concealed attackers, since only invisible attackers are mentioned, not hidden or concealed onces. Sigh. It never ends.
 

Remove ads

Top