I would have to also agree with the addition of Omega World, which, in my opinion, is probably the best mini game that Polyhedron offered (with the Knights of the Lich Queen a close second). The look and feel of the game is excellent for a Rifts-feel game, I wish that Gamma World d20 had gone in the same vein instead of the somewhat clumsy direction it took.
Roudi: Good to see that thread bring about something good as it was an interesting thread with many good ideas.
I agree with Felon as well, a d20 version of Rifts, especially sans MDC would make a lot more sense and more than likely over the clunkiness of the current Palladium system. The art is topnotch throughout, with talent from Kevin Long to Ramon Perez. The lack of internal consistency, combined with nonsensical rules like MDC and the Palladium Books release date track record (abyssmal) really sometimes make one wonder why the company and the product line are still so popular and alive. I love the setting of Rifts, the ideas presented by writers like Kevin Siembieda, C.J. Carella and Bill Coffin (just to name a few of the talented writers, including many of the fans in the quarterly Rifter) are often excellent and innovative, but the meandering and oft contradictory storylines, mixed with the powercreep and diversion from the core rulebook really brought the game down in my eyes. I have in the past run several fun, non munchkin campaigns and the game is really fun if you don't snoop around in the rules and storyline too much.