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Coward in our midst


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Just make sure he's not a turncoat sidekick!

Like whatshisname in The Mummy... Dr. Smith from Lost in Space...

In all likelyhood, the guy will eventually warm up to the sidekick role and play it up more, or he'll rebel and become more involved.
 

Wraith Form said:
I also agree with what others have said: your DM sounds like he's got his head up his poop-shute if he doesn't STOP rewarding cowardice during battle... :confused:

I'd give extra experience points to any rogue in my game that managed to get a paladin to fight all of his battles for him. Experience points aren't just for lawful good people.

(Of course my comments are somewhat irrelevant to the *inter-personal* problem being discussed between players.)
 

I've got a news flash for you. It's not a player problem, it's a DM problem. If the DM is allowing this guy to reap the rewards for that kind of behavior, he's failing. The issue is, you really can't force the DM to do anything. So, here're my solutions:
1. You're playing a paladin. The next battle you get into where a Pc or NPC (say a villager you're trying to save) is slain, or greiviously wounded, judge that his cowardice in the face of battle contributed to their demise. In light of your judgment, ask his defense for his actions. Make a street trial. If the rest of the party gangs up on you, you know it's time you got another group, or as has been suggested, make a new character for that group. IF on the other hand the player dismisses you or refuses to entertain the idea, announce judgement as guilty and follow that with a sentence of death. Then attack.
2. Get another group
3. get another DM for your group
4. Get another character and use it to screw his over. A rogue with sticky fingers perhaps. Take back some of his not hard earned treasure.
5. Start your own campaign and invite everyone to play in it. Then YOU can decide what behavior is worthy of reward or punishment.

good luck
 

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